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godot-fmod
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Godot with FMOD integration
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core
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command_queue_mt.h
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Author
2020-10-12
core/command_queue_mt: Fix crash/hang when buffer fills up
Lyuma
2020-10-12
core/command_queue_mt: Customizable size and tests
Lyuma
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-25
Style: Harmonize header guards to style guide [Core]
Rémi Verschelde
2020-03-03
Drop old semaphore implementation
Pedro J. Estébanez
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-05-30
Properly unlock mutex
qarmin
2019-02-16
Fix alignment and locking issues with CommandQueueMT
Hein-Pieter van Braam
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-02
Added ability for SSAO to affect AO textures too
Juan Linietsky
2018-03-22
Fix several in-class initialization clang warning
Marcelo Fernandez
2018-02-28
Fix various valgrind reported uninitialized variable uses
Hein-Pieter van Braam
2018-02-21
Fix typos with codespell
luz.paz
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-23
reduce static memory usage
dragmz
2017-11-18
CommandQueueMT doesn't lock during command execution
m4nu3lf
2017-10-22
Many fixes to SSAO, should be good now.
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
Move wait_for_flush out of queue lock
Sipaha
2017-06-17
Add normalmap support for drawing in all low level primitives. Only added sup...
Juan Linietsky
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-15
Style: Cosmetic fixes to play nice with clang-format
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-05
Add texture region support for stylebox render
Geequlim
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-29
Remove debug prints
eska
2016-01-04
-Fix crash at exit due to unnecesary check in command queue, fixes #2034
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-06-06
-fixed many memory initialization issues
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky