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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-09-25
Use BoolVariable for third-party options.
Elliott Sales de Andrade
2017-09-23
Enable building against system zstd.
Elliott Sales de Andrade
2017-08-27
Make build scripts Python3 compatible
Matthias Hoelzl
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-08
Add zstd compression support.
Ferenc Arn
2017-04-28
Move other lone thirdparty files to thirdparty/misc
Rémi Verschelde
2017-04-28
Split thirdparty smaz.c out of compressed_translation.cpp
Rémi Verschelde
2017-04-28
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-03-02
Implement single-field property change for multinode edit
Pedro J. Estébanez
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-01-08
Move tests again from core to main
Rémi Verschelde
2017-01-08
Move core engine tests to core/
Rémi Verschelde
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2016-11-01
style: Various other PEP8 fixes in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2014-10-07
Build System Changes
Juan Linietsky
2014-09-17
Small Fixes
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky
2014-02-19
wtf
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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