Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-14 | Add missing is_bitfield field for global enum in extension_api_dump | Emmanuel Leblond | |
2023-01-14 | Fix property revert doesn't revert selected fields | Fedor Shchukin | |
2023-01-14 | Remove set_drag_forwarding_compat() | kobewi | |
2023-01-14 | Merge pull request #71393 from Chaosus/fix_template_classname | Yuri Rubinsky | |
2023-01-14 | Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options | Rémi Verschelde | |
Improving communication of scaling settings to renderer implementation | |||
2023-01-14 | Fixes to JSON as resource | Juan Linietsky | |
* It was not a resource, hence it was not working to load it as such. * Changed so, when opened in editor, a parse error will not fail load and the text will be kept. * This should allow proper editing from within the code editor, including syntax checking and saving files as-is in text. Partially addresses #66820. The code editor still needs to be changed for this to work. | |||
2023-01-14 | Fix GDScript script templates to use a PascalCase style for `_CLASS_` | Yuri Rubinsky | |
2023-01-14 | Merge pull request #71385 from Chaosus/vs_fix_crash | Yuri Rubinsky | |
2023-01-14 | Fix node preview crashes after updating visual shader node | Yuri Rubinsky | |
2023-01-14 | fix normal map not flipping in sprite2D | jainl28patel | |
2023-01-14 | C#: Remove `includeBorders` parameter from `Rect2i.Intersects` and ↵ | Raul Santos | |
`AABB.Intersects` | |||
2023-01-13 | Enforce a default minimum lightmap size hint size | clayjohn | |
2023-01-14 | C#: Remove `SphericalInterpolateWith` from Transform3D | Raul Santos | |
2023-01-14 | Merge pull request #71346 from Chaosus/material_fix_freezing | Rémi Verschelde | |
Clear material arrays to prevent freeing of invalid texture RID | |||
2023-01-14 | Merge pull request #71368 from anthonyec/uppercase-color-constants-documentation | Rémi Verschelde | |
Uppercase references to color constants in documentation | |||
2023-01-14 | Merge pull request #71367 from Maran23/4-x-more-node-tests | Rémi Verschelde | |
More `Node` tests | |||
2023-01-14 | Merge pull request #71360 from bruvzg/progress_dialog_theme | Rémi Verschelde | |
Fix editor progress dialog theme update. | |||
2023-01-14 | Merge pull request #71366 from Scony/fix-navi-process-monitor | Rémi Verschelde | |
Fix 'Navigation Process' monitor initialization | |||
2023-01-14 | Added more node tests | Marius Hanl | |
Testing the following functions: - reparent - duplicate - replace_by (also with keeping groups) | |||
2023-01-14 | Merge pull request #71321 from TokageItLab/stop-edit | Rémi Verschelde | |
Implement toggling pause / stop button to AnimationPlayerEditor | |||
2023-01-14 | Fix editor progress dialog theme update. | bruvzg | |
2023-01-13 | Uppercase references to color constants in documentation | Anthony Cossins | |
2023-01-13 | Fix 'Navigation Process' monitor initialization | Pawel Lampe | |
2023-01-14 | Implement toggling pause / stop button to AnimationPlayerEditor | Silc 'Tokage' Renew | |
2023-01-13 | Merge pull request #71354 from clayjohn/GLES3-glsl-crash | Rémi Verschelde | |
Avoid crashing when custom GLSL shaders are imported when using the gl_compatibility renderer | |||
2023-01-13 | Merge pull request #71235 from Calinou/doc-shader-per-instance-uniforms | Rémi Verschelde | |
Clarify the difference between uniforms and per-instance uniforms in docs | |||
2023-01-13 | Merge pull request #71137 from lyuma/remove_modification_stack_3d | Rémi Verschelde | |
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup | |||
2023-01-13 | C#: Lookup signals and methods in Get method | Raul Santos | |
Allows to retrieve `Callable`s and `Signal`s using `Get` like it works in GDScript. | |||
2023-01-14 | Merge pull request #71328 from reduz/button-shortcuts-no-longer-press | Yuri Sizov | |
Button shortcuts no longer "press" the Button. | |||
2023-01-13 | Avoid crashing when custom GLSL shaders are imported when using the ↵ | clayjohn | |
gl_compatibility renderer | |||
2023-01-13 | Clarify the difference between uniforms and per-instance uniforms in docs | Hugo Locurcio | |
2023-01-13 | Merge pull request #71339 from raulsntos/dotnet/is_finite | Yuri Sizov | |
Add `IsFinite` to C# Variants | |||
2023-01-13 | Merge pull request #71347 from KoBeWi/CompatRect | Yuri Sizov | |
Add expand mode compat to TextureRect | |||
2023-01-13 | Merge pull request #71343 from raulsntos/dotnet/is_zero_approx | Yuri Sizov | |
Add `IsZeroApprox` to C# vectors | |||
2023-01-13 | Clear material arrays to prevent freeing of invalid texture RID | Yuri Rubinsky | |
2023-01-13 | GDScript: Disallow type inference with untyped initializer | Dmitrii Maganov | |
2023-01-13 | Add expand mode compat to TextureRect | kobewi | |
2023-01-13 | Support metadata in MultiNodeEdit | Juan Linietsky | |
Small hack for metadata to work there (similar to existing script hack). Does not appear within its own category, not sure if its worth hacking it (would need to be hacked in inspector). Fixes #59604. | |||
2023-01-13 | Add `IsZeroApprox` to C# vectors | Raul Santos | |
2023-01-13 | Button shortcuts no longer "press" the Button. | Juan Linietsky | |
* Button shortcuts were treated as generic input events on buttons. This means that to activate a button shortcut you had to press and release. * This logic is removed and now shortcuts always activate on press. * This makes the editor feel more responsive and solves problems related to this behavior. Fixes #45033 and possibly others. | |||
2023-01-13 | Merge pull request #70601 from vmedea/keep-terrain-choice | Rémi Verschelde | |
Keep terrain choice when changing layer in tilemap editor | |||
2023-01-13 | Merge pull request #71335 from groud/fix_atlas_merging | Rémi Verschelde | |
Fixes TileSet atlas merging not working correctly | |||
2023-01-13 | Merge pull request #71325 from reduz/refactor-project-setting-overrides | Rémi Verschelde | |
Refactor ProjectSetting overrides | |||
2023-01-13 | Merge pull request #71329 from vnen/gdscript-fix-enum-value-resolution | Rémi Verschelde | |
GDScript: Fix infinite recursion in resolution of enum values | |||
2023-01-13 | Merge pull request #33733 from KoBeWi/seek_the_origin | Rémi Verschelde | |
Reset animation on playback stop | |||
2023-01-13 | Merge pull request #65370 from SaracenOne/tileset_editor_visibility_fixes | Rémi Verschelde | |
Fix contextual visibility of tileset and tilemap editors (again) | |||
2023-01-13 | Merge pull request #70540 from vaartis/multiline-arrays-dictionaries | Rémi Verschelde | |
Implement export_multiline support for Array[String] and Dictionary | |||
2023-01-13 | Merge pull request #70148 from KoBeWi/remove_all_restrictions | Rémi Verschelde | |
Remove conditons for unfolding inspector sections | |||
2023-01-13 | Merge pull request #63312 from bruvzg/one_click | Rémi Verschelde | |
[Export] Add one-click deploy over SSH for the desktop exports. | |||
2023-01-13 | Add `IsFinite` to C# Variants | Raul Santos | |