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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-20
[Windows] Add tablet driver selection.
bruvzg
2020-05-19
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-28
Warn when trying to open `res://` or `user://` with `OS.shell_open()`
Hugo Locurcio
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-18
doc: Sync classref with current source
Rémi Verschelde
2020-03-17
Merge pull request #37111 from RandomShaper/imvu/unexpose_include_drive
Rémi Verschelde
2020-03-17
Remove meaningless parameter from bindings
Pedro J. Estébanez
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-05
Merge pull request #36752 from RandomShaper/rework_semaphore
Rémi Verschelde
2020-03-03
Drop old semaphore implementation
Pedro J. Estébanez
2020-03-03
Improve UX of drive letters
Pedro J. Estébanez
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-29
doc: Sync classref with current source
Rémi Verschelde
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-24
Core: Change _Marshall class inherit from Reference to Object
Mateo Dev .59
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-14
Remove incomplete battery status/power API
Rémi Verschelde
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
Remove obsolete GLES3 backend
Rémi Verschelde
2020-02-11
Merge pull request #29993 from bruvzg/vulkan
Rémi Verschelde
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-05
Remove duplicate WARN_PRINT macro.
Marcel Admiraal
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-23
Make `OS.execute()` blocking by default if not specified
Hugo Locurcio
2020-01-22
Thread: Fix typo in destructor error message
Rémi Verschelde
2020-01-14
Merge pull request #35092 from AndreaCatania/frames_exp
Rémi Verschelde
2020-01-13
Exposed physics frame count and idle frame count
Andrea Catania
2020-01-13
Revert "Enable Vsync via Compositor by default"
Rémi Verschelde
2020-01-09
Enable Vsync via Compositor by default
Hugo Locurcio
2020-01-06
Merge pull request #33967 from Calinou/add-os-is-window-focused
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-29
Print a warning message if `OS.exit_code` is set to a non-portable value
Hugo Locurcio
2019-12-04
Added support for vertical syncing via the Windows OS compositor (DWM.)
TerminalJack
2019-11-28
Add an `OS.is_window_focused()` getter
Hugo Locurcio
2019-11-08
Expose the `OS.low_processor_usage_mode_sleep_usec` property
Hugo Locurcio
2019-10-31
Provide and print error messages for JSON parsing
Andrii Doroshenko (Xrayez)
2019-10-22
Add request permission automatically at android
Cagdas
2019-09-26
Added an exit code to the blocking mode of OS::execute
Ruslan Mullayanov
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