Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-29 | Removed ParamDef and ParamHint structs | Wilson E. Alvarez | |
2017-08-27 | Dead code tells no tales | Rémi Verschelde | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-27 | Re-apply clang-format to all files | Rémi Verschelde | |
Some badly formatted code has managed to pass through our CI... | |||
2017-08-23 | Changed MethodBind API to request information from methods. It's much claner ↵ | Juan Linietsky | |
now. Also changed PropertyInfo to include informatino about class names. | |||
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-14 | Use const reference where favorable | Wilson E. Alvarez | |
2017-08-11 | Merge pull request #9987 from Rubonnek/move-members-to-initilization-list | Rémi Verschelde | |
Moved member variables from constructor to initialization list | |||
2017-08-10 | Improves method bind detection of signature types | Ignacio Etcheverry | |
2017-08-08 | Moved member variables from constructor to initialization list | Wilson E. Alvarez | |
2017-08-06 | ClassDB: Adds get_property_index method | Ignacio Etcheverry | |
2017-06-23 | Remove methods from code completion which are already exposed by properties, ↵ | Juan Linietsky | |
makes completion cleaner and more close to the documentation. | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde | |
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). |