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2022-03-25Merge pull request #59510 from bruvzg/use_woff2_fontsRémi Verschelde
2022-03-25Convert the editor and default theme fonts to WOFF2 format to save space.bruvzg
2022-03-24Update basis universal to version 1.16.3.K. S. Ernest (iFire) Lee
Enable basis universal uastc internal storage instead of etc1s for better quality.
2022-03-18Add brotli decoder and WOFF2 support.bruvzg
2022-03-09Remove unused Bullet module and thirdparty codeRémi Verschelde
It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them.
2022-03-08ThorVG: Sync with upstream 0.8.0K. S. Ernest (iFire) Lee
2022-02-23Add OpenXR 1.0.22 to thirdparty librariesBastiaan Olij
Will be compiled and used in the next commit. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-01-20Merge pull request #36198 from Calinou/code-font-jetbrains-monoRémi Verschelde
2022-01-14Remove support for PVRTC texture encoding and decodingHugo Locurcio
On the only platform where PVRTC is supported (iOS), ETC2 generally supersedes PVRTC in every possible way. The increased memory usage is not really a problem thanks to modern iOS' devices processing power being higher than its Android counterparts.
2022-01-14Use ThorVG instead of NanoSVG for importing SVGsK. S. Ernest (iFire) Lee
ThorVG is a platform-independent portable library for drawing vector-based scene and animation. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-01-13freetype: Update to upstream version 2.11.1Rémi Verschelde
2022-01-12HarfBuzz: Update to version 3.2.0bruvzg
2022-01-05Use JetBrains Mono as the editor's default code fontHugo Locurcio
This recently released font has been gaining popularity thanks to its readability and aesthetics. It also features font ligatures (enabled by default, but can be disabled in the Editor Settings). Its character set isn't as extensive as Hack's, but it should be sufficient for most uses. More information at <https://www.jetbrains.com/lp/mono/>. This also reorders the third-party font notices to be in alphabetical order.
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-20Merge pull request #55122 from akien-mga/zstd-1.5.0Rémi Verschelde
2021-11-20Merge pull request #55120 from akien-mga/pcre2-10.39Rémi Verschelde
2021-11-20Merge pull request #55115 from akien-mga/tinyexr-1.0.1Rémi Verschelde
2021-11-19zstd: Update to upstream version 1.5.0Rémi Verschelde
Release notes: https://github.com/facebook/zstd/releases/tag/v1.5.0
2021-11-19pcre2: Update to upstream version 10.39Rémi Verschelde
Changelog: https://github.com/PhilipHazel/pcre2/blob/pcre2-10.39/ChangeLog
2021-11-19miniupnpc: Update to version 2.2.3Rémi Verschelde
Library code and public headers are now properly separated, we can fix include paths to remove the redundant subfolder.
2021-11-19tinyexr: Sync with upstream 1.0.1Rémi Verschelde
Removes miniz as a bundled dependency, relies on our own zlib instead. Includes a couple commits ahead of `v1.0.1` tag to fix MinGW builds.
2021-10-15Remove WebM support (and deps libvpx and opus)Rémi Verschelde
We've had many issues with WebM support and specifically the libvpx library over the years, mostly due to its poor integration in Godot's buildsystem, but without anyone really interested in improving this state. With the new GDExtensions in Godot 4.0, we intend to move video decoding to first-party extensions, and this would likely be done using something like libvlc to expose more codecs. Removing the `webm` module means we can remove libsimplewebm, libvpx and opus, which we were only used for that purpose. Both libvpx and opus were fairly complex pieces of the buildsystem, so this is a nice cleanup. This also removes the compile-time dependency on `yasm`. Fixes lots of compilation or non-working WebM issues which will be linked in the PR.
2021-10-04doctest: Update to 2.4.6Rémi Verschelde
2021-10-03Remove Scene dependency from the TextServer, use scalable hex box font ↵bruvzg
instead of built-in bitmap one.
2021-09-24Refactor and move easing equationskobewi
2021-09-20HarfBuzz: Update to version 3.0.0bruvzg
2021-09-09Replace stb_vorbis with libogg+libvorbisEllen Poe
2021-08-27Makes FontData importable resource.bruvzg
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support.
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-08-13Upgrade Vulkan memory allocatorPedro J. Estébanez
2021-08-12Use "volk" instead of statically linked Vulkan loader.bruvzg
2021-05-31Implement shader cachingreduz
* Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-22Merge pull request #48916 from mortarroad/master-convex-hull-portedRémi Verschelde
Replace QuickHull with Bullet's convex hull computer.
2021-05-22Replace QuickHull with Bullet's convex hull computer.Morris Tabor
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style. Additional changes: - extended PagedAllocator to allow leaked objects - applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-21Upgrade Embree to the latest official release.jfons
Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
2021-05-04Port changes to the "raycast" module build files from 3.xjfons
2021-04-22ICU: Update to version 69.1, improve ICU data export process.bruvzg
2021-04-20Merge pull request #47347 from nekomatata/heightmap-supportRémi Verschelde
Heightmap collision shape support in Godot Physics
2021-04-18update meshoptimizer to 0.16Hendrik Brucker
2021-04-13Add `etcpak` library for faster ETC/ETC2/S3TC imports.K. S. Ernest (iFire) Lee
- `etc` module was renamed to `etcpak` and modified to use the new library. - PKM importer is removed in the process, it's obsolete. - Old library `etc2comp` is removed. - S3TC compression no longer done via `squish` (but decompression still is). - Slight modifications to etcpak sources for MinGW compatibility, to fix LLVM `-Wc++11-narrowing` errors, and to allow using vendored or system libpng. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-03-25Heightmap collision shape support in Godot PhysicsPouleyKetchoupp
2021-03-20Merge pull request #46937 from nekomatata/soft-body-supportRémi Verschelde
SoftBody support in GodotPhysics 3D
2021-03-18SoftBody support in GodotPhysics 3DPouleyKetchoupp
- Fixed SoftBody surface update with new rendering system - Added GodotPhysics implementation for SoftBody - Added support to get SoftBody rid to interact with the physics server - Added support to get SoftBody bounds from the physics server - Removed support for unused get_vertex_position and get_point_offset from the physics server - Removed SoftBody properties that are unused in both Bullet and GodotPhysics (angular and volume stiffness, pose matching) - Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly
2021-03-16miniupnpc: Update to version 2.2.2Rémi Verschelde
2021-02-10Cylinder support in Godot Physics 3DPouleyKetchoupp
Cylinder collision detection uses a mix of SAT and GJKEPA. GJKEPA is used to find the best separation axis in cases where finding it analytically is too complex. Changes in SAT solver: Added support for generating separation axes for cylinder shape. Added support for generating contact points with circle feature. Changes in GJKEPA solver: Updated from latest Bullet version which includes EPA fixes in some scenarios. Setting a lower EPA_ACCURACY to fix accuracy problems with cylinder vs. cylinder in some cases.
2021-01-12Update PolyPartition / Triangulator libraryAaron Franke
2021-01-10Update COPYRIGHT.txt to reflect recent file location and name changes,Marcel Admiraal
and a few other minor corrections.
2021-01-08pcre2: Update to upstream version 10.36Rémi Verschelde
Changelog: https://vcs.pcre.org/pcre2/code/tags/pcre2-10.36/ChangeLog?view=markup
2021-01-08COPYRIGHT: Update with recent additions, cleanupRémi Verschelde
Also include public domain assets in `COPYRIGHT.txt` with Unlicence text or dual-licensing scheme. And document commit hashes for most thirdparty code in `thirdparty/README.md` for clarity, and in case there's no tag matching the included version numbers.