Age | Commit message (Collapse) | Author |
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As mentioned by upstream, Xiph.Org [0]:
> The Speex codec has been obsoleted by Opus. It will continue to be
> available, but since Opus is better than Speex in all aspects,
> users are encouraged to switch.
[0] http://www.speex.org/
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SuperUserNameMan/windows_compile_with_standalone_msvc
scons detects standalone MSVC on Windows
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Under Windows, Scons is now capable of detecting and compiling with
standalone MSVC compilers (aka "Visual C++ Build Tools").
http://landinghub.visualstudio.com/visual-cpp-build-tools
Tried with version 2015, and native x86 and x64 compilers under
Windows 10 pro 64 and Windows 8.1 64, with the default Win8 SDK
provided by the "Visual C++ Build Tools" web-installer.
Follow the same compiling instructions than for compiling with Visual
Studio, except that Visual Studio is no more required.
KNOWN ISSUES :
- ``methods.detect_visual_c_compiler_version()`` will emit a warning message
on computers where the ``VSINSTALLDIR`` environement variable is not present.
But it should compile just fine and still automatically detects the 32 or
64 bits according to the compiler you picked.
TODO :
- eventually, update ``platform/winrt/dectet.py`` with function
``methods.msvc_is_detected()`` and try to compile winrt/UWP with
these standalone compilers (if you did not select Win10 SDK when
installing the standalone tools, you can run it again).
- update doc to make users aware of "Visual C++ Build Tools" aka
"stadalone MSVC".
- eventually, update ``methods.detect_visual_c_compiler_version()``
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usage : env.android_add_default_config("applicationId 'com.godot.game'")
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on x11.
closes #5119
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NMake was not setup by the vsproj=yes compilation
parameter. After attempting other possible options,
this is the best fix for our current requirements.
Compiling via NMake is implementing an alternative
to SCons, so this fix escapes out of NMake
environment while also supporting different target
builds and IDE error list integration.
Also sets -j setting to 2 so that it's easy for
people to change it to a propper value and speed it
up a bit for those that do not.
Adds two missing .gitignore Visual Studio temp files
present in Visual Studio's .gitignore.
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binary that contains both 32 bits and 64 bits binaries
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Fixes #4479
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-Added new Gradle build system, as it is the required build system
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Add way to look for templates at system wide level too
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process. Keeping old version just in case for now.
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
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For this, put the detection into the OS class and its subclass.
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Useful for everybody wanting to package godot.
Fixes #1026.
-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
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-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
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libao audio driver
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- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
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This does not set up NMAKE properly.
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H5 canvas polygon fix
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makes it possible to add a custom extra suffix to the base filename of
all generated binary files.
example :
scons p=windows extra_suffix=yourBranchName
or
scons p=windows bits=32 extra_suffix=v20150401_1642
or
scons p=windows extra_suffix=msvc2010_git20150401
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This reverts commit 2e59788aa9be6dab49e06588fcb1cf812e55a0cf.
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This reverts commit 9965e93f7eb7297490de597cc8ed8e18b4ba2872.
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This reverts commit d3280f91a13da6c106f95c289c095714c638d201.
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This reverts commit 41b729ccff74e5a9154bee7db0d36ffd74641eae.
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Based on inputs from reduz
1) Made etc1 optional driver and default yes.
2) Reverted the hack in rg_etc1.cpp
3) Disabled etc1 for javascript plaform.
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-moved commandline fix to mingw-only, should fix #1064
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