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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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test_math.cpp
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Author
2016-10-06
Use int instead of int32_t for Vectors
Thomas Edvalson
2016-09-15
Hacked a demo C# class parser for neikeq.
Juan Linietsky
2016-07-26
Changed the way the step decimals are computed to a safer way, fixes many iss...
Juan Linietsky
2016-07-07
Removed unused variables (first pass)
Rémi Verschelde
2016-06-22
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to stati...
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-11
-Made some icon data types smaller so they take up less space
Juan Linietsky
2016-01-11
Update copyright in remaining files + prints in the UI
Rémi Verschelde
2016-01-05
-completely rewritten filesystem dock and internal editor filesystem manageme...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-03
-fixed issue with denormals in half precission, closes #1073
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky