Age | Commit message (Collapse) | Author |
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We've been defaulting to WASAPI since 3.0 and it's superior to RtAudio
in all aspects.
Obsoletes and closes #25503.
Also enable WINMIDI on MinGW, this had been missed initially.
Fix os_windows.cpp and crash_handler_windows.cpp which had weird
dependencies on RtAudio.h's includes (ugh).
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Happy new year to the wonderful Godot community!
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- The `cpu-features.{c,h}` code was only used by chance by the webm
(libvpx) code, so I moved it there. It was actually introduced before
that and wasn't in use, and libvpx just happened to be able to
compile thanks to it being bundled.
It could potentially be compiled on the fly from the Android NDK, but
since we plan to replace the webm module by a GDNative plugin in the
near future, I went the bundling route.
- `ifaddrs_android.h` is already provided in the Android NDK as
`ifaddrs.h`, same as on other Unixes. Yet we cannot use it until we
up the min API level to 24, where `getifaddrs` is first defined.
I moved the files to `thirdparty/misc` and synced them with upstream
WebRTC (only indentation changes and removal of `static` qualifiers).
Also removes dropped thirdparty files from COPYRIGHT.txt after changes
in #24105 and #24145.
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Fixes #24247.
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It was Godot-ified and integrated into Tween originally (#628)
without mention that it was thirdparty code, but it's actually
derived from https://github.com/jesusgollonet/ofpennereasing.
It's also very bad quality code and should be replaced by a better,
properly-maintained library of easing equations.
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As noted in #21600.
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A couple of entries were using SPDX name over the Debian standard ones.
Switched these over and noted this policy at the top of the file to avoid
confusion.
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Rename `lws` to `libwebsockets` which is its library name.
Add missing license file for mbedtls.
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Also various updates to thirdparty/README.md.
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Happy new year to the wonderful Godot community!
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Improved editor docs
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It is now dual-licensed BSD-3-Clause and GPL-2.0, we use the former.
The PATENTS file is no longer applicable \o/
Also add zstd to COPYRIGHT.txt
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This is compliant with the specification [0] and should allow us
to generate human-readable output from the machine-readable file.
[0] https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/#files-paragraph
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Uses the machine-readable debian/copyright standard to be explicit
about both the licenses and the corresponding copyright attributions
for Godot source files and thirdparty libraries bundled in the source
repository.
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