Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-08 | Move core engine tests to core/ | Rémi Verschelde | |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | |
renamed to PoolVector | |||
2017-01-05 | Editor settings categories are now tidy and beautiful! | Juan Linietsky | |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | |
Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||
2016-10-06 | Use int instead of int32_t for Vectors | Thomas Edvalson | |
2016-09-15 | Hacked a demo C# class parser for neikeq. | Juan Linietsky | |
2016-07-26 | Changed the way the step decimals are computed to a safer way, fixes many ↵ | Juan Linietsky | |
issues. | |||
2016-07-07 | Removed unused variables (first pass) | Rémi Verschelde | |
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||
2016-06-22 | Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵ | Juan Linietsky | |
statically typed languages, should help in the Mono integration. Disabled by default. | |||
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-11 | -Made some icon data types smaller so they take up less space | Juan Linietsky | |
-Fixed sample import plugin, makes samples sound strange in smp when limited hz | |||
2016-01-11 | Update copyright in remaining files + prints in the UI | Rémi Verschelde | |
2016-01-05 | -completely rewritten filesystem dock and internal editor filesystem ↵ | Juan Linietsky | |
management, fixes #1926 -filesystem dock now tracks objects and directories in real-time, fixes #2009 | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-01-03 | -fixed issue with denormals in half precission, closes #1073 | Juan Linietsky | |
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102 | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |