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We used to fully override the default lib extensions from LIBSUFFIXES,
leading to issues such as #20045 where thirdparty libraries could not
easily be linked unless they adopted Godot's platform/config suffix.
Fixes #20045.
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Those make no sense for tools build, as the editor uses advanced GUI
features heavily, and adding checks for 3D/physics features everywhere
in the editor would be cumbersome (and error-prone).
Fixes #1701.
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-Add extra flag optimize=[size,speed] to be able to prioritize size
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(cherry picked from commit 9190ae2be7068c8a84f60766a2f7c1da3e0bcd4b)
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This also removes `unix_global_settings_path` from SConstruct
since it is no longer used.
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Add UPnP support (port forwarding, querying external IP)
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This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
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Enable SCons to autodetect Windows MSVC compiler
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The cache and progress logic assumed the 'env' to be defined,
but it is only when the selected platform is in the supported list.
Fixes #17497.
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SCons has good compiler detection logic for MSVC compilers. Up to now,
Godot hasn't used it; it depends on passed-in OS environment vars from
a specific Visual Studio cmd.exe windows. This makes it harder to
build from a msys or cygwin shell.
This change allows SCons to autodetect Visual Studio unless it sees
VCINSTALLDIR in the os.environ. It also adds a 'msvc_version' arg for
manual specification of compiler version, and uses the existing 'bits'
arg to specify the target architecture. More detail could be added as
desired. It also adds 'use_mingw' to always use mingw, even if Visual
Studio is installed. That uses the existing mingw setup logic.
If people are used to building Godot in a Visual Studio cmd window,
this should not change the behavior in that case, since VCINSTALLDIR
will be set in those windows. (However, note that you could now unset
that var and build with any other MSVC version or target arch, even in
that window.)
I refactored much of platform/windows/detect.py during this, to
simplify and clarify the logic. I also cleaned up a bunch of env var
settings in windows/detect.py and SConstruct to use modern SCons
idioms and simplify things.
I suspect this will also enable using the Intel compiler on Windows,
though that hasn't been tested.
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A traceback is printed on invoking scons without the compulsory
platform option. This is confusing, since the problem is not in
the code. Fix is to explicitly exit from the build right after
printing the error message, so the missing env variable cannot
cause the traceback later.
Fixes #17414
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as introduced by 29215b2
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This commit adds a new rendering backend, GLES2, and adds a
project setting to enable it.
Currently this backend can only be used on the X11 platform,
but integrating into other platforms is planned.
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Using builtin_mbedtls=yes is still the default as many distributions
do not ship with mbedtls included.
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This makes the output more readable if it is written to a file,
and more compact in continuous integration environments, keeping
the log sizes low.
This commit also adds myself to .mailmap.
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Also made LINK and CXXFLAGS configurable as command line options.
Note that LINK currently expects the *compiler* that will be used
for linking and will call its configured linker behind the scenes
(so g++, clang++, etc., not ld.gold). See #15364 for details.
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-Disabled Opus, implementation is wrong.
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Only append the module suffixes to the resulting binary instead of all object files.
That means we can keep most of our build artifacts when toggling modules like mono.
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(with OpenMP support).
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-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
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As requested by reduz, an import of thekla_atlas into thirdparty/
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Facilitate documenting platform-exclusive classes
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This makes the interfaces available, without implementation, in other
platforms and the editor, which facilitates documenting platform-exclusive
classes.
Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp.
Provide noop method-implementations where necessary.
Also setup and document the HTML5 platform's JavaScript singleton.
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Visual studio project file creation had some problems. Files with c extension were listed with cpp extension. Some include files that did not exist were added to the project.
This change ensures a file exists before adding it to the project.
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Some editors don't recognize the shebang if it's not on the first line.
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Supersedes #12553, see discussion in #12552.
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-Version string takes this version info
-Ability to download templates from the interweb (listing does not work yet)
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