Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-27 | Merge pull request #71845 from vonagam/fix-read-only | Rémi Verschelde | |
GDScript: Fix test for read-only state of constants | |||
2023-01-27 | Merge pull request #72166 from TokageItLab/method-break | Rémi Verschelde | |
Fix AnimationTree MethodTrack discards all process | |||
2023-01-27 | Merge pull request #69547 from raulsntos/dotnet/pascal-case | Rémi Verschelde | |
C#: Renames to follow .NET naming conventions | |||
2023-01-27 | Better error display in debugger panel | Paul Joannon | |
- Use the right stack frame info as title of the error. - Use the actual C# exception type as error for exceptions raised from C#. - Show the right language instead of always **C++ Error**. | |||
2023-01-27 | Fix AnimationTree MethodTrack discards all process | Silc Renew | |
2023-01-27 | [SSH deploy] Run ssh/scp in non interactive mode, and suppress banner display. | bruvzg | |
2023-01-27 | Fix `LineEdit` and `TextEdit` context menus not customizable | Danil Alexeev | |
2023-01-27 | Fix split allow empty string in SSH export plugin | daviirodrig | |
2023-01-26 | Make BoneAttachment3D and Skeleton3D names consistent. | Lyuma | |
BoneAttachment3D nodes are now named as their bone name. Resolves cases where BoneAttachment3D nodes will have arbitrary names like BoneAttachment3D6 Reserve the name "Skeleton3D" and use this name for all generated Skeleton3D nodes. This change will break existing imported scenes with more than one skeleton and/or bone attachments. | |||
2023-01-26 | Avoid nested skeletons, and handle skinned meshes with children. | Lyuma | |
Recursively adds child nodes into each skeleton. This should prevent nested skeletons and avoid bone attachments for leaf bones. In cases where a skinned mesh has children, creates two scene nodes with the same name, which both will represent this single gltf node. Because blend shape animations must target the mesh, adds a separate mapping for ImporterMeshInstance3D node references. This change will break existing imported scenes with bone attachments and more than one skeleton. Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | |||
2023-01-27 | Fixing Inspector Property UI for GPUParticle2D collision_base_size[Issue#71942] | Kabiir | |
2023-01-27 | GDScript: Fix test for read-only state of constants | Dmitrii Maganov | |
2023-01-27 | C#: Rename `Object` to `GodotObject` | Raul Santos | |
2023-01-27 | C#: Renames to follow .NET naming conventions | Raul Santos | |
Renamed C# types and members to use PascalCase and follow .NET naming conventions. | |||
2023-01-27 | Fix char offset calculation when processing RichTextLabel line caches | MinusKube | |
2023-01-27 | C#: Add global namespace to grouping property info | Raul Santos | |
2023-01-27 | Merge pull request #71427 from ↵ | Rémi Verschelde | |
Calinou/spinbox-custom-arrow-step-add-property-hint Add a property hint for SpinBox's `custom_arrow_step` property | |||
2023-01-27 | Merge pull request #71874 from KoBeWi/relesetc | Rémi Verschelde | |
Reselect signal after tree update | |||
2023-01-27 | Merge pull request #71825 from RedworkDE/net6-roll-forward | Rémi Verschelde | |
C#: Allow use of .NET 7 | |||
2023-01-27 | Merge pull request #71356 from raulsntos/dotnet/get | Rémi Verschelde | |
C#: Lookup signals and methods in Get method | |||
2023-01-26 | Merge pull request #72086 from KoBeWi/set_rekt | Rémi Verschelde | |
Don't change region_rect when setting texture | |||
2023-01-26 | Merge pull request #71883 from MinusKube/script-editor-members-real-bug | Rémi Verschelde | |
Remove coupling between ConnectDialog and selected signal | |||
2023-01-26 | Merge pull request #71535 from raulsntos/dotnet/pointers-are-yabai | Rémi Verschelde | |
C#: Skip methods with pointer parameters | |||
2023-01-26 | Merge pull request #71984 from raulsntos/dotnet/dictionary | Rémi Verschelde | |
Sync C# Dictionary with Core | |||
2023-01-26 | Merge pull request #71946 from raulsntos/dotnet/gd | Rémi Verschelde | |
C#: Sync GD with Core | |||
2023-01-26 | Merge pull request #71583 from raulsntos/dotnet/math | Rémi Verschelde | |
C#: Add float an double overloads to Mathf | |||
2023-01-26 | Merge pull request #71787 from raulsntos/dotnet/restore-properties | Rémi Verschelde | |
C#: Restore `Scale` and `Rotation` properties | |||
2023-01-26 | Merge pull request #71988 from raulsntos/🦭-attributes | Rémi Verschelde | |
Seal C# attributes | |||
2023-01-26 | Merge pull request #72053 from raulsntos/dotnet/sync-context-dispose | Rémi Verschelde | |
C#: Implement disposable pattern and seal `GodotSynchronizationContext` class and related | |||
2023-01-26 | Fix signal disconnect undo not working | MinusKube | |
2023-01-26 | Remove coupling between ConnectDialog and selected signal | MinusKube | |
2023-01-26 | Don't change region_rect when setting texture | kobewi | |
2023-01-26 | Merge pull request #72057 from raulsntos/dotnet/fix-must-be-variant | Rémi Verschelde | |
C#: Annotate API with `[MustBeVariant]` | |||
2023-01-26 | Merge pull request #72079 from aXu-AP/arraymesh-shadow-mesh-doc | Rémi Verschelde | |
Add description for ArrayMesh.shadow_mesh class reference | |||
2023-01-26 | Merge pull request #72124 from YuriSizov/gui-stylebox-texture-is-just-stylebox | Rémi Verschelde | |
Remove size restrictions from `StyleBoxTexture` | |||
2023-01-26 | Merge pull request #65529 from magian1127/4.0FixDocTag | Rémi Verschelde | |
C# Improve the "Tag" conversion of documents | |||
2023-01-26 | Merge pull request #72139 from bruvzg/android_fix_vkb_enter | Rémi Verschelde | |
[Android] Fix virtual keyboard special keys. | |||
2023-01-26 | Merge pull request #71581 from clayjohn/dependency-changed | Rémi Verschelde | |
Flag dirty dependencies when GeometryInstance dependencies change in renderer | |||
2023-01-26 | Merge pull request #69689 from smix8/navagent_rename_location_4.x | Rémi Verschelde | |
Rename Navigation uses of 'location' to 'position' | |||
2023-01-26 | Merge pull request #72138 from clayjohn/GL-globals | Rémi Verschelde | |
Properly append global uniform buffer name in gl_compatibility shaders | |||
2023-01-26 | Merge pull request #68034 from Klowner/surfacetool-generate-normals | Rémi Verschelde | |
Make SurfaceTool.generate_normals() behave consistently with smoothing groups | |||
2023-01-26 | Merge pull request #72109 from Chaosus/shader_derivative | Rémi Verschelde | |
Add derivative functions with precision to shaders | |||
2023-01-26 | Merge pull request #72125 from bruvzg/aa_lcd_gl | Rémi Verschelde | |
Fix LCD font AA on OpenGL renderer. | |||
2023-01-26 | Merge pull request #72058 from bitsawer/shader_preprocessor_fixes | Rémi Verschelde | |
Several shader preprocessor parser fixes and improvements | |||
2023-01-26 | Merge pull request #72121 from Sauermann/fix-missing-assertion | Rémi Verschelde | |
Added assertion check | |||
2023-01-26 | Merge pull request #71725 from bruvzg/mac_mpass_title | Rémi Verschelde | |
[macOS] Move extended title bar input to _gui_input and add mouse filters to prevent editor buttons from passing double-click to title. | |||
2023-01-26 | Add description for ArrayMesh.shadow_mesh | aXu-AP | |
Update doc/classes/ArrayMesh.xml Co-Authored-By: Clay John <claynjohn@gmail.com> | |||
2023-01-26 | Properly append global uniform buffer name in gl_compatibility shaders | clayjohn | |
Also error when using instance uniforms | |||
2023-01-26 | Make SurfaceTool.generate_normals() behave in a consistent manner in regard ↵ | Mark Riedesel | |
to smoothing groups, imply group 0 is flat | |||
2023-01-26 | Add derivative functions with precision to shaders | Yuri Rubinsky | |