Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-11 | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky | |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-11-18 | Add Array.front() and Array.back() | Kazuo256 | |
2016-09-11 | (Array) pop_front, pop_back return values | Răzvan Cosmin Rădulescu | |
pop_front, pop_back now return values instead of `void`. Things I didn't know how to properly implement: 1. pop_front & pop_back shows in the help menu Object as return value. I know this is incorrect but if not Object than what? Cause it can't be void. It needs to be a generic type that includes all the Array types | |||
2016-07-07 | Array has(var value) function | Pawel Kowal | |
2016-06-10 | Add 'rfind' function to Array | George Marques | |
2016-06-10 | Add 'from' argument to Array.find() | George Marques | |
2016-06-03 | Added Array.find_last() and Array.count() | J08nY | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-12 | add pop_back/pop_front/push_back/push_front to array, to make it according ↵ | Juan Linietsky | |
to doc, fixes #3040 | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |