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2023-01-25Merge pull request #71968 from bruvzg/def_keys_no_labelRémi Verschelde
[Input] Do not add key labels to the default actions, to display it correctly in the UI.
2023-01-25[Windows] Fix ToUnicodeEx resetting some dead key states.bruvzg
2023-01-25Fix path for unsaved inherited scenes.SaracenOne
2023-01-25Make screen texture and depth texture work in MultiviewBastiaan Olij
2023-01-25Move xkbcommon dynamic loading code into generic linuxbsd folderRiteo
Since Wayland uses it too, it only makes sense to have it in the parent directory of both.
2023-01-25GDScript: Fix marking of line with unsafe property access as unsafeDmitrii Maganov
2023-01-25Merge pull request #70290 from aaronfranke/tree-signalYuri Sizov
Improve clarity of Tree's activated/double-clicked signals
2023-01-24Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for scriptAaron Franke
Co-authored-by: Yakov Borevich <j.borevich@gmail.com>
2023-01-24PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE"Aaron Franke
2023-01-24Improve clarity of Tree's activated/double-clicked signalsAaron Franke
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2023-01-24Changed Camera3D Ortho Size LimitiiMidknightii
2023-01-24Document some RenderingServer and RenderingDevice methods and constantsclayjohn
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-24Merge pull request #65137 from dalexeev/editor-namingYuri Sizov
Rearrange `editor/naming/*` project settings
2023-01-24Add method picker to signal connect dialogkobewi
Co-authored-by: Sam Pengilly <sam.pengilly@gmail.com>
2023-01-24Add hint for identifiers renamed since Godot 3jordi
2023-01-24C#: Sync GD with CoreRaul Santos
- Add overloads to print methods that take a single `string`. - Use `StringBuilder` to append print parameters. - Remove `PrintStack` method. - Add `ErrorString`. - Remove `Str` method. - Add exception to `Range` when step is 0. - Add `VarToBytesWithObjects` and `BytesToVarWithObjects`. - Remove optional boolean parameter from `VarToBytes` and `BytesToVar`. - Move `InstanceFromId` to `Godot.Object`. - Add `Godot.Object.IsInstanceIdValid`. - Update documentation.
2023-01-24Seal C# attributesRaul Santos
2023-01-24Expose RichTextLabel::push_customfx to GDScriptmara
2023-01-24Fix documentation about depth and width of Height mapMarkus Sauermann
2023-01-24Sync C# Dictionary with CoreRaul Santos
- Implement `ICollection` methods explicitly. - Add `Merge` method. - Add `RecursiveEqual` method. - Update documentation.
2023-01-24Merge pull request #71757 from aXu-AP/animation_node_transition-improvementsYuri Sizov
Add missing property and method descriptions to AnimationNodeTransition class reference
2023-01-24Add missing property and method descriptions to AnimationNodeTransition classaXu-AP
Co-Authored-By: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2023-01-24C#: Add float an double overloads to MathfRaul Santos
- Add `float` and `double` overloads to all methods of `Mathf`. This allows the methods to be usable with `float`, `double` or `real_t`. - Use `System.MathF` in the `float` overloads which may result in better performance. - Constants remain as `real_t` for the time being. - Add aggresive inlining for methods that wrap `System.Math` calls.
2023-01-24[Input] Do not add key labels to the default actions, to display it ↵bruvzg
correctly in the UI.
2023-01-24C# Improve the "Tag" conversion of documentsMagian
[codeblocks] for Keep only the [CSharp] part. [param] is changed to <c>. [b] for bold text. [i] for italic text. 4.0 now uses variant, so [variant] to <see cref="Godot.Variant"/>. since Rider does not support [u], only comments have been modified.
2023-01-24Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ↵bruvzg
transparency mode for default materials and Label3D and Sprite3D.
2023-01-24Clarify error message about script-level annotationDanil Alexeev
2023-01-24Merge pull request #64930 from raulsntos/dotnet/docsRémi Verschelde
Update C# signal documentation and remove bind array
2023-01-24Merge pull request #71932 from raulsntos/dotnet/lin2db-to-mathRémi Verschelde
C#: Move `LinearToDb` and `DbToLinear` to Mathf
2023-01-24Merge pull request #71878 from bitsawer/fix_shader_dependenciesRémi Verschelde
Fix shader include dependency handling
2023-01-24Merge pull request #65302 from KoBeWi/middle_click_of_exasperationRémi Verschelde
Remove middle click shortcut to open scene tab
2023-01-24Merge pull request #71957 from aXu-AP/remotetransform2d-docRémi Verschelde
Fix incorrect claim in RemoteTransform2D class reference
2023-01-24Merge pull request #71956 from SaracenOne/zero_bone_skeleton_improvementsRémi Verschelde
Improve editor handling of Skeleton3D nodes with zero bones.
2023-01-24Fix incorrect claim in RemoteTransform2D class referenceaXu-AP
2023-01-24Merge pull request #71917 from m4gr3d/update_godot_android_editor_labelRémi Verschelde
Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot Editor 4`
2023-01-24Merge pull request #71832 from Geometror/fix-spotlight-artifactsRémi Verschelde
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
2023-01-24Improve editor handling of Skeleton3D nodes with zero bones.SaracenOne
Explicit warnings about creating physical skeletons Silence errors from gizmos for 0 bone Skeleton3D nodes More consistent naming for bone_count variables
2023-01-24Merge pull request #71941 from aXu-AP/gpuparticles2d-docRémi Verschelde
Add documentation for GpuParticles2D collisions
2023-01-24Merge pull request #71938 from aXu-AP/curve2d-docRémi Verschelde
Add Curve2D/tessellate_even_length description class-reference
2023-01-23Correctly apply world_scale in WebXRDavid Snopek
2023-01-24Fix some SpotLight3D issues (clustering artifacts, light leak)Hendrik Brucker
2023-01-23Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot ↵Fredia Huya-Kouadio
Editor v4`
2023-01-23Merge pull request #71937 from coppolaemilio/resize-bonemaphuman-iconsRémi Verschelde
Replace 1024x1024 BoneMapHuman SVGs by 256x256 versions
2023-01-23Merge pull request #71836 from m4gr3d/fix_godot_editor_cropping_mainRémi Verschelde
Update the logic to calculate the screen scale on Android
2023-01-23Merge pull request #71939 from clayjohn/RD-texture-formatRémi Verschelde
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
2023-01-23Merge pull request #71694 from clayjohn/VoxelGI-reflectionRémi Verschelde
Use proper space for forward GI reflections
2023-01-23Add documentation for GpuParticles2D collisionsaXu-AP
2023-01-23Merge pull request #70377 from dsnopek/server-export-mk2Rémi Verschelde
Add "dedicated server" export mode which can strip unneeded visual resources
2023-01-23Merge pull request #71930 from Bromeon/bugfix/space-in-bindRémi Verschelde
Fix bind `" convergence_dist"` containing space
2023-01-23Add a few more checks to ensure that unsupported image formats are not used ↵clayjohn
in the mobile renderer