Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-25 | Merge pull request #71968 from bruvzg/def_keys_no_label | Rémi Verschelde | |
[Input] Do not add key labels to the default actions, to display it correctly in the UI. | |||
2023-01-25 | [Windows] Fix ToUnicodeEx resetting some dead key states. | bruvzg | |
2023-01-25 | Fix path for unsaved inherited scenes. | SaracenOne | |
2023-01-25 | Make screen texture and depth texture work in Multiview | Bastiaan Olij | |
2023-01-25 | Move xkbcommon dynamic loading code into generic linuxbsd folder | Riteo | |
Since Wayland uses it too, it only makes sense to have it in the parent directory of both. | |||
2023-01-25 | GDScript: Fix marking of line with unsafe property access as unsafe | Dmitrii Maganov | |
2023-01-25 | Merge pull request #70290 from aaronfranke/tree-signal | Yuri Sizov | |
Improve clarity of Tree's activated/double-clicked signals | |||
2023-01-24 | Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script | Aaron Franke | |
Co-authored-by: Yakov Borevich <j.borevich@gmail.com> | |||
2023-01-24 | PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" | Aaron Franke | |
2023-01-24 | Improve clarity of Tree's activated/double-clicked signals | Aaron Franke | |
Co-authored-by: Yuri Sizov <yuris@humnom.net> | |||
2023-01-24 | Changed Camera3D Ortho Size Limit | iiMidknightii | |
2023-01-24 | Document some RenderingServer and RenderingDevice methods and constants | clayjohn | |
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2023-01-24 | Merge pull request #65137 from dalexeev/editor-naming | Yuri Sizov | |
Rearrange `editor/naming/*` project settings | |||
2023-01-24 | Add method picker to signal connect dialog | kobewi | |
Co-authored-by: Sam Pengilly <sam.pengilly@gmail.com> | |||
2023-01-24 | Add hint for identifiers renamed since Godot 3 | jordi | |
2023-01-24 | C#: Sync GD with Core | Raul Santos | |
- Add overloads to print methods that take a single `string`. - Use `StringBuilder` to append print parameters. - Remove `PrintStack` method. - Add `ErrorString`. - Remove `Str` method. - Add exception to `Range` when step is 0. - Add `VarToBytesWithObjects` and `BytesToVarWithObjects`. - Remove optional boolean parameter from `VarToBytes` and `BytesToVar`. - Move `InstanceFromId` to `Godot.Object`. - Add `Godot.Object.IsInstanceIdValid`. - Update documentation. | |||
2023-01-24 | Seal C# attributes | Raul Santos | |
2023-01-24 | Expose RichTextLabel::push_customfx to GDScript | mara | |
2023-01-24 | Fix documentation about depth and width of Height map | Markus Sauermann | |
2023-01-24 | Sync C# Dictionary with Core | Raul Santos | |
- Implement `ICollection` methods explicitly. - Add `Merge` method. - Add `RecursiveEqual` method. - Update documentation. | |||
2023-01-24 | Merge pull request #71757 from aXu-AP/animation_node_transition-improvements | Yuri Sizov | |
Add missing property and method descriptions to AnimationNodeTransition class reference | |||
2023-01-24 | Add missing property and method descriptions to AnimationNodeTransition class | aXu-AP | |
Co-Authored-By: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com> Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com> | |||
2023-01-24 | C#: Add float an double overloads to Mathf | Raul Santos | |
- Add `float` and `double` overloads to all methods of `Mathf`. This allows the methods to be usable with `float`, `double` or `real_t`. - Use `System.MathF` in the `float` overloads which may result in better performance. - Constants remain as `real_t` for the time being. - Add aggresive inlining for methods that wrap `System.Math` calls. | |||
2023-01-24 | [Input] Do not add key labels to the default actions, to display it ↵ | bruvzg | |
correctly in the UI. | |||
2023-01-24 | C# Improve the "Tag" conversion of documents | Magian | |
[codeblocks] for Keep only the [CSharp] part. [param] is changed to <c>. [b] for bold text. [i] for italic text. 4.0 now uses variant, so [variant] to <see cref="Godot.Variant"/>. since Rider does not support [u], only comments have been modified. | |||
2023-01-24 | Fix unsafe murmur3 hash use for the default material keys, expose alpha hash ↵ | bruvzg | |
transparency mode for default materials and Label3D and Sprite3D. | |||
2023-01-24 | Clarify error message about script-level annotation | Danil Alexeev | |
2023-01-24 | Merge pull request #64930 from raulsntos/dotnet/docs | Rémi Verschelde | |
Update C# signal documentation and remove bind array | |||
2023-01-24 | Merge pull request #71932 from raulsntos/dotnet/lin2db-to-math | Rémi Verschelde | |
C#: Move `LinearToDb` and `DbToLinear` to Mathf | |||
2023-01-24 | Merge pull request #71878 from bitsawer/fix_shader_dependencies | Rémi Verschelde | |
Fix shader include dependency handling | |||
2023-01-24 | Merge pull request #65302 from KoBeWi/middle_click_of_exasperation | Rémi Verschelde | |
Remove middle click shortcut to open scene tab | |||
2023-01-24 | Merge pull request #71957 from aXu-AP/remotetransform2d-doc | Rémi Verschelde | |
Fix incorrect claim in RemoteTransform2D class reference | |||
2023-01-24 | Merge pull request #71956 from SaracenOne/zero_bone_skeleton_improvements | Rémi Verschelde | |
Improve editor handling of Skeleton3D nodes with zero bones. | |||
2023-01-24 | Fix incorrect claim in RemoteTransform2D class reference | aXu-AP | |
2023-01-24 | Merge pull request #71917 from m4gr3d/update_godot_android_editor_label | Rémi Verschelde | |
Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot Editor 4` | |||
2023-01-24 | Merge pull request #71832 from Geometror/fix-spotlight-artifacts | Rémi Verschelde | |
Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB) | |||
2023-01-24 | Improve editor handling of Skeleton3D nodes with zero bones. | SaracenOne | |
Explicit warnings about creating physical skeletons Silence errors from gizmos for 0 bone Skeleton3D nodes More consistent naming for bone_count variables | |||
2023-01-24 | Merge pull request #71941 from aXu-AP/gpuparticles2d-doc | Rémi Verschelde | |
Add documentation for GpuParticles2D collisions | |||
2023-01-24 | Merge pull request #71938 from aXu-AP/curve2d-doc | Rémi Verschelde | |
Add Curve2D/tessellate_even_length description class-reference | |||
2023-01-23 | Correctly apply world_scale in WebXR | David Snopek | |
2023-01-24 | Fix some SpotLight3D issues (clustering artifacts, light leak) | Hendrik Brucker | |
2023-01-23 | Update the Godot Android Editor name from `Godot Editor 4.x` to `Godot ↵ | Fredia Huya-Kouadio | |
Editor v4` | |||
2023-01-23 | Merge pull request #71937 from coppolaemilio/resize-bonemaphuman-icons | Rémi Verschelde | |
Replace 1024x1024 BoneMapHuman SVGs by 256x256 versions | |||
2023-01-23 | Merge pull request #71836 from m4gr3d/fix_godot_editor_cropping_main | Rémi Verschelde | |
Update the logic to calculate the screen scale on Android | |||
2023-01-23 | Merge pull request #71939 from clayjohn/RD-texture-format | Rémi Verschelde | |
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer | |||
2023-01-23 | Merge pull request #71694 from clayjohn/VoxelGI-reflection | Rémi Verschelde | |
Use proper space for forward GI reflections | |||
2023-01-23 | Add documentation for GpuParticles2D collisions | aXu-AP | |
2023-01-23 | Merge pull request #70377 from dsnopek/server-export-mk2 | Rémi Verschelde | |
Add "dedicated server" export mode which can strip unneeded visual resources | |||
2023-01-23 | Merge pull request #71930 from Bromeon/bugfix/space-in-bind | Rémi Verschelde | |
Fix bind `" convergence_dist"` containing space | |||
2023-01-23 | Add a few more checks to ensure that unsupported image formats are not used ↵ | clayjohn | |
in the mobile renderer |