Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-09 | Fix Android build detection on Windows | George Marques | |
2016-10-03 | Merge pull request #6501 from ↵ | Rémi Verschelde | |
SuperUserNameMan/windows_compile_with_standalone_msvc scons detects standalone MSVC on Windows | |||
2016-09-25 | Add CC parameter to allow use of custom C compiler | Emmanuel Leblond | |
2016-09-16 | scons detects standalone MSVC on Windows | yg2f | |
Under Windows, Scons is now capable of detecting and compiling with standalone MSVC compilers (aka "Visual C++ Build Tools"). http://landinghub.visualstudio.com/visual-cpp-build-tools Tried with version 2015, and native x86 and x64 compilers under Windows 10 pro 64 and Windows 8.1 64, with the default Win8 SDK provided by the "Visual C++ Build Tools" web-installer. Follow the same compiling instructions than for compiling with Visual Studio, except that Visual Studio is no more required. KNOWN ISSUES : - ``methods.detect_visual_c_compiler_version()`` will emit a warning message on computers where the ``VSINSTALLDIR`` environement variable is not present. But it should compile just fine and still automatically detects the 32 or 64 bits according to the compiler you picked. TODO : - eventually, update ``platform/winrt/dectet.py`` with function ``methods.msvc_is_detected()`` and try to compile winrt/UWP with these standalone compilers (if you did not select Win10 SDK when installing the standalone tools, you can run it again). - update doc to make users aware of "Visual C++ Build Tools" aka "stadalone MSVC". - eventually, update ``methods.detect_visual_c_compiler_version()`` | |||
2016-07-07 | Add android_add_default_config for config.py | volzhs | |
usage : env.android_add_default_config("applicationId 'com.godot.game'") | |||
2016-06-28 | Change method of storing folding, solves problems with inheritance, closes #3395 | Juan Linietsky | |
2016-06-26 | Cleaner way to enable ptrcall | Juan Linietsky | |
2016-06-23 | added "arch" parameter, made iphone use it to build isim | Ariel Manzur | |
2016-06-09 | -make freetype build for all platforms the same, default as builtin except ↵ | Juan Linietsky | |
on x11. closes #5119 | |||
2016-06-06 | Keep the default environment variables as set by SCons | Pedro J. Estébanez | |
2016-05-28 | Fix MS Visual Studio build settings | Aleksandar Danilovic | |
NMake was not setup by the vsproj=yes compilation parameter. After attempting other possible options, this is the best fix for our current requirements. Compiling via NMake is implementing an alternative to SCons, so this fix escapes out of NMake environment while also supporting different target builds and IDE error list integration. Also sets -j setting to 2 so that it's easy for people to change it to a propper value and speed it up a bit for those that do not. Adds two missing .gitignore Visual Studio temp files present in Visual Studio's .gitignore. | |||
2016-05-20 | Added 'fat' option for bits param on scons for osx, this will produce a fat ↵ | marcelofg55 | |
binary that contains both 32 bits and 64 bits binaries | |||
2016-05-06 | cloning env for builtin_openssl _and_ openssl :) | Ariel Manzur | |
2016-04-29 | Ignore invalid folders in `platform` | Rémi Verschelde | |
Fixes #4479 | |||
2016-04-02 | Remove trailing spaces | Rémi Verschelde | |
2016-03-30 | inherit PKG_CONFIG_PATH from environment | Maxwell Huang-Hobbs | |
2016-01-25 | -Many fixes to windows build system with Mingw on Windows. Fixes #2690 | Juan Linietsky | |
2016-01-08 | -Removed ANT build system for Android, as it was deprecated by Google | Juan Linietsky | |
-Added new Gradle build system, as it is the required build system | |||
2015-12-08 | Merge pull request #2956 from est31/add_system_wide_export_path | Juan Linietsky | |
Add way to look for templates at system wide level too | |||
2015-12-04 | -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the ↵ | Juan Linietsky | |
process. Keeping old version just in case for now. -Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster | |||
2015-11-30 | Make the setting unix-only. | est31 | |
For this, put the detection into the OS class and its subclass. | |||
2015-11-30 | Add way to look for templates at system wide level too | est31 | |
Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates | |||
2015-11-25 | 0theora compilation fixes | Juan Linietsky | |
2015-11-24 | -work in progress resourceparser and .tscn parser. Still non-functional | Juan Linietsky | |
-fixed theora so it can compile theoralib but not theora -fixed generation of windows icon in .rc, which didn't previously work in 32 bits | |||
2015-11-19 | Revert "libao audio driver" | Juan Linietsky | |
2015-11-19 | Merge pull request #903 from a12n/libao | Juan Linietsky | |
libao audio driver | |||
2015-11-02 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-10-02 | Add support for Opus audio format | George Marques | |
2015-08-23 | fix build issue with ssl, closes #2384 | Juan Linietsky | |
2015-07-29 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
2015-07-24 | Fixes compile bug for Android template on Windows. | PeaceSells | |
2015-06-21 | Setting build vs properties in scons. | Peace Sells | |
2015-05-03 | Added Visual Studio project generation. Use "vsproj=yes" in command line. ↵ | Antony Jones | |
This does not set up NMAKE properly. | |||
2015-04-07 | Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix | Juan Linietsky | |
H5 canvas polygon fix | |||
2015-04-01 | add scons extra suffix option | yg2f | |
makes it possible to add a custom extra suffix to the base filename of all generated binary files. example : scons p=windows extra_suffix=yourBranchName or scons p=windows bits=32 extra_suffix=v20150401_1642 or scons p=windows extra_suffix=msvc2010_git20150401 | |||
2015-03-20 | Revert "Revert "Missed some things in prev commit."" | V.VamsiKrishna | |
This reverts commit 2e59788aa9be6dab49e06588fcb1cf812e55a0cf. | |||
2015-03-20 | Revert "Revert "Removing etc1 from build for javascript platform."" | V.VamsiKrishna | |
This reverts commit 9965e93f7eb7297490de597cc8ed8e18b4ba2872. | |||
2015-03-20 | Revert "Missed some things in prev commit." | V.VamsiKrishna | |
This reverts commit d3280f91a13da6c106f95c289c095714c638d201. | |||
2015-03-20 | Revert "Removing etc1 from build for javascript platform." | V.VamsiKrishna | |
This reverts commit 41b729ccff74e5a9154bee7db0d36ffd74641eae. | |||
2015-03-20 | Missed some things in prev commit. | V.VamsiKrishna | |
2015-03-20 | Removing etc1 from build for javascript platform. | V.VamsiKrishna | |
Based on inputs from reduz 1) Made etc1 optional driver and default yes. 2) Reverted the hack in rg_etc1.cpp 3) Disabled etc1 for javascript plaform. | |||
2015-03-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Anton Yabchinskiy | |
2015-03-03 | merges from okam repo | Juan Linietsky | |
2015-01-17 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
2015-01-12 | SCons: colored compilation | hurikhan | |
2015-01-05 | Merge branch 'master' of github.com:okamstudio/godot | Anton Yabchinskiy | |
2015-01-03 | -added new code completion guess locations, closes #1032 | Juan Linietsky | |
-moved commandline fix to mingw-only, should fix #1064 | |||
2014-12-27 | Fix for MinGW compilation | Lee Zher Huei | |
2014-12-04 | Merge branch 'master' of http://github.com/okamstudio/godot | Anton Yabchinskiy | |