index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
SConstruct
Age
Commit message (
Expand
)
Author
2015-01-12
SCons: colored compilation
hurikhan
2015-01-03
-added new code completion guess locations, closes #1032
Juan Linietsky
2014-12-27
Fix for MinGW compilation
Lee Zher Huei
2014-12-03
Remove multiprocessing from imports in SConstruct
Thomas Sigurdsen
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-07
Build System Changes
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky
2014-05-01
-Fixes to OpenSSL compilation (more)
Juan Linietsky
2014-04-28
-Added OpenSSL and HTTPS support
Juan Linietsky
2014-03-17
Set multi-jobs build option defaul to no
marynate
2014-03-08
Do not set number of jobs if already specified
Moritz Wundke
2014-03-07
Fixed typo
Moritz Wundke
2014-03-07
Speed build time up by 6 using multiple jobs
Moritz Wundke
2014-02-26
Merge pull request #133 from vinzenz/master
okamstudio
2014-02-25
Switch from using deprecated Options class to Variables
C4NCER
2014-02-24
-moved script to modules
Juan Linietsky
2014-02-22
Fix handling for CFLAGS and LINKFLAGS like for CCFLAGS
Vinzenz Feenstra
2014-02-20
-run script in editor
Juan Linietsky
2014-02-19
wtf
Juan Linietsky
2014-02-13
Fix CCFLAGS handling
Vinzenz Feenstra
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky