Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-09 | GDScript: Allow using await on calls to void functions | George Marques | |
2023-01-09 | Fix inconsistent state of Controls when editing and running scenes | Yuri Sizov | |
2023-01-09 | GDScript: Don't use the NIL address to hold return value of functions | George Marques | |
This prevents that the NIL address is filled with another value, which causes problems for some instructions that read from NIL. | |||
2023-01-09 | iOS: Add new model identifiers for DPI metrics | Marius Seufzer | |
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> | |||
2023-01-09 | Merge pull request #71101 from dalexeev/fix-unpressable-buttons | Rémi Verschelde | |
Fix unpressable buttons | |||
2023-01-09 | Prevent misuse of SafeRefCount | Pedro J. Estébanez | |
2023-01-09 | Fix unpressable buttons | Danil Alexeev | |
2023-01-09 | Merge pull request #71028 from ↵ | Rémi Verschelde | |
adamscott/make-gdscript-clear-less-prone-to-heap-use-after-free Resolve `GDScript::clear()` `heap-use-after-free` ASAN errors | |||
2023-01-09 | Merge pull request #70580 from timothyqiu/drop-extern | Rémi Verschelde | |
Fix error when dropping script into script editor | |||
2023-01-09 | Fix typos with codespell | Rémi Verschelde | |
Also includes #71080. Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> | |||
2023-01-09 | Merge pull request #70996 from reduz/properly-report-callable-bound-arguments | Rémi Verschelde | |
Properly report Callable bound arguments | |||
2023-01-09 | Merge pull request #70920 from KoBeWi/exhibit_inside_catalogmap | Rémi Verschelde | |
Add Show in FileSystem option in the inspector | |||
2023-01-09 | Merge pull request #71045 from reduz/use-bitfield-in-core-types | Rémi Verschelde | |
Use BitField<> in core type masks | |||
2023-01-08 | Properly report Callable bound arguments | Juan Linietsky | |
Fixes #63213 Adds a function: Callable::get_amount_of_arguments_bound() to query this in callables. Exposed to the engine API. | |||
2023-01-08 | Add Show in FileSystem option in the inspector | kobewi | |
2023-01-08 | Add NavigationServer Performance Monitor | smix8 | |
Adds Performance Monitor for NavigationServer3D. | |||
2023-01-08 | Merge pull request #70994 from reduz/prevent-inspector-resource-recursion | Rémi Verschelde | |
Prevent recursion (and hence crash) in inspector resource assignment. | |||
2023-01-08 | Merge pull request #71037 from reduz/array-format-bitfield | Rémi Verschelde | |
Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags | |||
2023-01-08 | Merge pull request #70463 from DarkKilauea/nav-server-const | Rémi Verschelde | |
[4.x] Rework const on NavigationServer methods | |||
2023-01-08 | Merge pull request #71068 from DarkMessiah/fix_about_godot | Rémi Verschelde | |
Fix UTF-8 encoding for copyright in About dialog | |||
2023-01-08 | Merge pull request #71064 from DarkMessiah/expose_clear_tabs | Rémi Verschelde | |
Expose TabBar::clear_tabs to GDScript | |||
2023-01-08 | Merge pull request #71057 from EricEzaM/editor-node-cleanup | Rémi Verschelde | |
Remove unnecessary changing of shortcut name in editor node. | |||
2023-01-08 | Merge pull request #71055 from EricEzaM/66424-fix-undo-redo | Rémi Verschelde | |
Fix Undo/Redo not working until Scene menu is opened. | |||
2023-01-08 | Merge pull request #71047 from jordigcs/node-path-apost | Rémi Verschelde | |
Force double quotes for NodePaths with apostrophes | |||
2023-01-08 | Merge pull request #71052 from Chaosus/fix_astargrid2d | Rémi Verschelde | |
Fix error in `AstarGrid2D::get_id_path` | |||
2023-01-08 | Merge pull request #70281 from CherrySodaPop/get-impulse-3d | Rémi Verschelde | |
Implement collision impulse in Godot Physics 3D | |||
2023-01-08 | Merge pull request #71036 from Calinou/shader-editor-tweak-disabled-branch-color | Rémi Verschelde | |
Tweak text color for disabled preprocessor branches in the shader editor | |||
2023-01-08 | Merge pull request #69809 from KoBeWi/runtime_enabler_2d | Rémi Verschelde | |
Fix VisibleOnScreenEnabler disabling in editor | |||
2023-01-08 | Merge pull request #70923 from KoBeWi/actual_resource | Rémi Verschelde | |
Refactor inspector code for getting resource | |||
2023-01-08 | Merge pull request #71013 from voidedWarranties/fix_ext_property_default_value | Rémi Verschelde | |
Fix `ScriptInstanceExtension::get_property_default_value` return value | |||
2023-01-08 | Use BitField<> in core type masks | Juan Linietsky | |
* All core types masks are now correctly marked as bitfields. * The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks. * Most bitmask operations replaced by functions in BitField<> * Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is. * Documentation and API dump updated to reflect bitfields in core types. | |||
2023-01-08 | Fix parse error using Vector{2,3,4}.INF | Adam Scott | |
2023-01-08 | Fix for PackedArray comparison | Ninni Pipping | |
2023-01-08 | GDScript: Fix multiline and trailing comma for assert | Dmitrii Maganov | |
2023-01-08 | Use BitField<> hint for ArrayFormat | Juan Linietsky | |
This was missing in the conversion of bitflags to BitField<>. | |||
2023-01-08 | Fix UTF-8 encoding for copyright in About dialog | Stanislav Labzyuk | |
2023-01-08 | Expose TabBar::clear_tabs to GDScript | Stanislav Labzyuk | |
2023-01-08 | Expose Tree::deselect_all to GDScript | Dawid Marzec | |
2023-01-08 | Remove unnecessary changing of shortcut name. | Eric M | |
The same effect which was desired here can just be done with `set_item_text(...)`, which is what this PR does. It removes the need to constantly update the shortcut name when the scene menu is opened. | |||
2023-01-08 | Fix Undo/Redo not working until Scene menu is opened. | Eric M | |
2023-01-08 | Properly stringify args for Call Method Tracks | Mario Liebisch | |
This ensures string arguments are always shown as properly enclose in quotes and escaped and should help avoid confusion, as the previously shown key frame labels could display as invalid code, most prominently missing quote characters around strings. | |||
2023-01-08 | Fix error in `AstarGrid2D::get_id_path` | Yuri Rubinsky | |
2023-01-08 | GDScript: Begin making constants deep, not shallow or flat | Dmitrii Maganov | |
2023-01-07 | Implement collision impulse in Godot Physics 3D | Lily Garcia | |
2023-01-07 | Force double quotes for NodePaths with apostrophes | jordi | |
2023-01-07 | Rework const on NavigationServer methods | Josh Jones | |
`const` is used on all methods, even when they cause modification of the server. This reworks the methods of the server to only use `const` on method that don't change the state of the server. | |||
2023-01-07 | Mark OBJ vertex colors sRGB in materials (only if has vertex colors) | scurest | |
2023-01-07 | Fix text search in Tree with multiselect | Dawid Marzec | |
2023-01-07 | Add vertex color support to OBJ importer | scurest | |
Fixes #70982 | |||
2023-01-07 | Tweak text color for disabled preprocessor branches in the shader editor | Hugo Locurcio | |
This makes text within disabled branches easier to distinguish from comments when using a non-default editor syntax theme. (The default editor syntax theme uses the same color as the text with 50% opacity for comments, which means it looks the exact same.) |