index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
bin
Age
Commit message (
Expand
)
Author
2016-10-17
Merge pull request #6850 from akien-mga/pr-scsub-shebang
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-06
Use int instead of int32_t for Vectors
Thomas Edvalson
2016-09-15
Hacked a demo C# class parser for neikeq.
Juan Linietsky
2016-09-10
Merge pull request #5920 from 29jm/fix-warnings
Juan Linietsky
2016-08-13
Remove some unused variables
Johan Manuel
2016-08-13
Fix some warnings about unhandled switch cases
Johan Manuel
2016-07-26
Changed the way the step decimals are computed to a safer way, fixes many iss...
Juan Linietsky
2016-07-07
Removed unused variables (first pass)
Rémi Verschelde
2016-06-22
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-05-21
Merge remote-tracking branch 'origin/master'
Juan Linietsky
2016-05-21
First version of Profiler
Juan Linietsky
2016-05-21
remove trailing whitespace
Hubert Jarosz
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-11
-Made some icon data types smaller so they take up less space
Juan Linietsky
2016-02-02
Fix return value of regexp string test
Rémi Verschelde
2016-02-02
test_string.cpp - show numbers of passed and total tests correctly (fixes #3553)
anatoly techtonik
2016-01-11
Update copyright in remaining files + prints in the UI
Rémi Verschelde
2016-01-05
-completely rewritten filesystem dock and internal editor filesystem manageme...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-09-16
add missing physics unit test to --help listing in main.cpp
firefly2442
2015-07-24
Made RegEx API similar to old version
Zher Huei Lee
2015-07-24
Regex library Nrex initial port
Lee Zher Huei
2015-06-14
missing changes
Juan Linietsky
2015-05-01
-Fixes from source code analyzizer, closes #1768
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-07
added assert to disassembly, fixes #1641
Juan Linietsky
2015-04-07
-Concatenating arrays keeps the shared property if any of the arrays is share...
Juan Linietsky
2015-04-06
Added a PVRTC encoder for iOS
Juan Linietsky
2015-02-19
Correctly halt on error in sprintf parsing (fixes #1393)
Bil Bas (Spooner)
2015-02-01
Completed more complex formatting.
Bil Bas (Spooner)
2015-01-10
Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)])
Bil Bas (Spooner)
2015-01-06
-Resolved bug that made yield() not work in some situations, fixes #884
Juan Linietsky
2015-01-03
-fixed issue with denormals in half precission, closes #1073
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-06-19
Import 3D Scene Improvements
Juan Linietsky
2014-05-01
-Fixes to OpenSSL compilation (more)
Juan Linietsky
2014-02-26
Adding unit tests for begins_with
Vinzenz Feenstra
2014-02-25
-scripts are converted to bytecode on export
Juan Linietsky
2014-02-24
-moved script to modules
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-14
Fixed crash bug in the shaderlang test
Vinzenz Feenstra
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky