Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-23 | Merge pull request #71676 from vnen/gdscript-unicode-identifiers | Rémi Verschelde | |
Add support for Unicode identifiers in GDScript and Expression | |||
2023-01-23 | Merge pull request #71828 from geowarin/geowarin/master | Rémi Verschelde | |
Add keyboard shortcut for "Open in External Program" action | |||
2023-01-23 | Merge pull request #71778 from vortexofdoom/fix-dof-blur-transition | Rémi Verschelde | |
allowed negative DoF blur transition in the editor | |||
2023-01-23 | Merge pull request #71214 from SekoiaTree/remove_mesh_surface_compat | Rémi Verschelde | |
Remove compatibility code for Mesh surfaces | |||
2023-01-23 | Merge pull request #71690 from ↵ | Rémi Verschelde | |
Calinou/forward-mobile-fix-directionallight3d-shadow-opacity Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend | |||
2023-01-23 | Merge pull request #71831 from PrecisionRender/fix-incorrect-scene-editor | Rémi Verschelde | |
Use selected node type for choosing editor tab | |||
2023-01-23 | Mark touch emulation project settings as basic | Hugo Locurcio | |
These settings are likely to be toggled often during development, so they should be as accessible as possible. | |||
2023-01-23 | Fix handling of nulls in some editors | kobewi | |
2023-01-23 | Adds missing method call to set blendshape tracks as 'imported' when ↵ | SaracenOne | |
importing from a GLTF. | |||
2023-01-23 | Fix autocomplete filter not including substrings | poohcom1 | |
2023-01-23 | Rename getters and signals on XR nodes to be consistant with input types | Bastiaan Olij | |
2023-01-22 | Use selected node type for choosing editor tab | PrecisionRender | |
Use selected node type for choosing editor tab Update editor/editor_node.cpp Co-authored-by: Tomek <kobewi4e@gmail.com> | |||
2023-01-22 | GDScript: Remove function of `continue` for match statement | George Marques | |
The keyword is confusing and rarely is used in the intended way. It is removed now in favor of a future feature (pattern guards) to avoid breaking compatibility later. | |||
2023-01-22 | Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend | Hugo Locurcio | |
2023-01-22 | Fix shader include dependency handling | bitsawer | |
2023-01-22 | Update the logic to calculate the screen scale on Android | Fredia Huya-Kouadio | |
Takes into account the ratio between the screen size and the default window dimensions. | |||
2023-01-22 | Reselect signal after tree update | kobewi | |
2023-01-22 | Merge pull request #71864 from KoBeWi/drag_and_fail | Rémi Verschelde | |
Fix script editor drag and drop | |||
2023-01-22 | Merge pull request #71686 from YuriSizov/stylebox-min-size-but-better | Rémi Verschelde | |
Clean-up, harmonize, and improve StyleBox API | |||
2023-01-22 | Merge pull request #69619 from m4gr3d/address_android_editor_crashes_main | Rémi Verschelde | |
Address Android editor crashes | |||
2023-01-22 | Merge pull request #71859 from KoBeWi/nullptr.is_class() | Rémi Verschelde | |
Fix potential crash in EditorPlugin.edit() | |||
2023-01-22 | Merge pull request #71855 from reduz/audio-stream-polyphonic | Rémi Verschelde | |
Add AudioStreamPolyphonic to simplify sound playback from code | |||
2023-01-22 | Fix script editor drag and drop | kobewi | |
2023-01-22 | Fix SplitContainer rendering and theming | RedMser | |
2023-01-22 | Add AudioStreamPolyphonic to make it easier to play polyphonic sound from code | Juan Linietsky | |
* This new audio stream allows to play multiple sounds and control them over time from code. * It greatly simplifies tasks such as generative music (music generated from code) or audio. This new type of stream was added with the goal of fixing audio blending in AnimationPlayer and AnimationTree, but can be used by others for their regular audio needs. Does not fix anything currently, but should help implement #69758 properly. Some demo code of how to use this: ```GDScript var player = $SomeNode as AudioStreamPlayer player.stream = AudioStreamPolyphonic.new() var playback = player.get_stream_playback() as AudioStreamPlaybackPolyphonic var id = playback.play_stream(preload("res://Clip1.ogg")) await get_tree().create_timer(1).timeout playback.set_stream_volume(id,-12) # Set volume to half after one second await get_tree().create_timer(2).timeout var id2 = playback.play_stream(preload("res://Clip2.ogg")) # 2 seconds later, start another clip await get_tree().create_timer(1).timeout playback.stop_stream(id) # 1 second later, kill the first clip playback.set_stream_pitch_scale(id2,1.5) # Make the second clip go 50% faster ``` | |||
2023-01-22 | Merge pull request #71851 from mihe/error-macros | Rémi Verschelde | |
Fix incorrect index error macros | |||
2023-01-22 | Merge pull request #71783 from Bartkk0/parse-check-deleted | Rémi Verschelde | |
Check if file was removed when parsing documentation | |||
2023-01-22 | Merge pull request #71609 from lufog/menubar-auto-translation | Rémi Verschelde | |
MenuBar add auto-translation of Menu names | |||
2023-01-22 | Merge pull request #71849 from EricEzaM/fix-run-specific-scene-shortcut | Rémi Verschelde | |
Fix 'run specific scene' shortcut on Windows/non-Mac | |||
2023-01-22 | Merge pull request #71846 from Chaosus/astar_local_vector | Rémi Verschelde | |
Enchance the performance of `AStar` by using a `LocalVector` | |||
2023-01-22 | Fix potential crash in EditorPlugin.edit() | kobewi | |
2023-01-22 | Disable OGG and MP3 looping by default on import | Juan Linietsky | |
* From Godot 4.0 onwards, proper music looping is supported which requires setting the BPM and then the loop point in beats. * As such, importing with loop by default does not serve much of a purpose. Its annoying to disable for SFX or clips that do not loop and it also requires manual intervention to loop music. * This way, it should work out of the box for any sound effect or non looping audio clip, and manual work is required anyway for looping music. | |||
2023-01-22 | [iOS] Restore OpenGLES3 renderer support. | bruvzg | |
2023-01-22 | Fix incorrect index error macros | Mikael Hermansson | |
2023-01-22 | Fix 'run specific scene' shortcut on Windows/non-Mac | Eric M | |
2023-01-22 | Use path instead of file name when updating script classes | Wesley Elliott | |
The _script_class_file_to_path contains a map of paths to classes, but when updating the script classes for new class names, the file name is used instead. This meant new classes weren't able to be used in exported variables until the project is reloaded (as the _script_class_file_to_path is initially set with the full path) Fixes #70718 | |||
2023-01-22 | Fix internal editor not updating when using external editor via LSP | Rindbee | |
2023-01-22 | Merge pull request #71663 from bruvzg/init_pos_x | Rémi Verschelde | |
Reorganize main and sub-window initial position properties. | |||
2023-01-22 | Merge pull request #71840 from TokageItLab/fix-travel-reset | Rémi Verschelde | |
Fix weird behavior of teleporting to self-state when `reset_on_teleport` is `false` in StateMachine | |||
2023-01-22 | Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine | Rémi Verschelde | |
Expose `fading_from` from StateMachine | |||
2023-01-22 | Merge pull request #71823 from TokageItLab/fix-bezier-init | Rémi Verschelde | |
Fix wrong BezierTrack init value | |||
2023-01-22 | Merge pull request #71770 from KoBeWi/better_editing_or_something | Rémi Verschelde | |
Rework EditorPlugin editing logic | |||
2023-01-22 | Enchance the performance of `AStar` by using a `LocalVector` | Yuri Rubinsky | |
2023-01-22 | Fix weird behavior of teleporting to self-state when reset is false | Silc Renew | |
2023-01-22 | Expose fading_from_node from StateMachine | Silc Renew | |
2023-01-22 | Add keyboard shortcut for "Open in External Program" action | Geoffroy Warin | |
2023-01-22 | Rework EditorPlugin editing logic | kobewi | |
2023-01-21 | C#: Allow use of .NET 7 | RedworkDE | |
The editor will use .NET 7 if it is installed and fall back to .NET 6 otherwise. Exported projects will use .NET 7 or .NET 6 depending on the value of TargetFramework in the csproj. | |||
2023-01-22 | Fix wrong BezierTrack init value | Silc Renew | |
2023-01-21 | Merge pull request #70773 from KoBeWi/lector | Rémi Verschelde | |
Add range iterator to LocalVector |