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2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney
2020-02-05Changelog: Mention 3.2 changes to TileMap featuresRémi Verschelde
Cf. #28896, #29519, #30231.
2020-01-29Bump version to 3.2-stable \o/Rémi Verschelde
Congratulations to everyone in the Godot community for this awesome new release, culmination of more than 10 months of development from close to 450 contributors! Thanks to all involved, whether you contributed code, documentation, bug reports, translations, community support or donations. You all played a role in bringing better free and open source game development tools to the world! Godot 3.2 includes more than 6000 commits made since the 3.1 release in March 2019, 3000 Pull Requests have been merged, and over 2000 issues have been fixed! This release builds upon the feature set and usability of Godot 3.1, making it even more stable and powerful, and thus a very mature game development tool for both 2D and 3D. Now onwards to the 4.0 with Vulkan and a lot of modernization of the codebase!
2020-01-29Fix some URLs to use HTTPS when availableRémi Verschelde
2020-01-28Mention that parentheses are now required to use `assert`Hugo Locurcio
This also removes a duplicated line as `Camera.project_position()` is now listed as a compatibility breakage. This is because the `depth` argument is now required.
2020-01-28Revert "make Label consider spaces for visible_characters"Rémi Verschelde
This reverts commit 695980a0f21adbe66eb12e1015fdc8c51fb62bf9. Fixes #35668.
2020-01-21Update CHANGELOG.md for Godot 3.2Hugo Locurcio
2019-03-13Bump version to 3.1-stable \o/Rémi Verschelde
Congratulations to everyone in the Godot community for this awesome new release, culmination of more than one year of development from close to 500 contributors! Thanks to all involved, whether you contributed code, documentation, bug reports, translations, community support or donations. You all played a role in bringing better free and open source game development tools to the world! Godot 3.1 includes more than 7000 commits made since the 3.0 release in January 2018, 3000 Pull Requests have been merged, and 3000 issues have been fixed! This release makes the 3.x branch more stable and powerful, and makes it a very mature game development tool for both 2D and 3D. Now feature development can restart towards 3.2 and 4.0!
2019-03-13Add some more features to changelogRémi Verschelde
2019-03-12Update changelog with recent additionsHugo Locurcio
2019-01-30Update the changelog with new features added in 3.1Hugo Locurcio
[ci skip]
2018-11-05doc: Use HTTPS for docs.godotengine.org and point to latest branchRémi Verschelde
Fixes #23509.
2018-02-22Add a project changelogHugo Locurcio