Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-03 | Fix `RichTextLabel` context menu not customizable | Danil Alexeev | |
2023-02-02 | Improve consistency of NavigationAgent setters | Josh Jones | |
2023-02-03 | Merge pull request #72626 from Sauermann/fix-remove-get-input-pre-xform | Rémi Verschelde | |
Remove `Viewport::_get_input_pre_xform` | |||
2023-02-03 | Merge pull request #72643 from clayjohn/CL-blend-mode | Rémi Verschelde | |
Expose RenderingServer.canvas_light_blend_mode | |||
2023-02-03 | Merge pull request #72631 from rburing/custom_aabb_update_dependency | Rémi Verschelde | |
Notify dependencies when setting custom mesh AABB | |||
2023-02-03 | Merge pull request #72589 from BastiaanOlij/add_layer_slice_support | Rémi Verschelde | |
Add layer slice support to render device and render buffers | |||
2023-02-03 | Merge pull request #72604 from rbessems/rbessems/env_blend_mode | Rémi Verschelde | |
Add XR Environment Blend Mode Support | |||
2023-02-03 | Merge pull request #72624 from pkdawson/fix-last-focus | Rémi Verschelde | |
DisplayServerWindows: Update `last_focused_window` when the focused subwindow is deleted | |||
2023-02-03 | Merge pull request #72622 from Sauermann/fix-fullscreen-window-init-size | Rémi Verschelde | |
Fix windowsize for fullscreen windows on windowcreation on Windows | |||
2023-02-02 | Expose RenderingServer.canvas_light_blend_mode | clayjohn | |
This appears to have been missed in the refactor | |||
2023-02-03 | C#: Declare `IEquatable<>` interface for `StringName` | RedworkDE | |
2023-02-03 | C#: Implement `IEquatable<>` and equality operators in `NodePath` | RedworkDE | |
- Implement `IEquatable<>` interface. - Implement `==` and `!=` operators. - Override `Equals` and `GetHashCode`. | |||
2023-02-03 | Add layer slice support to render device and render buffers | Bastiaan Olij | |
2023-02-02 | Notify dependencies when setting custom mesh AABB | Ricardo Buring | |
Fixes SoftBody3D culling issues. | |||
2023-02-02 | Fix windowsize for fullscreen windows on windowcreation on Windows | Markus Sauermann | |
Fortunately the location in the codebase was easy to find because there was a FIXME comment. | |||
2023-02-02 | Remove `Viewport::_get_input_pre_xform` | Markus Sauermann | |
This function is only relevant for `Window`. So this PR moves the functionality to the `Window`-class. | |||
2023-02-02 | DisplayServerWindows: Update `last_focused_window` when the focused ↵ | Patrick Dawson | |
subwindow is deleted | |||
2023-02-02 | Merge pull request #72618 from Sauermann/fix-simplify-set-size | Rémi Verschelde | |
Simplify Viewport::_set_size | |||
2023-02-02 | Merge pull request #72494 from Chaosus/shader_fix_const_init | Rémi Verschelde | |
Fix shader failure when using non-const initializer on a constant | |||
2023-02-02 | Merge pull request #72601 from ↵ | Rémi Verschelde | |
Calinou/primitivemesh-uv2-padding-add-property-hint Add a property hint for PrimitiveMesh's `uv2_padding` | |||
2023-02-02 | Merge pull request #72586 from AThousandShips/compat_transpose_fix | Rémi Verschelde | |
Fix texture rect transpose for OpenGL | |||
2023-02-02 | Simplify Viewport::_set_size | Markus Sauermann | |
`Viewport.to_screen_rect` is used only in a single location to compare it to `Rect2i()`. When called from `SubViewport`, `to_screen_rect` is always equal to `Rect2i()`. When called from `Window`, `to_screen_rect` is always different from `Rect2i()`. So the comparison `to_screen_rect != Rect2i()` can be replaced by `Object::cast_to<Window>(this)`. This allows the removal of `Viewport.to_screen_rect` and the simplification of `Viewport::_set_size`. | |||
2023-02-02 | Merge pull request #72613 from Sauermann/fix-toplevel-top-level | Yuri Sizov | |
Fix toplevel nomenclature | |||
2023-02-02 | Add XR Environment Blend Mode Support | Ron Bessems | |
2023-02-02 | Fix toplevel nomenclature | Markus Sauermann | |
toplevel was 3.x top_level is 4.x | |||
2023-02-02 | Merge pull request #72537 from akien-mga/fix-no-deprecated-build | Rémi Verschelde | |
Fix build with `deprecated=no` not exclude ProjectConverter3To4 options | |||
2023-02-02 | Merge pull request #72398 from vnen/gdscript-setter-chain | Rémi Verschelde | |
GDScript: Improve usability of setter chains | |||
2023-02-02 | Merge pull request #72603 from Calinou/os-alert-linuxbsd-use-warning-icon | Rémi Verschelde | |
Use a "warning" icon in `OS.alert()` on Linux/*BSD | |||
2023-02-02 | Merge pull request #72509 from TokageItLab/seekcon | Rémi Verschelde | |
Consistent with NodeTimeSeek parameters OtherNodes | |||
2023-02-02 | Merge pull request #72600 from Calinou/string-match-glob | Rémi Verschelde | |
Mention `String.match()` is also called "glob"/"globbing" | |||
2023-02-02 | Merge pull request #72599 from Calinou/editor-fix-lightmapgi-gizmo-icon | Rémi Verschelde | |
Fix missing LightmapGI gizmo icon in the 3D editor | |||
2023-02-02 | Rename Godot's 'custom build' to 'gradle build' to better reflect the ↵ | Fredia Huya-Kouadio | |
underlying build process. | |||
2023-02-02 | GDScript: Add warnings that are set to error by default | George Marques | |
- Adds a list of default levels for all warning so they can be set individually. - Add warnings set by default to error for: - Using `get_node()` without `@onready`. - Using `@onready` together with `@export`. - Inferring a static type with a Variant value. - Overriding a native engine method. - Adjust how annotations to ignore warnings are treated so they also apply to method parameters. - Clean up a bit how ignored warnings are set. There were two sets but only one was actually being used. - Set all warnings to the `WARN` level for tests, so they they can be properly tested. - Fix enum types in native methods signatures being set to `int`. - Fix native enums being treated as Dictionary by mistake. - Make name of native enum types use the class they are defined in, not the direct super class of the script. This ensures they are always equal even when coming from different sources. - Fix error for signature mismatch that was only showing the first default argument as having a default. Now it shows for all. | |||
2023-02-02 | Use a "warning" icon in `OS.alert()` on Linux/*BSD | Hugo Locurcio | |
This is the same icon as used on Windows. | |||
2023-02-02 | C#: Set AppContext.BaseDirectory for editor builds | RedworkDE | |
2023-02-02 | Add a property hint for PrimitiveMesh's `uv2_padding` | Hugo Locurcio | |
Negative values are not valid and will always cause lightmap bleeding to occur. This also improves the documentation for the `uv2_padding` property in the class reference. | |||
2023-02-02 | Mention `String.match()` is also called "glob"/"globbing" | Hugo Locurcio | |
This is mostly for Ctrl + F purposes, in case someone is looking how to perform globbing on a string. | |||
2023-02-02 | Fix missing LightmapGI gizmo icon in the 3D editor | Hugo Locurcio | |
2023-02-02 | GDScript: Improve usability of setter chains | George Marques | |
- Consider PackedArrays non-shared since they are copied on C++/script boundaries. - Add error messages in the analyzer when assigning to read-only properties. - Add specific error message at runtime when assignment fails because the property is read-only. | |||
2023-02-02 | Merge pull request #72593 from ra314/patch-1 | Rémi Verschelde | |
Added missing words relating to TileSetAtlasSource | |||
2023-02-02 | Merge pull request #72592 from EricEzaM/67008-autocomplete-crash-virtual-fn | Rémi Verschelde | |
Fix crash in gdscript when autocompleting virtual function and signature does not match base. | |||
2023-02-02 | Merge pull request #72468 from rbessems/rbessems/add_ml2_controller | Rémi Verschelde | |
Adding Magic Leap 2 Controller Interaction Profile | |||
2023-02-02 | Merge pull request #72553 from RedworkDE/net-output-directory | Rémi Verschelde | |
C#: Preserve directories in output during export | |||
2023-02-02 | Added missing words relating to TileSetAtlasSource | Rahul Gandharva | |
2023-02-02 | Fix crash in gdscript when autocompleting virtual function and signature ↵ | Eric M | |
does not match base. | |||
2023-02-02 | Fix texture rect transpose for OpenGL | Ninni Pipping | |
2023-02-02 | Add Magic Leap 2 OpenXR Interaction Profile | Ron Bessems | |
2023-02-02 | Merge pull request #72334 from tbxMb/conv-ext-shader | Rémi Verschelde | |
Allow .gdshader files in 3to4 conversion | |||
2023-02-02 | Merge pull request #72576 from Maran23/4-x-rmb-new-menu | Rémi Verschelde | |
Fix rightclick on some files changes the 'New' menu entry to 'Show in File Manager' | |||
2023-02-02 | Allow .gdshader files in 3to4 conversion | tbxMb | |