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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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class_db.cpp
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Author
2017-08-28
-Some fixes to code completion.
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
Re-apply clang-format to all files
Rémi Verschelde
2017-08-24
-Code completion for enumerations
Juan Linietsky
2017-08-23
Changed MethodBind API to request information from methods. It's much claner ...
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-11
Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
Rémi Verschelde
2017-08-10
Improves method bind detection of signature types
Ignacio Etcheverry
2017-08-08
Moved member variables from constructor to initialization list
Wilson E. Alvarez
2017-08-06
ClassDB: Adds get_property_index method
Ignacio Etcheverry
2017-06-23
Remove methods from code completion which are already exposed by properties, ...
Juan Linietsky
2017-04-26
Fix recognition of resource extensions.
Andreas Haas
2017-04-20
Move VERSION_MKSTRING logic to version.h
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-16
Correct hash behavior for floating point numbers
Hein-Pieter van Braam
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-01
Enable WebGL2 in web export, start fixing build
eska
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde