Age | Commit message (Collapse) | Author |
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Happy new year to the wonderful Godot community!
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
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Happy new year to the wonderful Godot community!
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Happy new year to the wonderful Godot community!
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Unfortunately licensee also looks at the COPYRIGHT.txt file and detects it as "other".
GitHub therefore still doesn't add the correct license to the project. This is
however a step in the right direction.
Before:
$ licensee LICENSE.txt
License: Other
Matched files: ["LICENSE.txt"]
LICENSE.txt:
Content hash: 8dd7a8f24846f434ce7fdb96f6440909b5469277
Attribution: Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.
License: Other
After:
$ licensee LICENSE.txt
License: MIT License
Matched files: ["LICENSE.txt"]
LICENSE.txt:
Content hash: d64f3bb4282a97b37454b5bb96a8a264a3363dc3
Attribution: Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.
Confidence: 100.00%
Matcher: Licensee::Matchers::Exact
License: MIT License
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