Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-31 | Merge pull request #49226 from Faless/net/4.x_empty_chunk_fix | Rémi Verschelde | |
[Net] Fix HTTPRquest store_buffer error. | |||
2021-05-31 | [Net] Fix HTTPRquest store_buffer error. | Fabio Alessandrelli | |
HTTPRquest no longer call store_buffer/append_array when the chunk size is 0. | |||
2021-05-31 | Merge pull request #49223 from timothyqiu/plugin-config-desc-wrap | Rémi Verschelde | |
Wrap description TextEdit of plugin config dialog | |||
2021-05-31 | Merge pull request #49132 from Calinou/editor-syntax-themes-rename-default | Rémi Verschelde | |
Rename the bundled text editor themes for consistency with themes | |||
2021-05-31 | Merge pull request #49173 from KoBeWi/navigational_oblivion | Rémi Verschelde | |
Tweak arguments of list_dir_begin() (skips navigational and hidden files by default) | |||
2021-05-31 | Merge pull request #49208 from aaronfranke/tileset-disable-dep-compat | Rémi Verschelde | |
Disable loop with CompatibilityTileData in TileSet when building with deprecated=no | |||
2021-05-31 | Rename the bundled text editor themes for consistency with themes | Hugo Locurcio | |
The Adaptive text editor theme is the default, and has therefore been renamed Default for consistency with the Default theme preset. It keeps its automatic dark/light switch status. The Default text editor theme was actually a legacy Godot 2-style theme, so it has been renamed to Godot 2 to match the theme preset. Its background color has been changed to be a constant opaque color, since the new editor theme made the theme look less good on a translucent background. The previous background color on light theme also lacked contrast. | |||
2021-05-31 | Merge pull request #49213 from Calinou/doc-resource-duplicate-copy-export-only | Rémi Verschelde | |
Document `Resource.duplicate()` only copying exported variables' values | |||
2021-05-31 | Merge pull request #49194 from madmiraal/fix-43544 | Rémi Verschelde | |
Fix UV mapping on CSGSphere | |||
2021-05-31 | Wrap description TextEdit of plugin config dialog | Haoyu Qiu | |
2021-05-31 | Merge pull request #49185 from DrRevert/inertia_nan_fix | Rémi Verschelde | |
GodotPhysics: Avoid NaNs when calculating inertias for bodies without mass/area | |||
2021-05-31 | Merge pull request #49191 from ↵ | Rémi Verschelde | |
pfertyk/issue-46020-pluginscript-instance-has-crashes-godot Check for _language in PluginScript.instance_has | |||
2021-05-31 | Merge pull request #49222 from bruvzg/fix_unix_free_space | Rémi Verschelde | |
Fix `Directory::get_space_left()` result on macOS and Linux. | |||
2021-05-31 | Merge pull request #49182 from timothyqiu/parent-cache | Rémi Verschelde | |
Check cache_parent_physical_bone when rebuilding parent cache | |||
2021-05-31 | Merge pull request #49178 from YeldhamDev/remove_dim_option | Rémi Verschelde | |
2021-05-31 | Merge pull request #49157 from Chaosus/vs_billboard | Rémi Verschelde | |
Added Billboard Node to Visual Shaders | |||
2021-05-31 | Tweak arguments of list_dir_begin() | kobewi | |
2021-05-31 | Fix `Directory::get_space_left()` result on macOS and Linux. | bruvzg | |
2021-05-31 | Merge pull request #49175 from nobuyukinyuu/bind-zoom-on-position | Rémi Verschelde | |
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_st… | |||
2021-05-31 | Merge pull request #49161 from lawnjelly/fix_canvas_rect_bound4 | Rémi Verschelde | |
[4.x] Fix canvas rect bound calculation | |||
2021-05-31 | Merge pull request #49192 from lawnjelly/bvh_current_tree4 | Rémi Verschelde | |
BVH - fix stale current_tree in deactivate function [4.x] | |||
2021-05-31 | Merge pull request #49144 from aemreaydin/editor-features-collapse-reset | Rémi Verschelde | |
2021-05-31 | Merge pull request #49121 from KoBeWi/dropreload | Rémi Verschelde | |
Add preload() to resource path when holding Ctrl | |||
2021-05-31 | Merge pull request #49162 from Paulb23/fix_find_text_change_signal | Rémi Verschelde | |
Fix FindReplaceBar text_change signal binding after replace all | |||
2021-05-31 | Merge pull request #49130 from Calinou/editor-improve-audio-bus-theming | Rémi Verschelde | |
Improve the audio bus editor appearance | |||
2021-05-31 | Merge pull request #49050 from reduz/implement-spirv-cache | Rémi Verschelde | |
Implement shader caching | |||
2021-05-31 | Merge pull request #49137 from RandomShaper/ios_targeted_family | Rémi Verschelde | |
Add iOS export option for device family | |||
2021-05-31 | Merge pull request #49136 from Calinou/editor-light-theme-use-negative-contrast | Rémi Verschelde | |
Use a negative contrast setting for light editor themes | |||
2021-05-31 | Merge pull request #49125 from Calinou/tweak-camera2d-editor-colors | Rémi Verschelde | |
2021-05-31 | Implement shader caching | reduz | |
* Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v | |||
2021-05-31 | Merge pull request #48915 from lyuma/gltf_mesh_nodes_bones | Rémi Verschelde | |
gltf: Fix mesh nodes which are also bones. | |||
2021-05-31 | Document `Resource.duplicate()` only copying exported variables' values | Hugo Locurcio | |
2021-05-30 | Check for _language in PluginScript.instance_has | Paweł Fertyk | |
2021-05-30 | Disable loop with CompatibilityTileData when building with deprecated=no | Aaron Franke | |
2021-05-29 | Merge pull request #49197 from HaSa1002/sync-meshopt | K. S. Ernest (iFire) Lee | |
Meshoptimizer: Sync with upstream commit f5d83e8 | |||
2021-05-30 | Meshoptimizer: Sync with upstream commit f5d83e8 | Johannes Witt | |
2021-05-29 | Fix UV mapping on CSGSphere | Marcel Admiraal | |
2021-05-29 | BVH - fix stale current_tree in deactivate function [4.x] | lawnjelly | |
Changes passing of current_tree from a member variable to a function argument, making bugs due to stale state less likely. Fix a bug in deactivate where current_tree variable was stale. This may have resulted in visual anomalies. | |||
2021-05-29 | Avoid division by zero when calculating inertias for bodies with colliders ↵ | Arkadiusz Marcin Kołek | |
without areas. | |||
2021-05-29 | Check cache_parent_physical_bone when rebuilding parent cache | Haoyu Qiu | |
2021-05-29 | Merge pull request #48964 from ↵ | Yuri Roubinsky | |
DavidCambre/VisualScript_Missing_SequencePort_Seed | |||
2021-05-28 | Remove `dim_editor_on_dialog_popup` from editor settings | Michael Alexsander | |
2021-05-28 | Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to ↵ | nobuyuki_nyuu | |
ClassDB | |||
2021-05-28 | Fix FindReplaceBar text_change signal binding after replace all | Paulb23 | |
2021-05-28 | [4] Fix canvas rect bound calculation | lawnjelly | |
It turns out the calculation of the bounding rect for canvas items has a nasty bug. When a transform is applied (especially in a custom draw), in the renderer this extra matrix is applied to all later commands in the canvas item. However in the calculation of the bound, the transform is only applied to the first command following the transform. This PR fixes this inconsistency. | |||
2021-05-28 | Added Billboard Node to Visual Shaders | Yuri Roubinsky | |
2021-05-27 | gltf: Fix mesh nodes which are also bones. | Lyuma | |
Fix issue when two skeletons end up directly parented. Prevent animating TRS for skinned Mesh node. Fix animating weights on meshes with targets but no weights. | |||
2021-05-27 | Fixed changing enabled classes resetting folding in manage editor features. | Emre Aydin | |
2021-05-27 | Add preload() to resource path when holding Ctrl | kobewi | |
2021-05-27 | Add iOS export option for device family | Pedro J. Estébanez | |