index
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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
CHANGELOG.md
Age
Commit message (
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)
Author
2023-01-12
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
Lyuma
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-01-05
Merge pull request #56286 from Calinou/changelog-shaders-depth-texture
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-12-27
Document new behavior of shader `DEPTH_TEXTURE` in the Vulkan renderer
Hugo Locurcio
2021-11-21
Add 4.0 development changelog
Hugo Locurcio
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2020-09-15
Mention compatibility-breaking Camera2D offset change in the changelog
Hugo Locurcio
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-02-05
Changelog: Mention 3.2 changes to TileMap features
Rémi Verschelde
2020-01-29
Bump version to 3.2-stable \o/
Rémi Verschelde
2020-01-29
Fix some URLs to use HTTPS when available
Rémi Verschelde
2020-01-28
Mention that parentheses are now required to use `assert`
Hugo Locurcio
2020-01-28
Revert "make Label consider spaces for visible_characters"
Rémi Verschelde
2020-01-21
Update CHANGELOG.md for Godot 3.2
Hugo Locurcio
2019-03-13
Bump version to 3.1-stable \o/
Rémi Verschelde
2019-03-13
Add some more features to changelog
Rémi Verschelde
2019-03-12
Update changelog with recent additions
Hugo Locurcio
2019-01-30
Update the changelog with new features added in 3.1
Hugo Locurcio
2018-11-05
doc: Use HTTPS for docs.godotengine.org and point to latest branch
Rémi Verschelde
2018-02-22
Add a project changelog
Hugo Locurcio