Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-13 | Duplicate Arrays and Dictionaries when instancing scene in editor | Bojidar Marinov | |
Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate Fixes #13971 | |||
2018-01-10 | Add shuffle() method to Array | poke1024 | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-21 | Add bsearch and bsearch_custom to Array | poke1024 | |
2017-10-09 | Array::sort, sort_custom and invert now return reference to Array to allow ↵ | Marius Guggenmos | |
chaining of operations | |||
2017-09-06 | -Fixed changes to default input actions not working, closes #10502 | Juan Linietsky | |
-Added Array.duplicate() method, needed to fix above | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-01-11 | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky | |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-11-18 | Add Array.front() and Array.back() | Kazuo256 | |
2016-09-11 | (Array) pop_front, pop_back return values | Răzvan Cosmin Rădulescu | |
pop_front, pop_back now return values instead of `void`. Things I didn't know how to properly implement: 1. pop_front & pop_back shows in the help menu Object as return value. I know this is incorrect but if not Object than what? Cause it can't be void. It needs to be a generic type that includes all the Array types | |||
2016-07-07 | Array has(var value) function | Pawel Kowal | |
2016-06-10 | Add 'rfind' function to Array | George Marques | |
2016-06-10 | Add 'from' argument to Array.find() | George Marques | |
2016-06-03 | Added Array.find_last() and Array.count() | J08nY | |
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-12 | add pop_back/pop_front/push_back/push_front to array, to make it according ↵ | Juan Linietsky | |
to doc, fixes #3040 | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |