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AgeCommit message (Collapse)Author
2022-12-27Fix dark title barfloppyhammer
2022-12-26Remove duplicate Month and Weekday enumsAaron Franke
Well, they were duplicately-exposed, but triplicately-defined.
2022-12-26Hide Ambient Light properties in Environment inspector depending on modeHugo Locurcio
2022-12-26Keep terrain choice when changing layer in tilemap editormara
Make `TileMapEditorTerrainsPlugin::edit` logic analogous to `TileMapEditorTilesPlugin::edit`, in that the selection is only cleared when switching to another tilemap. Closes #70033.
2022-12-26Fix arm64 build when using ClangFilipe Rinaldi
The commit b5a8055b5c should target GCC builds only as -flax-vector-conversions has different behaviour in Clang and is currently making the build fail. Signed-off-by: Filipe Rinaldi <filipe.rinaldi@gmail.com>
2022-12-26Merge pull request #70396 from jainl28patel/VisualShader-unit-testYuri Rubinsky
2022-12-26Fix errors related to reflection probe now using a render buffers objectBastiaan Olij
2022-12-26Add unit test for VisualShaderjainl28patel
2022-12-26Add missing CUSTOM inputs for the spatial/vertex mode of visual shaderYuri Rubinsky
2022-12-26Fix error when dropping script into script editorHaoyu Qiu
2022-12-26Fix wrong AnimationStateMachine process for end of fadingSilc Renew
2022-12-25Fix type adjustment skipped when value is considered both not hard and not ↵cdemirer
variant
2022-12-25Suggest Filename in Remote Tree File DialogstmSi
2022-12-25Fix pingpong with loop wrap is not workingSilc Renew
2022-12-25Implement export_multiline support for Array[String] and DictionaryEkaterina Vaartis
For arrays, specifically check if it's a string array and pass the type on to the editor. For dictionaries, save the hint on the type and use it later to draw the multiline editor, except for when adding a string key, because that doesn't make much sense. All string values however will be drawn as multiline.
2022-12-24Merge pull request #70509 from irwiss/reverse-Vector2.AngleToPointIgnacio Roldán Etcheverry
C#: reverse Vector2.AngleToPoint
2022-12-24Merge pull request #70494 from neikeq/issue-67876Ignacio Roldán Etcheverry
C#: Fix leak in Span to Variant conversions
2022-12-24CanvasItemEditor Fix snapping grid misalignmentMrPhnix
Resolves: #70186 See: #65101
2022-12-24Merge pull request #70496 from Chaosus/astargrid_divide_heuristicsYuri Rubinsky
2022-12-24[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.bruvzg
2022-12-24Divide `AStarGrid2D::default_heuristic` into two different heuristicsYuri Rubinsky
2022-12-24Fix Editor hanging if audiostream's pitch_scale is NaNstmSi
2022-12-24C#: reverse Vector2.AngleToPointAlexey Kim
2022-12-24Fix Editor Shortcut keys are inserting in Script EditorstmSi
2022-12-24Bring back the renderer options button on the main editorHakim
2022-12-23Merge pull request #67668 from nikitalita/apk-signerRémi Verschelde
Improve get_apksigner_path() robustness
2022-12-23Merge pull request #67759 from TechnoPorg/jni-64-bit-arraysRémi Verschelde
Improve support for 64-bit types on Android.
2022-12-23Merge pull request #70253 from BastiaanOlij/cleanup_sky_renderRémi Verschelde
Cleanup and improve sky render
2022-12-23Merge pull request #70476 from BastiaanOlij/move_sdfgi_initRémi Verschelde
Move SDFGI update logic into clustered renderer
2022-12-23Merge pull request #70214 from Ansraer/speed-maybeRémi Verschelde
[4.x] Use depth prepass to increase opaque render performance
2022-12-23Merge pull request #70478 from marius-se/fix/content_scaleRémi Verschelde
Fix contentScaleFactor on iOS
2022-12-23Merge pull request #70477 from mihe/bind-joint-disableRémi Verschelde
Bind methods related to disabling collision between joint bodies
2022-12-23Inner classes get their docs backrune-scape
2022-12-23[iOS] Add Apple Pencil pressure and tilt support.bruvzg
2022-12-23[macOS] Fix stylus tilt Y direction.bruvzg
2022-12-23C#: Fix leak in Span to Variant conversionsIgnacio Roldán Etcheverry
2022-12-23Merge pull request #70486 from raulsntos/dotnet/convert-toIgnacio Roldán Etcheverry
C#: Rename `ConvertToX` methods
2022-12-23Merge pull request #70483 from raulsntos/dotnet/forbid-init-propertiesIgnacio Roldán Etcheverry
C#: Disallow init-only properties
2022-12-23C#: Rename `ConvertToX` methodsRaul Santos
- Renamed `ConvertToX` to `ConvertToNativeX`. - Renamed `ConvertToXObject` to `ConvertToX`. - Renamed `ConvertToXManaged` to `ConvertToX`. - Fix `Signal` name in bindings generator and csharp script.
2022-12-23Merge pull request #70441 from matt08-prog/doc-ArrayMeshYuri Sizov
Clarify the description of ArrayMesh::regen_normal_maps
2022-12-23C#: Disallow init-only propertiesRaul Santos
ReadOnly properties are currently not allowed because the generated code needs to set them, this also apply to `init` properties because they need to be set after initialization.
2022-12-23use depth prepass to increase performanceAnsraer
2022-12-23fix contentScaleFactor on iOSMarius Seufzer
2022-12-23Bind methods related to disabling collision between joint bodiesMikael Hermansson
2022-12-24Move SDFGI update logic into clustered rendererBastiaan Olij
2022-12-23Revert "pcre2: Update to upstream version 10.42"Rémi Verschelde
This reverts commit 62c3e4ab9c87689ff0b7d27350bde176981daf1b. Needs more work, see comments about `_regex_free` errors in #70447.
2022-12-23Merge pull request #69998 from BastiaanOlij/sorting-pivot-4Rémi Verschelde
Added options for sorting transparent objects (port of PR #63040)
2022-12-23Cleanup and improve sky renderBastiaan Olij
2022-12-23Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij
2022-12-23changed wording for ArrayMesh::regen_normal_maps' descriptionmatt08-prog