Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-10-30 | Fixes Visual Studio 2015 parallel builds (-j switch) | ZuBsPaCe | |
Reference: http://stackoverflow.com/questions/284778/what-are-the-implications-of-using-zi-vs-z7-for-visual-studio-c-projects fatal error C1041: cannot open program database 'C:\godot\vc140.pdb'; if multiple CL.EXE write to the same .PDB file, please use /FS | |||
2015-10-30 | Fixes Visual Studio 2015 linker error (___iob_func) | ZuBsPaCe | |
The original, uncommited fix simply changed compiler flag /MT to /MD. This would link the C runtime dynamically instead of statically. This is bad, because some users would have to install the c runtime before starting the editor. You can find alot of info about this error, which can happen after upgrading to VS 2015, and there are workarounds. But I realized, that the only place, where iob_func is used, is in e_os.h of the openssl library. The latest version already contains a workaround. I simply updated the part in e_os.h. Reference: https://github.com/openssl/openssl/blob/master/e_os.h#L268 Reference: https://software.intel.com/en-us/forums/intel-parallel-studio-beta-archived/topic/266345 Reference: https://connect.microsoft.com/VisualStudio/feedback/details/1144980/error-lnk2001-unresolved-external-symbol-imp-iob-func Reference: http://stackoverflow.com/questions/757418/should-i-compile-with-md-or-mt Here's the original error message: Creating library bin\godot.windows.tools.lib and object bin\godot.windows.tools.exp drivers1.windows.tools.lib(t1_enc.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func drivers1.windows.tools.lib(txt_db.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func drivers1.windows.tools.lib(d1_enc.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func drivers1.windows.tools.lib(ui_openssl.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func drivers1.windows.tools.lib(cryptlib.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func drivers1.windows.tools.lib(pem_lib.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func drivers1.windows.tools.lib(d1_both.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func drivers1.windows.tools.lib(rsa_sign.windows.tools.obj) : error LNK2001: unresolved external symbol ___iob_func bin\godot.windows.tools.exe : fatal error LNK1120: 1 unresolved externals scons: *** [bin\godot.windows.tools.exe] Error 1120 | |||
2015-10-29 | Fixes Visual Studio 2015 compile error C3688 (invalid literal suffix) | ZuBsPaCe | |
tools\editor\editor_node.cpp(3037): error C3688: invalid literal suffix 'VERSION_FULL_NAME'; literal operator or literal operator template 'operator ""VERSION_FULL_NAME' not found | |||
2015-10-25 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-10-25 | -Fixed a bug in scrollcontainer not respecting expand flag | Juan Linietsky | |
If you relied on this, make sure the children of your scrollcontainer is set to expand with the expand flag in either vertical or horizontal axis | |||
2015-10-25 | Merge pull request #2677 from phobos-tro/x11-memleak | Okam Studio | |
X11 -- Fixing memleaks | |||
2015-10-26 | Made the Atom net_wm_icon local | Phobos Tro | |
2015-10-25 | Fixing memory leaks | Phobos Tro | |
2015-10-22 | Merge pull request #2663 from romulox-x/cadisplaylink | punto- | |
Added CADisplayLink setting for iOS | |||
2015-10-22 | Added setting for CADisplayLink on iOS, so you no longer need to recompile ↵ | steve | |
to change it | |||
2015-10-21 | -fixed a quite serious scene corruption bug when saving that has been around ↵ | Juan Linietsky | |
for months. good thing no one ran into it :P | |||
2015-10-21 | Merge pull request #2655 from StraToN/fix-tab-buttons | Juan Linietsky | |
Fix #2623 closing a 3D scene using the close button [x] on the tab crashes Godot editor | |||
2015-10-22 | Fix #2623 | Julian Murgia - StraToN | |
2015-10-21 | -fixes to ring buffer (fixes network error) | Juan Linietsky | |
-fixes to invalid disabling of commands on scene tree dock | |||
2015-10-21 | -Ability to debug video memory usage | Juan Linietsky | |
-Small fix to xml saver (swapping > and <) | |||
2015-10-20 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-10-20 | -work in progress implementation of NDEE's theme It's NOT DONE YET | Juan Linietsky | |
2015-10-20 | -Fixes on atlas import to save memory if mipmaps are not used | Juan Linietsky | |
-Make the video memory visible to improve debugging | |||
2015-10-19 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-10-19 | -some fixes to where screen is read from rasterizer | Juan Linietsky | |
-fixed bug in ogg vorbis looping -properly flushing audiostream rb when stopping | |||
2015-10-18 | Merge pull request #2630 from firefly2442/rasterizer-comparison-fix | Juan Linietsky | |
rasterizer comparison fix | |||
2015-10-18 | rasterizer comparison fix | firefly2442 | |
2015-10-18 | Merge pull request #2617 from MarianoGnu/master | Juan Linietsky | |
TextureProgress FillMode | |||
2015-10-18 | Add fill_degrees to limitate radial filling | MarianoGNU | |
2015-10-17 | Merge branch 'master' of https://github.com/okamstudio/godot | MarianoGNU | |
2015-10-17 | Add fill modes. Clockwise, Counter-CW and center-offset | MarianoGNU | |
2015-10-17 | fixes broken 3D in editor | Juan Linietsky | |
2015-10-17 | -remove path after inheriting, fixes #2616 | Juan Linietsky | |
2015-10-17 | -Propertly restrict renaming of nodes in inherited scenes, fixes #2615 | Juan Linietsky | |
2015-10-17 | remove unpexpected revert button, fixes #2614 | Juan Linietsky | |
2015-10-17 | -Added const to a reference, should fix #2613 | Juan Linietsky | |
2015-10-17 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-10-17 | -fixes disability to remove instanced nodes when reopening scene. Fixes #2610 | Juan Linietsky | |
2015-10-17 | Merge pull request #2274 from MarianoGnu/master | Juan Linietsky | |
Improve Visual Shader Editor responsiveness | |||
2015-10-17 | Fix crash when using a Scalar Uniform node to GraphShader | MarianoGNU | |
2015-10-17 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-10-17 | Merge pull request #1899 from guilhermefelipecgs/fix_#1897 | Juan Linietsky | |
Fix for scroll_to_line and search functions, fix #1897 | |||
2015-10-17 | Merge pull request #2053 from rodolforg/fix-import-button-label | Juan Linietsky | |
Small fix for Import Game dialog labels | |||
2015-10-17 | Merge pull request #2203 from volzhs/fix_android_payments | Juan Linietsky | |
Fix android payments | |||
2015-10-17 | Merge pull request #2250 from PeaceSells50/AddedGridMapSettings | Juan Linietsky | |
Added GridMap settings which allows the user to enter a pick distance. | |||
2015-10-17 | Merge pull request #2256 from sheepandshepherd/list-edits | Juan Linietsky | |
List::move_before updates front/back pointers, fixes #2255 | |||
2015-10-17 | Merge pull request #2266 from MrGreenTea/master | Juan Linietsky | |
added floor() and ceil() to Vector3 | |||
2015-10-17 | Merge pull request #2330 from FEDE0D/parallax_fix | Juan Linietsky | |
ParallaxBackground: added option to ignore camera zoom | |||
2015-10-17 | Merge pull request #2357 from volzhs/prevent-to-change-tool-mode | Juan Linietsky | |
prevent to change tool mode when control key is pressed | |||
2015-10-17 | Merge pull request #2362 from AlexHolly/update-scene-tab-fix | Juan Linietsky | |
[UI-FIX] - Update scene tabs on save | |||
2015-10-17 | Merge pull request #2365 from Mavhod/patch-1 | Juan Linietsky | |
get_date on Linux | |||
2015-10-17 | Merge pull request #2369 from Max-Might/master | Juan Linietsky | |
Haiku: platform support | |||
2015-10-17 | Merge pull request #2380 from StraToN/tabs-buttons | Juan Linietsky | |
Tab close button + display policies + application on Scenes Tabs | |||
2015-10-17 | Merge pull request #2395 from MrMormon/patch-1 | Juan Linietsky | |
Fixed misspelled local variable for code clarity | |||
2015-10-17 | Merge pull request #2402 from ERIIX/master | Juan Linietsky | |
Properly free enemies after death in 3d platformer demo. |