Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-01 | Merge pull request #70808 from ↵ | Yuri Rubinsky | |
jamesmintram/james/bug/fix-placeholder-tex-size-binding Fixes https://github.com/godotengine/godot/issues/70735 | |||
2023-01-01 | Improve RefCounted support in Tween | kobewi | |
2023-01-01 | Merge pull request #70801 from ↵ | Yuri Rubinsky | |
jamesmintram/james/bugfix/line-edits-in-plugin-dialog Fixes https://github.com/godotengine/godot/issues/70746 | |||
2023-01-01 | Change binding type of PlaceholderTexture2D.set/get_size to Vector2 | James Mintram | |
2023-01-01 | Make description in create plugin dialog expand vertically | James Mintram | |
2023-01-01 | Make LineEdits in create plugin dialog expand horizontally | James Mintram | |
2023-01-01 | Introduce `appCategory` attribute of android to set category | 千橘 雫霞 | |
2022-12-31 | Add missing case statement to handle re-parent to new node | James Mintram | |
2022-12-31 | Propagate the keying state in the inspector | Rindbee | |
Toggling the keying state does not significantly change the structure of the inspector. So it's ok to propagate the keying state and then use `queue_redraw()` to update the keying icon. | |||
2022-12-31 | Use the vertical scrollbar when calculating the width that can be used for ↵ | Marius Hanl | |
drawing The horizontal scrollbar was used before, which is not correct as it has no influence to the drawing width Also fixed the other wrong locations | |||
2022-12-30 | Fix camera override button not updating in 2D scenes | SeleckyErik | |
Reconnect accidentally disconnected signal play_pressed to update the button and enable camera override after launching a project in the editor. | |||
2022-12-30 | Merge pull request #62688 from cdemirer/assignments-and-types | George Marques | |
Fixes https://github.com/godotengine/godot/issues/62650 | |||
2022-12-30 | Explain that Array.duplicate will not deep-copy Object. | Ryan Roden-Corrent | |
This was somewhat implied by specifically calling out nested arrays and dictionaries, but I was still unsure and had to test it myself. One might expect that `Resource` objects, which have a `duplicate` method, might be deep-copied. | |||
2022-12-30 | GDScript: Make using return of void function an error | George Marques | |
Remove the `VOID_ASSIGNMENT` warning since those cases will be errors now. | |||
2022-12-30 | Merge pull request #70613 from vonagam/fix-enum-as-constant | George Marques | |
Fixes https://github.com/godotengine/godot/issues/54018 Fixes https://github.com/godotengine/godot/issues/70213 Fixes https://github.com/godotengine/godot/issues/70495 | |||
2022-12-30 | GDScript: Error when assigning return value of void function | George Marques | |
This also makes built-in method calls empty the return value when the method is void, to avoid keeping returning a garbage value in such case. | |||
2022-12-30 | Fix substitute buttons were never enabled | Marius Hanl | |
This happened because the viewport of the scene_tree_editor was queried for the focus owner instead of the current viewport | |||
2022-12-30 | Fix heap-use-after-free when using TileMap editor | Haoyu Qiu | |
2022-12-30 | Fix `get_path()` is not working when files are opend with `open_compressed` | heppocogne | |
And also fixed `get_absolute_path()` in the same way | |||
2022-12-30 | Merge pull request #70511 from raulsntos/dotnet/fix-update-script-class-info | Ignacio Roldán Etcheverry | |
C#: Skip getting class info for unbound generics | |||
2022-12-29 | [MP] Fix server_relay being unsettable. | Fabio Alessandrelli | |
Clarify nuance in the docs. | |||
2022-12-29 | Add safety-checks before some servers `free()` | Adam Scott | |
2022-12-29 | Tweak particles animation offset property hint to allow more precise values | Hugo Locurcio | |
Values above 1.0 (or below 0.0) are no longer allowed, as these make no visual difference whatsoever (and may cause particles not to appear at all if looping is disabled). | |||
2022-12-29 | GDScript: Fix false name conflicts for unnamed enums | Dmitrii Maganov | |
2022-12-29 | Bind methods related to physics query exclusions | Mikael Hermansson | |
2022-12-29 | Bind setter and getter for pin joint parameters in PhysicsServer2D | Ricardo Buring | |
2022-12-30 | Register native base class name of enum types when release build | heppocogne | |
2022-12-29 | Add tests for signals | Marius Hanl | |
- Adding signals - Emitting signals | |||
2022-12-29 | Improve `window_set_current_screen` and fix secondary window initial mode ↵ | bruvzg | |
and positions. | |||
2022-12-29 | [Export] Add one-click deploy over SSH for the desktop exports. | bruvzg | |
Add one-click deploy over SSH for the desktop exports. Add ZIP export option for Linux and Windows. Change export plugin icons to SVG format. | |||
2022-12-29 | Merge pull request #70642 from vonagam/fix-constructor-call-type | Yuri Rubinsky | |
Fixes https://github.com/godotengine/godot/issues/70605 | |||
2022-12-29 | Use get_cursor_shape for identifying the cursor shape in ↵ | Markus Sauermann | |
TileSetAtlasSourceEditor get_cursor_shape() is used in cases where a Control displays different cursors in different areas. There is no need to set the default cursor shape on every mouse move event. Was part of the reason for #58960. | |||
2022-12-29 | GDScript: Disallow return with value in void functions | Dmitrii Maganov | |
2022-12-29 | Fix hovering-color of MenuBar entries when reentering MenuBar | Markus Sauermann | |
When reentering MenuBar with the mouse cursor, the hovering-color was not set, because the previously hovered entry was still referenced in selected_menu. This PR resets selected_menu on mouse-exit. | |||
2022-12-29 | Fix confusion about TreeItem.add_button ambiguity between id and index | Markus Sauermann | |
A TreeItem button has an id and an index, which can be distinct. This leads to confusion. This PR documents the distinction between id and index. | |||
2022-12-28 | C#: Avoid generic types in the script path attribute generator | Raul Santos | |
- Avoid generic types in `ScriptPathAttributeGenerator`, this means they won't be added to the `[AssemblyHasScripts]` attribute and a `[ScriptPath]` attribute won't be added to the class. Since generic classes can't be used as scripts they shouldn't use those attributes, this also makes CSharpScript consider those types invalid since they won't be added to the script/type map. - Avoid generic types in `ScriptManagerBridge.LookupScriptsInAssembly`. - Set `outMethodsDest` in `ScriptManagerBridge.UpdateScriptClassInfo`. | |||
2022-12-28 | Fix usage of Enum as constant | Dmitrii Maganov | |
2022-12-28 | Merge pull request #70571 from Piralein/optionbutton-classref | Yuri Sizov | |
Add missing OptionButton method descriptions | |||
2022-12-28 | Add missing OptionButton method descriptions | Hana | |
2022-12-28 | Retry loading addons after filesystem scan | kobewi | |
2022-12-28 | Improve ResourcePreloader description | kobewi | |
2022-12-28 | Merge pull request #70586 from BastiaanOlij/fix_reflection_probe | Yuri Sizov | |
2022-12-27 | Remove unnecessary bail-out if shape A is concave. The test for A being ↵ | Malcolm Nixon | |
concave is already performed later. | |||
2022-12-27 | GDScript: Fix return type of constructor call for extending class | Dmitrii Maganov | |
2022-12-27 | Allow building X11 without Vulkan | Riteo | |
This limit was likely introduced when Vulkan was the only option. | |||
2022-12-27 | visual instance layers are regarded during shadow culling | Markus Grafen | |
Partially cherry-picked from 16517ecb. Todos: - setting Camera cull_mask should mark affected shadows dirty somehow | |||
2022-12-27 | Fix crash in SceneImportSettings::_select when a mesh has a null mesh_node | Andy Maloney | |
2022-12-27 | Fix errors when `TabBar` is empty | Michael Alexsander | |
2022-12-27 | [Web] Expose API to force file system sync. | Fabio Alessandrelli | |
Mostly useful for modules and extensions that can't use FileAccess to write files. | |||
2022-12-27 | Editor: Fix `Paste From Clipboard` make two root separate scenes pointing to ↵ | stmSi | |
same file |