Age | Commit message (Expand) | Author |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde |
2020-02-11 | Improved Voxel AO settings. | Juan Linietsky |
2020-02-11 | Dynamic objects in GIProbes are now affected by propagation parameter. | Juan Linietsky |
2020-02-11 | More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion. | Juan Linietsky |
2020-02-11 | Fix to category in material. | Juan Linietsky |
2020-02-11 | Changed SDF processing to smooth out shadows. | Juan Linietsky |
2020-02-11 | Several fixes to GIProbes | Juan Linietsky |
2020-02-11 | Fixes to how anisotropy is handled, makes it work on nvidia. | Juan Linietsky |
2020-02-11 | Fixed uninitialized memory bug in voxelizer | Juan Linietsky |
2020-02-11 | Use a different strategy to get textures from GPU (via buffers), for more com... | Juan Linietsky |
2020-02-11 | Merge pull request #32950 from RandomShaper/fix_rid_alloc | Rémi Verschelde |
2020-02-11 | Fix bugs in `RID_Alloc` | Pedro J. Estébanez |
2020-02-11 | Merge pull request #32914 from RandomShaper/fix_template_compile | Rémi Verschelde |
2020-02-11 | Fix export template compilation | Pedro J. Estébanez |
2020-02-11 | Merge pull request #32821 from bruvzg/vlk_fix_macos_exit | Rémi Verschelde |
2020-02-11 | Move Vulkan context/rendering_device destruction to windowWillClose notificat... | bruvzg |
2020-02-11 | Merge pull request #32818 from bruvzg/vlk_fix_hidpi_and_resize | Rémi Verschelde |
2020-02-11 | Improve HiDPI handling, fix incorrect window viewport clipping. | bruvzg |
2020-02-11 | AO support for GIProbe (right on time for Godot Sprint!) | Juan Linietsky |
2020-02-11 | GIProbe now generates a distance field on bake using CPU, for better compatib... | Juan Linietsky |
2020-02-11 | Dynamic object support for GI Probes (a bit buggy still) | Juan Linietsky |
2020-02-11 | Fixed 2D and 3D CPU Particles | Juan Linietsky |
2020-02-11 | More GIProbe work and fixes | Juan Linietsky |
2020-02-11 | Merge pull request #32560 from bruvzg/vlk_v3_fix | Rémi Verschelde |
2020-02-11 | Fix Vector3 ambiguities and out of bounds init. | bruvzg |
2020-02-11 | Fixed display menu visualizations. | Juan Linietsky |
2020-02-11 | Better GIProbe quality settings. | Juan Linietsky |
2020-02-11 | Missing proper comparison for depth pre-pass. | Juan Linietsky |
2020-02-11 | GIProbes working. | Juan Linietsky |
2020-02-11 | Merge pull request #32389 from akien-mga/vulkan | Rémi Verschelde |
2020-02-11 | basis_universal: Use proper basisu_transcoder.h header, fixes Clang build | Rémi Verschelde |
2020-02-11 | Better format generated shader headers | Rémi Verschelde |
2020-02-11 | Fixes to Basis Universal. | Juan Linietsky |
2020-02-11 | Merge pull request #32385 from akien-mga/vulkan_basis | Rémi Verschelde |
2020-02-11 | glslang: Disable warnings and allow unbundling | Rémi Verschelde |
2020-02-11 | basis_universal: Fix py3 build and document license and provenance | Rémi Verschelde |
2020-02-11 | Rewritten StreamTexture for better code reuse, added basis universal support | Juan Linietsky |
2020-02-11 | Untested support for compute shaders | Juan Linietsky |
2020-02-11 | Merge pull request #32298 from Chaosus/vk_fix_typo | Rémi Verschelde |
2020-02-11 | [Vulkan] Fix typo in shading modes | Yuri Roubinsky |
2020-02-11 | Skeletons are now working. | Juan Linietsky |
2020-02-11 | Merge pull request #32281 from Chaosus/vk_shader_array_varying2 | Rémi Verschelde |
2020-02-11 | [Vulkan] Implement shader array support for varyings | Yuri Roubinsky |
2020-02-11 | Merge pull request #32280 from Chaosus/vk_shader_switch2 | Rémi Verschelde |
2020-02-11 | [Vulkan] Implements switch flow control operator in shaders | Yuri Roubinsky |
2020-02-11 | Properly working instancing, and compatibility fixing for old meshes | Juan Linietsky |
2020-02-11 | Visual GPU profiler and related profiling support in Vulkan. | Juan Linietsky |
2020-02-11 | Proper texture reloading (was broken). | Juan Linietsky |
2020-02-11 | Modernized default 3D material, fixes material bugs. | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |