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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-07
added assert to disassembly, fixes #1641
Juan Linietsky
2015-04-07
-Concatenating arrays keeps the shared property if any of the arrays is share...
Juan Linietsky
2015-04-06
Added a PVRTC encoder for iOS
Juan Linietsky
2015-02-19
Correctly halt on error in sprintf parsing (fixes #1393)
Bil Bas (Spooner)
2015-02-01
Completed more complex formatting.
Bil Bas (Spooner)
2015-01-10
Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)])
Bil Bas (Spooner)
2015-01-06
-Resolved bug that made yield() not work in some situations, fixes #884
Juan Linietsky
2015-01-03
-fixed issue with denormals in half precission, closes #1073
Juan Linietsky
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-06-27
Misc Fixes
Juan Linietsky
2014-06-19
Import 3D Scene Improvements
Juan Linietsky
2014-05-01
-Fixes to OpenSSL compilation (more)
Juan Linietsky
2014-02-26
Adding unit tests for begins_with
Vinzenz Feenstra
2014-02-25
-scripts are converted to bytecode on export
Juan Linietsky
2014-02-24
-moved script to modules
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-14
Fixed crash bug in the shaderlang test
Vinzenz Feenstra
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky