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2015-01-03-added new code completion guess locations, closes #1032Juan Linietsky
-moved commandline fix to mingw-only, should fix #1064
2014-12-27Fix for MinGW compilationLee Zher Huei
2014-12-03Remove multiprocessing from imports in SConstructThomas Sigurdsen
Rationale: unused import, also prevented scons from building on my setup.
2014-10-27-Much improvement to baked light bakerJuan Linietsky
-Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
2014-10-07Build System ChangesJuan Linietsky
-=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types.
2014-09-023D Physics and Other StuffJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-08-01Small Issues & MaintenanceJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
2014-06-11Light Baker!Juan Linietsky
-=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-05-01-Fixes to OpenSSL compilation (more)Juan Linietsky
-Fix bug in GDScript, now static functions can call static functions.
2014-04-28-Added OpenSSL and HTTPS supportJuan Linietsky
-Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
2014-03-17Set multi-jobs build option defaul to nomarynate
2014-03-08Do not set number of jobs if already specifiedMoritz Wundke
2014-03-07Fixed typoMoritz Wundke
2014-03-07Speed build time up by 6 using multiple jobsMoritz Wundke
Adding aggresive build mode that spawns num_core+1 jobs. This speeds up build time by 6. On my 8 core machine I'm down from 6m:16s to 1m:34s.
2014-02-26Merge pull request #133 from vinzenz/masterokamstudio
More fixes to the build system
2014-02-25Switch from using deprecated Options class to VariablesC4NCER
2014-02-24-moved script to modulesJuan Linietsky
2014-02-22Fix handling for CFLAGS and LINKFLAGS like for CCFLAGSVinzenz Feenstra
Previously CFLAGS and LINKFLAGS were passed as a single quoted argument to the compiler or linker. This patch splits the paramters. Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-20-run script in editorJuan Linietsky
-add search docs dialog that returns places string was found -added flash
2014-02-19wtfJuan Linietsky
2014-02-13Fix CCFLAGS handlingVinzenz Feenstra
Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky