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2023-01-23Merge pull request #71676 from vnen/gdscript-unicode-identifiersRémi Verschelde
Add support for Unicode identifiers in GDScript and Expression
2023-01-23Merge pull request #71828 from geowarin/geowarin/masterRémi Verschelde
Add keyboard shortcut for "Open in External Program" action
2023-01-23Merge pull request #71778 from vortexofdoom/fix-dof-blur-transitionRémi Verschelde
allowed negative DoF blur transition in the editor
2023-01-23Merge pull request #71214 from SekoiaTree/remove_mesh_surface_compatRémi Verschelde
Remove compatibility code for Mesh surfaces
2023-01-23Merge pull request #71690 from ↵Rémi Verschelde
Calinou/forward-mobile-fix-directionallight3d-shadow-opacity Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
2023-01-23Merge pull request #71831 from PrecisionRender/fix-incorrect-scene-editorRémi Verschelde
Use selected node type for choosing editor tab
2023-01-23Mark touch emulation project settings as basicHugo Locurcio
These settings are likely to be toggled often during development, so they should be as accessible as possible.
2023-01-23Fix handling of nulls in some editorskobewi
2023-01-23Adds missing method call to set blendshape tracks as 'imported' when ↵SaracenOne
importing from a GLTF.
2023-01-23Fix autocomplete filter not including substringspoohcom1
2023-01-23Rename getters and signals on XR nodes to be consistant with input typesBastiaan Olij
2023-01-22Use selected node type for choosing editor tabPrecisionRender
Use selected node type for choosing editor tab Update editor/editor_node.cpp Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-01-22GDScript: Remove function of `continue` for match statementGeorge Marques
The keyword is confusing and rarely is used in the intended way. It is removed now in favor of a future feature (pattern guards) to avoid breaking compatibility later.
2023-01-22Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backendHugo Locurcio
2023-01-22Fix shader include dependency handlingbitsawer
2023-01-22Update the logic to calculate the screen scale on AndroidFredia Huya-Kouadio
Takes into account the ratio between the screen size and the default window dimensions.
2023-01-22Reselect signal after tree updatekobewi
2023-01-22Merge pull request #71864 from KoBeWi/drag_and_failRémi Verschelde
Fix script editor drag and drop
2023-01-22Merge pull request #71686 from YuriSizov/stylebox-min-size-but-betterRémi Verschelde
Clean-up, harmonize, and improve StyleBox API
2023-01-22Merge pull request #69619 from m4gr3d/address_android_editor_crashes_mainRémi Verschelde
Address Android editor crashes
2023-01-22Merge pull request #71859 from KoBeWi/nullptr.is_class()Rémi Verschelde
Fix potential crash in EditorPlugin.edit()
2023-01-22Merge pull request #71855 from reduz/audio-stream-polyphonicRémi Verschelde
Add AudioStreamPolyphonic to simplify sound playback from code
2023-01-22Fix script editor drag and dropkobewi
2023-01-22Fix SplitContainer rendering and themingRedMser
2023-01-22Add AudioStreamPolyphonic to make it easier to play polyphonic sound from codeJuan Linietsky
* This new audio stream allows to play multiple sounds and control them over time from code. * It greatly simplifies tasks such as generative music (music generated from code) or audio. This new type of stream was added with the goal of fixing audio blending in AnimationPlayer and AnimationTree, but can be used by others for their regular audio needs. Does not fix anything currently, but should help implement #69758 properly. Some demo code of how to use this: ```GDScript var player = $SomeNode as AudioStreamPlayer player.stream = AudioStreamPolyphonic.new() var playback = player.get_stream_playback() as AudioStreamPlaybackPolyphonic var id = playback.play_stream(preload("res://Clip1.ogg")) await get_tree().create_timer(1).timeout playback.set_stream_volume(id,-12) # Set volume to half after one second await get_tree().create_timer(2).timeout var id2 = playback.play_stream(preload("res://Clip2.ogg")) # 2 seconds later, start another clip await get_tree().create_timer(1).timeout playback.stop_stream(id) # 1 second later, kill the first clip playback.set_stream_pitch_scale(id2,1.5) # Make the second clip go 50% faster ```
2023-01-22Merge pull request #71851 from mihe/error-macrosRémi Verschelde
Fix incorrect index error macros
2023-01-22Merge pull request #71783 from Bartkk0/parse-check-deletedRémi Verschelde
Check if file was removed when parsing documentation
2023-01-22Merge pull request #71609 from lufog/menubar-auto-translationRémi Verschelde
MenuBar add auto-translation of Menu names
2023-01-22Merge pull request #71849 from EricEzaM/fix-run-specific-scene-shortcutRémi Verschelde
Fix 'run specific scene' shortcut on Windows/non-Mac
2023-01-22Merge pull request #71846 from Chaosus/astar_local_vectorRémi Verschelde
Enchance the performance of `AStar` by using a `LocalVector`
2023-01-22Fix potential crash in EditorPlugin.edit()kobewi
2023-01-22Disable OGG and MP3 looping by default on importJuan Linietsky
* From Godot 4.0 onwards, proper music looping is supported which requires setting the BPM and then the loop point in beats. * As such, importing with loop by default does not serve much of a purpose. Its annoying to disable for SFX or clips that do not loop and it also requires manual intervention to loop music. * This way, it should work out of the box for any sound effect or non looping audio clip, and manual work is required anyway for looping music.
2023-01-22[iOS] Restore OpenGLES3 renderer support.bruvzg
2023-01-22Fix incorrect index error macrosMikael Hermansson
2023-01-22Fix 'run specific scene' shortcut on Windows/non-MacEric M
2023-01-22Use path instead of file name when updating script classesWesley Elliott
The _script_class_file_to_path contains a map of paths to classes, but when updating the script classes for new class names, the file name is used instead. This meant new classes weren't able to be used in exported variables until the project is reloaded (as the _script_class_file_to_path is initially set with the full path) Fixes #70718
2023-01-22Fix internal editor not updating when using external editor via LSPRindbee
2023-01-22Merge pull request #71663 from bruvzg/init_pos_xRémi Verschelde
Reorganize main and sub-window initial position properties.
2023-01-22Merge pull request #71840 from TokageItLab/fix-travel-resetRémi Verschelde
Fix weird behavior of teleporting to self-state when `reset_on_teleport` is `false` in StateMachine
2023-01-22Merge pull request #71839 from TokageItLab/expose-fading-from-statemachineRémi Verschelde
Expose `fading_from` from StateMachine
2023-01-22Merge pull request #71823 from TokageItLab/fix-bezier-initRémi Verschelde
Fix wrong BezierTrack init value
2023-01-22Merge pull request #71770 from KoBeWi/better_editing_or_somethingRémi Verschelde
Rework EditorPlugin editing logic
2023-01-22Enchance the performance of `AStar` by using a `LocalVector`Yuri Rubinsky
2023-01-22Fix weird behavior of teleporting to self-state when reset is falseSilc Renew
2023-01-22Expose fading_from_node from StateMachineSilc Renew
2023-01-22Add keyboard shortcut for "Open in External Program" actionGeoffroy Warin
2023-01-22Rework EditorPlugin editing logickobewi
2023-01-21C#: Allow use of .NET 7RedworkDE
The editor will use .NET 7 if it is installed and fall back to .NET 6 otherwise. Exported projects will use .NET 7 or .NET 6 depending on the value of TargetFramework in the csproj.
2023-01-22Fix wrong BezierTrack init valueSilc Renew
2023-01-21Merge pull request #70773 from KoBeWi/lectorRémi Verschelde
Add range iterator to LocalVector