Age | Commit message (Collapse) | Author |
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Add history navigation in the script editor using extra mouse buttons
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This feature is enabled by default, but it can be disabled in the editor
settings in case it interferes with other uses of the extra buttons
(such as push-to-talk in a VoIP program).
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Correctly calculate position of the folding arrow in `Tree`
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CaptainProton42/fix-gpuparticles3d-emission-points-from-node
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`emission_point_texture` is now correctly created from an image containing the emission points.
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Use correct overload of Math::random(from, to) to return floating point values within the correct range.
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Add Delete All button to ItemList editor
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Fix incorrect offsets of tooltip content in `CodeEdit`
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New contributors added to AUTHORS:
@AnilBK, @Jummit
Thanks to all contributors and donors for making Godot possible!
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Replace `#pragma once` by traditional include guards for consistency
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`#pragma once` was used in a few files, yet we settled on using
traditional include guards instead.
The PooledList template comment was also moved to allow editors
such as Visual Studio Code to display the comment when hovering
PooledList.
`app.h` was renamed to `app_uwp.h` to be less generic for the
include guard.
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This improves readability when some errors/warnings are unfolded,
as their stack traces will keep their original colors.
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David1Socha/expose_import_keep_when_multiple_selected
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Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
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jmb462/missing-sname-macro-optimization-in-some-functions
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