Age | Commit message (Collapse) | Author |
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Facilitate documenting platform-exclusive classes
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This makes the interfaces available, without implementation, in other
platforms and the editor, which facilitates documenting platform-exclusive
classes.
Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp.
Provide noop method-implementations where necessary.
Also setup and document the HTML5 platform's JavaScript singleton.
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Visual studio project file creation had some problems. Files with c extension were listed with cpp extension. Some include files that did not exist were added to the project.
This change ensures a file exists before adding it to the project.
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Some editors don't recognize the shebang if it's not on the first line.
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Supersedes #12553, see discussion in #12552.
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-Version string takes this version info
-Ability to download templates from the interweb (listing does not work yet)
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Fix IntelliSense
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TabError: inconsistent use of tabs and spaces in indentation
was fixed
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Fix the CPPPATH passed to MSVSProject. Uses SCons Dir() function to convert "#" paths http://www.scons.org/doc/0.97/HTML/scons-user/a3414.html#CV-CPPPATH
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to config.py
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* Environment.AddPostAction() and the global AlwaysBuild() were added in
0.93, so requiring 0.14 is broken.
* Environment.Decider and Glob were added in some intermediate 0.97
release.
* The Variables object was added in 0.98.1.
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Implemented DirAccess get_drive and get_drive_count for Linux
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In-editor navmesh generation.
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possible to save module files in module directories and the build system will
recognize them.
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Replacement of internal RegEx with PCRE2
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- The Windows, UWP, Android (on Windows) and Linux builds are
tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
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The pattern and replacement matching behaviour has been changed purely
due to the nature of switching to a standards-compliant library.
One mistake in the previous behaviour was that named groups didn't have
a number. This has been corrected.
As names are actually just an alias of numbered groups,
RegExMatch::get_name_dict() is now get_names() and is a dict
referring to the group number it represents.
Duplicate names are enabled and the with the first matching instance
used.
Due the lack of a suitable equivalent in PCRE2, RegExMatch::expand() was
removed.
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"VSINSTALLDIR".
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-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
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Now you have: extra, all (the default), moderate, no.
The old 'yes' option is still supported, but a warning will be printed and 'all' will be assumed.
The different options will translate to the following:
MSVC:
extra -> /Wall (implies /W4)
all -> /W3 + disable non-essential (*)
moderate -> /W2 + disable non-essential (*)
no -> /w
GCC/Clang:
extra -> -Wall -Wextra
all -> -Wall
moderate -> -Wall -Wno-unused
no -> -w
* = Truncations, narrowing conversions...: /wd4267 /wd4244 /wd4305 /wd4800
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-Disabled warnings on windows, need to properly set up warnings
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All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.
(cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333)
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From https://github.com/lucasdemarchi/codespell
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
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- `certs` and `editor_fonts` go to `thirdparty`
- `dist` and `scripts` go to a new `misc` folder
- `collada` and `doc` go to `tools/editor`
The next step will be to rename `tools/editor` to `editor` directly,
but this will be done at the right time to avoid breaking too many PRs.
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Musepack support was removed in 857c50db70ba52723214eca4639fe230fd827864.
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Also make Haiku load the glad header for GLES3 too,
though I haven't test it.
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Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
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Also prefix all thirdparty-related toggles with `builtin`.
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