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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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SConstruct
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Author
2023-02-01
SCons: Fix wrong `debug_symbols` default value in --help
Rémi Verschelde
2023-01-16
SCons: Fix feature build profile being parsed too late
Rémi Verschelde
2023-01-15
Alter linux debug stacktraces handling to support more environments
Ekaterina Vaartis
2022-12-10
Rename `float=64` SCons option to `precision=double`
Hugo Locurcio
2022-12-02
SCons: Strip symbol table for builds with `debug_symbols=no`
Rémi Verschelde
2022-10-31
Add console wrapper app to handle console i/o redirection on Windows.
bruvzg
2022-10-11
Merge pull request #67000 from RandomShaper/split_render_further
Rémi Verschelde
2022-10-10
SCons: Re-enable treating `#warning` as error with `werror`
Rémi Verschelde
2022-10-10
SCons: Cleanup GCC warnings configuration
Rémi Verschelde
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-06
Polish rendering driver refactor further
Pedro J. Estébanez
2022-10-01
Fix CODEOWNERS and fix missing quote in "Building for platform" message
Aaron Franke
2022-09-26
SCons: Unify tools/target build type configuration
Rémi Verschelde
2022-09-23
SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines
Rémi Verschelde
2022-09-19
SCons: Refactor handling of `production` flag and per-platform LTO defaults
Rémi Verschelde
2022-09-14
SCons: Add `methods.get_version_info()` method returning a Dict
Rémi Verschelde
2022-09-08
SCons: Refactor LTO options with `lto=<none|thin|full>`
Rémi Verschelde
2022-09-07
SCons: Fix compilation database generation with MSVC
Rémi Verschelde
2022-09-04
Add float arg to build_assemblies.py
Almighty Laxz
2022-09-02
SCons: Enforce version 4.0+ when `compiledb=yes` is used
Rémi Verschelde
2022-08-29
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-25
Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-08-07
Merge pull request #63919 from Faless/scons/4.x_easy_deps
Rémi Verschelde
2022-08-04
[Scons] Implement module dependency sorting.
Fabio Alessandrelli
2022-08-03
Add Text Server related options to the build profiles editor.
bruvzg
2022-07-22
Merge pull request #63310 from akien-mga/scons-vsproj-windows
Rémi Verschelde
2022-07-22
SCons: Prevent using `vsproj` option outside Windows
Rémi Verschelde
2022-07-22
Merge pull request #62996 from reduz/feature-build-profiles
Rémi Verschelde
2022-07-22
Implement Feature Build Profiles
reduz
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-07-17
SCons: Default `num_jobs` to max CPUs minus 1 if not specified
Rémi Verschelde
2022-07-07
Only include editor/SCsub when building the editor: tools=yes
Marcel Admiraal
2022-06-25
Upgrade Android NDK to r23 LTS
Marcel Admiraal
2022-05-03
SCons: Don't enable any `-Werror=return-type` outside `werror=yes`
Rémi Verschelde
2022-04-30
SCons: Disable `-Werror=return-type` for GCC 12+ due to regression
Rémi Verschelde
2022-03-28
Remove last editor code dependencies in template build
Rémi Verschelde
2022-03-17
Unify TextServer built-in module and GDExtension code.
bruvzg
2022-03-09
Remove unused Bullet module and thirdparty code
Rémi Verschelde
2022-02-23
Implementing OpenXR driver
Bastiaan Olij
2022-02-09
SCons: Make compilation database generation optional
Rémi Verschelde
2022-02-08
SCons: Add `fast_unsafe` option for faster rebuilds
Rémi Verschelde
2022-01-13
Improve python helper modules declaration in SConstruct for compatibility wit...
Emmanuel Leblond
2022-01-12
Explicitly declare python helper modules in SConstruct to avoid unexpected sh...
Emmanuel Leblond
2022-01-12
Merge pull request #56308 from Calinou/scons-tweak-target-release-error-message
Rémi Verschelde
2022-01-06
Revert "Print a warning with unknown SCons variables to ease troubleshooting"
Rémi Verschelde
2021-12-29
Improve error when attempting to build with `tools=yes target=release`
Hugo Locurcio
2021-12-06
Rename `VideoPlayer` to `VideoStreamPlayer` for consistency
Rémi Verschelde
2021-11-30
Remove editor splash screen with sponsors logo
Rémi Verschelde
2021-11-21
Print a warning with unknown SCons variables to ease troubleshooting
Hugo Locurcio
2021-11-19
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
Fabio Alessandrelli
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