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2017-07-13Add GZIP compression supportGeorge Marques
- Fix a wrong call in PoolByteArray::compress
2017-07-11IME window follow the input cursor.geequlim
Abstruct set_ime_position to OS class. Update ime position for LineEdit and TextEdit.
2017-06-19Add compression support for File objectGeorge Marques
2017-06-13Fixed thread check, solves: #3698kubeczek
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-28Move core thirdparty files to thirdparty/{minizip,misc}Rémi Verschelde
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-09Merge pull request #8333 from touilleMan/classdb-class_sget_property-bindingRémi Verschelde
Add _ClassDB.class_[g|s]et_property to ClassDB exposed methods
2017-04-09Add return value in ClassDB.class_[g|s]et_property bindingsEmmanuel Leblond
2017-04-09Add _ClassDB.class_[g|s]et_property to ClassDB exposed methodsEmmanuel Leblond
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-13fixed ClassDB inconsistenciesKarroffel
fixes #7960
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Merge pull request #7950 from RandomShaper/expose-more-geomRémi Verschelde
Expose uncapped versions of closest-point-to-segment utilities
2017-03-04Expose uncapped versions of closest-point-to-segment utilitiesPedro J. Estébanez
2017-03-04Add API to access battery power stateJulian Murgia
Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript
2017-03-04Expose Geometry::get_closest_point_to_segment_2d()Pedro J. Estébanez
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky
modified files) -.pck and .zip exporting redone, seems to be working..
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
This new name also makes its purpose a little clearer This is a step towards fixing #56
2017-01-30corrected ClassDB::insatnce() return typeKarroffel
2017-01-25Removed import/export system, will start new one from scratch.Juan Linietsky
2017-01-25Merge pull request #7563 from RayKoopa/extended_list_dir_beginRémi Verschelde
Add parameters to Directory.list_dir_begin() to skip navigational or hidden entries
2017-01-24Added parameters to skip hidden and/or navigational file system entriesRay Koopa
2017-01-23Add ClassDB binding for File.get_modified_timeAndreas Haas
Closes #7613
2017-01-16Style: Keep long lines for nowRémi Verschelde
clang-format does not play well with tab-aligned multiline statements... Some more research will be needed if we want to set a column limit.
2017-01-16Style: No break before list braceRémi Verschelde
clang-format does not handle that well *at all*. For the reference, found the relevant pieces of code with: `ag "=[ "$'\t'"]?"$'\n'"[ "$'\t'"]?{" --ignore=thirdparty`
2017-01-14Fix _Directory::get_current_drive error conditionWilhem Barbier
2017-01-14Merge pull request #7524 from neikeq/pr-dir-getcurdriveRémi Verschelde
Directory: Bind get_current_drive() method
2017-01-14Directory: Bind get_current_drive() methodIgnacio Etcheverry
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
added a check to detect this case in the future
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
2017-01-14Unexpose the video mode API, will be completely removed when multi-window ↵Juan Linietsky
support is implemented.
2017-01-14Fixed dir access return value, changed it to Error like all other funcsJuan Linietsky
2017-01-13Replace Engine version API by preexisting OS oneRémi Verschelde
It outputs a single Dictionary with all relevant information as keys, that will less bloat the documentation and provide all details in one function call.
2017-01-13Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky
2017-01-11Type renames:Juan Linietsky
Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
2017-01-10Merge pull request #7462 from karroffel/error_codeRémi Verschelde
expose OS.set_exit_code and OS.get_exit_code to ClassDB
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-07exposed OS.set_exit_code and OS.get_exit_code to ClassDBkarroffel
2017-01-05-Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky
categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-11-08vsnc --> vsyncISylvox
2016-11-06Merge pull request #7048 from neikeq/pr-marshals-singletonGeorge Marques
Add singleton instance to _Marshalls
2016-11-05Core: Add singleton instance to _MarshallsIgnacio Etcheverry
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
Also switch existing shebangs to "better" /usr/bin/env python.
2016-08-08Fixed bug in make_dir_recursive, closes #6016Juan Linietsky
2016-07-22Merge pull request #5847 from 29jm/patch-3Rémi Verschelde
Expose virtual keyboard functions to GDScript
2016-07-21Expose virtual keyboard functions to GDScriptJohan Manuel