Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
-Added new Gradle build system, as it is the required build system
|
|
Add way to look for templates at system wide level too
|
|
process. Keeping old version just in case for now.
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
|
|
For this, put the detection into the OS class and its subclass.
|
|
Useful for everybody wanting to package godot.
Fixes #1026.
-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
|
|
|
|
-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
|
|
|
|
libao audio driver
|
|
|
|
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
|
|
|
|
|
|
|
|
|
|
|
|
This does not set up NMAKE properly.
|
|
H5 canvas polygon fix
|
|
makes it possible to add a custom extra suffix to the base filename of
all generated binary files.
example :
scons p=windows extra_suffix=yourBranchName
or
scons p=windows bits=32 extra_suffix=v20150401_1642
or
scons p=windows extra_suffix=msvc2010_git20150401
|
|
This reverts commit 2e59788aa9be6dab49e06588fcb1cf812e55a0cf.
|
|
This reverts commit 9965e93f7eb7297490de597cc8ed8e18b4ba2872.
|
|
This reverts commit d3280f91a13da6c106f95c289c095714c638d201.
|
|
This reverts commit 41b729ccff74e5a9154bee7db0d36ffd74641eae.
|
|
|
|
Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
|
|
|
|
|
|
|
|
|
|
|
|
-moved commandline fix to mingw-only, should fix #1064
|
|
|
|
|
|
Rationale: unused import, also prevented scons from building on my
setup.
|
|
|
|
-Fixed many bugs in stretch mode
-Fixes to camera project and unproject as consequence of the above
-added setget to script (documented in script doc)
-more fixes to collada exporter for blender
|
|
-=-=-=-=-=-=-=-=-=-=
Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.
Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=
-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
|
|
-=-=-=-=-=-=-=-=-=-=-=-=-=
-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
|
|
-=-=-=-=-=-=
-Support for lightmap baker, have fun figuring out how it works before tutorial is published.
|
|
-Fix bug in GDScript, now static functions can call static functions.
|
|
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
|
|
|
|
|
|
|
|
Adding aggresive build mode that spawns num_core+1 jobs. This speeds up
build time by 6. On my 8 core machine I'm down from 6m:16s to 1m:34s.
|
|
More fixes to the build system
|