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Godot with FMOD integration
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class_db.h
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Author
2020-07-06
Add methods in ClassDB to get property/method/constant/enum info
George Marques
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-08
Refactored shadowmapping.
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-21
Created the callable_mp macro, for signals to call method pointers directly.
Juan Linietsky
2020-02-11
GIProbes working.
Juan Linietsky
2020-01-03
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-03
Merge pull request #34688 from sheepandshepherd/gdnative_class_ptr
Rémi Verschelde
2020-01-03
Expose cast_to to GDNative for dynamic casts
sheepandshepherd
2020-01-02
Allows to doc vararg method return type as void
Haoyu Qiu
2020-01-01
Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-28
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-07-10
Use reference to constant in functions
qarmin
2019-06-29
Remove bogus nulls from generated default values
Bojidar Marinov
2019-06-27
Add default values to the editor help, docs, and generated RST
Bojidar Marinov
2019-04-08
Add ability to edit editor feature profiles
Juan Linietsky
2019-04-06
Fix wrong method binds and registered class
Ignacio Etcheverry
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-21
Added comment to class_db to know how to bind more then 6 params
Andrea Catania
2018-07-02
-Fixes to how hashing happened, now StringName and NodePath use default hashe...
Juan Linietsky
2018-04-03
Ctrl+Clicking a enum now scrolls down to it in the docs.
Felix Yang
2018-01-20
Added all missing VisualServer bindings
Marc Gilleron
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-09
PropertyEditor: Fix display of property doc in tooltip
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-10-20
Bind some VisualServer functions
Leon Krause
2017-10-09
Adds 'exposed' field to ClassInfo
Ignacio Etcheverry
2017-08-29
Removed ParamDef and ParamHint structs
Wilson E. Alvarez
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Re-apply clang-format to all files
Rémi Verschelde
2017-08-23
Changed MethodBind API to request information from methods. It's much claner ...
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-14
Use const reference where favorable
Wilson E. Alvarez
2017-08-11
Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
Rémi Verschelde
2017-08-10
Improves method bind detection of signature types
Ignacio Etcheverry
2017-08-08
Moved member variables from constructor to initialization list
Wilson E. Alvarez
2017-08-06
ClassDB: Adds get_property_index method
Ignacio Etcheverry
2017-06-23
Remove methods from code completion which are already exposed by properties, ...
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
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