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2023-02-03Fix `RichTextLabel` context menu not customizableDanil Alexeev
2023-02-02Improve consistency of NavigationAgent settersJosh Jones
2023-02-03Merge pull request #72626 from Sauermann/fix-remove-get-input-pre-xformRémi Verschelde
Remove `Viewport::_get_input_pre_xform`
2023-02-03Merge pull request #72643 from clayjohn/CL-blend-modeRémi Verschelde
Expose RenderingServer.canvas_light_blend_mode
2023-02-03Merge pull request #72631 from rburing/custom_aabb_update_dependencyRémi Verschelde
Notify dependencies when setting custom mesh AABB
2023-02-03Merge pull request #72589 from BastiaanOlij/add_layer_slice_supportRémi Verschelde
Add layer slice support to render device and render buffers
2023-02-03Merge pull request #72604 from rbessems/rbessems/env_blend_modeRémi Verschelde
Add XR Environment Blend Mode Support
2023-02-03Merge pull request #72624 from pkdawson/fix-last-focusRémi Verschelde
DisplayServerWindows: Update `last_focused_window` when the focused subwindow is deleted
2023-02-03Merge pull request #72622 from Sauermann/fix-fullscreen-window-init-sizeRémi Verschelde
Fix windowsize for fullscreen windows on windowcreation on Windows
2023-02-02Expose RenderingServer.canvas_light_blend_modeclayjohn
This appears to have been missed in the refactor
2023-02-03C#: Declare `IEquatable<>` interface for `StringName`RedworkDE
2023-02-03C#: Implement `IEquatable<>` and equality operators in `NodePath`RedworkDE
- Implement `IEquatable<>` interface. - Implement `==` and `!=` operators. - Override `Equals` and `GetHashCode`.
2023-02-03Add layer slice support to render device and render buffersBastiaan Olij
2023-02-02Notify dependencies when setting custom mesh AABBRicardo Buring
Fixes SoftBody3D culling issues.
2023-02-02Fix windowsize for fullscreen windows on windowcreation on WindowsMarkus Sauermann
Fortunately the location in the codebase was easy to find because there was a FIXME comment.
2023-02-02Remove `Viewport::_get_input_pre_xform`Markus Sauermann
This function is only relevant for `Window`. So this PR moves the functionality to the `Window`-class.
2023-02-02DisplayServerWindows: Update `last_focused_window` when the focused ↵Patrick Dawson
subwindow is deleted
2023-02-02Merge pull request #72618 from Sauermann/fix-simplify-set-sizeRémi Verschelde
Simplify Viewport::_set_size
2023-02-02Merge pull request #72494 from Chaosus/shader_fix_const_initRémi Verschelde
Fix shader failure when using non-const initializer on a constant
2023-02-02Merge pull request #72601 from ↵Rémi Verschelde
Calinou/primitivemesh-uv2-padding-add-property-hint Add a property hint for PrimitiveMesh's `uv2_padding`
2023-02-02Merge pull request #72586 from AThousandShips/compat_transpose_fixRémi Verschelde
Fix texture rect transpose for OpenGL
2023-02-02Simplify Viewport::_set_sizeMarkus Sauermann
`Viewport.to_screen_rect` is used only in a single location to compare it to `Rect2i()`. When called from `SubViewport`, `to_screen_rect` is always equal to `Rect2i()`. When called from `Window`, `to_screen_rect` is always different from `Rect2i()`. So the comparison `to_screen_rect != Rect2i()` can be replaced by `Object::cast_to<Window>(this)`. This allows the removal of `Viewport.to_screen_rect` and the simplification of `Viewport::_set_size`.
2023-02-02Merge pull request #72613 from Sauermann/fix-toplevel-top-levelYuri Sizov
Fix toplevel nomenclature
2023-02-02Add XR Environment Blend Mode SupportRon Bessems
2023-02-02Fix toplevel nomenclatureMarkus Sauermann
toplevel was 3.x top_level is 4.x
2023-02-02Merge pull request #72537 from akien-mga/fix-no-deprecated-buildRémi Verschelde
Fix build with `deprecated=no` not exclude ProjectConverter3To4 options
2023-02-02Merge pull request #72398 from vnen/gdscript-setter-chainRémi Verschelde
GDScript: Improve usability of setter chains
2023-02-02Merge pull request #72603 from Calinou/os-alert-linuxbsd-use-warning-iconRémi Verschelde
Use a "warning" icon in `OS.alert()` on Linux/*BSD
2023-02-02Merge pull request #72509 from TokageItLab/seekconRémi Verschelde
Consistent with NodeTimeSeek parameters OtherNodes
2023-02-02Merge pull request #72600 from Calinou/string-match-globRémi Verschelde
Mention `String.match()` is also called "glob"/"globbing"
2023-02-02Merge pull request #72599 from Calinou/editor-fix-lightmapgi-gizmo-iconRémi Verschelde
Fix missing LightmapGI gizmo icon in the 3D editor
2023-02-02Rename Godot's 'custom build' to 'gradle build' to better reflect the ↵Fredia Huya-Kouadio
underlying build process.
2023-02-02GDScript: Add warnings that are set to error by defaultGeorge Marques
- Adds a list of default levels for all warning so they can be set individually. - Add warnings set by default to error for: - Using `get_node()` without `@onready`. - Using `@onready` together with `@export`. - Inferring a static type with a Variant value. - Overriding a native engine method. - Adjust how annotations to ignore warnings are treated so they also apply to method parameters. - Clean up a bit how ignored warnings are set. There were two sets but only one was actually being used. - Set all warnings to the `WARN` level for tests, so they they can be properly tested. - Fix enum types in native methods signatures being set to `int`. - Fix native enums being treated as Dictionary by mistake. - Make name of native enum types use the class they are defined in, not the direct super class of the script. This ensures they are always equal even when coming from different sources. - Fix error for signature mismatch that was only showing the first default argument as having a default. Now it shows for all.
2023-02-02Use a "warning" icon in `OS.alert()` on Linux/*BSDHugo Locurcio
This is the same icon as used on Windows.
2023-02-02C#: Set AppContext.BaseDirectory for editor buildsRedworkDE
2023-02-02Add a property hint for PrimitiveMesh's `uv2_padding`Hugo Locurcio
Negative values are not valid and will always cause lightmap bleeding to occur. This also improves the documentation for the `uv2_padding` property in the class reference.
2023-02-02Mention `String.match()` is also called "glob"/"globbing"Hugo Locurcio
This is mostly for Ctrl + F purposes, in case someone is looking how to perform globbing on a string.
2023-02-02Fix missing LightmapGI gizmo icon in the 3D editorHugo Locurcio
2023-02-02GDScript: Improve usability of setter chainsGeorge Marques
- Consider PackedArrays non-shared since they are copied on C++/script boundaries. - Add error messages in the analyzer when assigning to read-only properties. - Add specific error message at runtime when assignment fails because the property is read-only.
2023-02-02Merge pull request #72593 from ra314/patch-1Rémi Verschelde
Added missing words relating to TileSetAtlasSource
2023-02-02Merge pull request #72592 from EricEzaM/67008-autocomplete-crash-virtual-fnRémi Verschelde
Fix crash in gdscript when autocompleting virtual function and signature does not match base.
2023-02-02Merge pull request #72468 from rbessems/rbessems/add_ml2_controllerRémi Verschelde
Adding Magic Leap 2 Controller Interaction Profile
2023-02-02Merge pull request #72553 from RedworkDE/net-output-directoryRémi Verschelde
C#: Preserve directories in output during export
2023-02-02Added missing words relating to TileSetAtlasSourceRahul Gandharva
2023-02-02Fix crash in gdscript when autocompleting virtual function and signature ↵Eric M
does not match base.
2023-02-02Fix texture rect transpose for OpenGLNinni Pipping
2023-02-02Add Magic Leap 2 OpenXR Interaction ProfileRon Bessems
2023-02-02Merge pull request #72334 from tbxMb/conv-ext-shaderRémi Verschelde
Allow .gdshader files in 3to4 conversion
2023-02-02Merge pull request #72576 from Maran23/4-x-rmb-new-menuRémi Verschelde
Fix rightclick on some files changes the 'New' menu entry to 'Show in File Manager'
2023-02-02Allow .gdshader files in 3to4 conversiontbxMb