Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-07 | Fix license formatting breaking GH detection | Rémi Verschelde | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-02-20 | Fix license markdown formatting | Rémi Verschelde | |
2016-01-01 | Updated copyright to 2016 | AQNOUCH Mohammed | |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky | |
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||
2014-09-21 | Added LICENSE.md | Juan Linietsky | |