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path: root/bin/tests/test_shader_lang.cpp
AgeCommit message (Collapse)Author
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-11Update copyright in remaining files + prints in the UIRémi Verschelde
2016-01-05-completely rewritten filesystem dock and internal editor filesystem ↵Juan Linietsky
management, fixes #1926 -filesystem dock now tracks objects and directories in real-time, fixes #2009
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-06-27Misc FixesJuan Linietsky
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
2014-02-14Fixed crash bug in the shaderlang testVinzenz Feenstra
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky