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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-04
-GDScript support for accessing properties directly
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2016-12-09
IP_Address now handle IPv4 and IPv6 transparently
Fabio Alessandrelli
2016-11-01
style: Various other PEP8 fixes in Python files
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-10-27
RegEx re-implemented as a module
Zher Huei Lee
2016-10-26
Merge pull request #6925 from godotengine/ipv6
Rémi Verschelde
2016-10-20
added implementation of is_valid_ip_address()
Ariel Manzur
2016-10-19
fixed some byte order and parsing problems
Ariel Manzur
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-17
Merge pull request #6850 from akien-mga/pr-scsub-shebang
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-07
-the new shader language seems to work
Juan Linietsky
2016-10-06
Use int instead of int32_t for Vectors
Thomas Edvalson
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-09-15
Hacked a demo C# class parser for neikeq.
Juan Linietsky
2016-09-10
Merge pull request #5920 from 29jm/fix-warnings
Juan Linietsky
2016-08-13
Remove some unused variables
Johan Manuel
2016-08-13
Fix some warnings about unhandled switch cases
Johan Manuel
2016-07-26
Changed the way the step decimals are computed to a safer way, fixes many iss...
Juan Linietsky
2016-07-07
Removed unused variables (first pass)
Rémi Verschelde
2016-06-22
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-05-21
Merge remote-tracking branch 'origin/master'
Juan Linietsky
2016-05-21
First version of Profiler
Juan Linietsky
2016-05-21
remove trailing whitespace
Hubert Jarosz
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-11
-Made some icon data types smaller so they take up less space
Juan Linietsky
2016-02-02
Fix return value of regexp string test
Rémi Verschelde
2016-02-02
test_string.cpp - show numbers of passed and total tests correctly (fixes #3553)
anatoly techtonik
2016-01-11
Update copyright in remaining files + prints in the UI
Rémi Verschelde
2016-01-05
-completely rewritten filesystem dock and internal editor filesystem manageme...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-09-16
add missing physics unit test to --help listing in main.cpp
firefly2442
2015-07-24
Made RegEx API similar to old version
Zher Huei Lee
2015-07-24
Regex library Nrex initial port
Lee Zher Huei
2015-06-14
missing changes
Juan Linietsky
2015-05-01
-Fixes from source code analyzizer, closes #1768
Juan Linietsky
2015-04-20
-Changed Godot exit to be clean.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-07
added assert to disassembly, fixes #1641
Juan Linietsky
2015-04-07
-Concatenating arrays keeps the shared property if any of the arrays is share...
Juan Linietsky
2015-04-06
Added a PVRTC encoder for iOS
Juan Linietsky
2015-02-19
Correctly halt on error in sprintf parsing (fixes #1393)
Bil Bas (Spooner)
2015-02-01
Completed more complex formatting.
Bil Bas (Spooner)
2015-01-10
Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)])
Bil Bas (Spooner)
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