Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-27 | Merge pull request #39869 from Chaosus/shader_fix_return | Rémi Verschelde | |
Prevents usage of return in main shader functions | |||
2020-06-27 | Merge pull request #39850 from ↵ | Rémi Verschelde | |
adamreichold/is-position-behind-get-global-transform-once Call Node3D::get_global_transform and Vector3::dot only once within Camera3D::is_position_behind | |||
2020-06-27 | Prevents usage of return in main shader functions | Yuri Roubinsky | |
2020-06-27 | Call Node3D::get_global_transform and Vector3::dot only once within ↵ | Adam Reichold | |
Camera3D::is_position_behind to avoid redundant work. | |||
2020-06-27 | Merge pull request #39856 from qarmin/fixes_leaks | Rémi Verschelde | |
Fixes recently introduced shader leaks | |||
2020-06-27 | Fixes recently introduced shader leaks | qarmin | |
2020-06-27 | Merge pull request #39637 from MCrafterzz/tilemapinprovements | Rémi Verschelde | |
Make tilemap lines/rectangles their own tools | |||
2020-06-27 | Merge pull request #39177 from ↵ | Rémi Verschelde | |
Calinou/distraction-free-keep-bottom-panel-visible Keep the bottom panel visible when enabling the distraction-free mode | |||
2020-06-26 | Keep the bottom panel visible when enabling the distraction-free mode | Hugo Locurcio | |
- Document the `EditorInterface.distraction_free_mode` property. This closes https://github.com/godotengine/godot-proposals/issues/951. | |||
2020-06-26 | Merge pull request #39855 from m4gr3d/godot_fragment_master | Rémi Verschelde | |
Enable the ability to use Godot as a subview within an Android app | |||
2020-06-26 | Merge pull request #39754 from ↵ | Rémi Verschelde | |
akien-mga/canvasitemeditor-fix-dropped-scenes-position CanvasItemEditor: Fix losing position for drag'n'dropped scenes | |||
2020-06-26 | Merge pull request #39827 from reduz/sdfgi | Juan Linietsky | |
Addition of SDFGI for open world global illumination | |||
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky | |
Move GI to a deferred pass | |||
2020-06-26 | Make tilemap lines/rectangles their own tools | Marcus Elg | |
2020-06-26 | Merge pull request #39814 from Xrayez/specific-weird-icons | Rémi Verschelde | |
Don't use arbitrary theme editor icons for scripts with the same name | |||
2020-06-26 | Merge pull request #39837 from neikeq/fix-invalid-unbox-long-as-int | Rémi Verschelde | |
Mono/C#: Fix InvalidCast because of attempt to unbox long as int | |||
2020-06-26 | Merge pull request #39839 from neikeq/use-/restore-instead-of-/t-restore | Rémi Verschelde | |
Mono/C#: Use /restore instead of /t:restore when building | |||
2020-06-26 | Merge pull request #39836 from neikeq/fix-unhandled-exception-print | Rémi Verschelde | |
Mono/C#: Fix unhandled exception not being printed | |||
2020-06-25 | Enable the ability to use Godot as a subview within an Android app | Fredia Huya-Kouadio | |
2020-06-25 | Mono/C#: Use /restore instead of /t:restore when building | Ignacio Etcheverry | |
Documentation recommends not to use /t:restore together with other targets (like /t:build), as it messes with the environment. | |||
2020-06-25 | Mono/C#: Fix InvalidCast because of attempt to unbox long as int | Ignacio Etcheverry | |
2020-06-25 | Mono/C#: Fix unhandled exception not being printed | Ignacio Etcheverry | |
For some reason `mono_unhandled_exception` is not printing the exception as its comment claims. Use `mono_print_unhandled_exception` instead. | |||
2020-06-25 | Style: Fix copyright headers | Rémi Verschelde | |
2020-06-25 | Merge pull request #39482 from asmaloney/fix-scrollwheel-zoom-macos | Rémi Verschelde | |
[macOS] Control key + scroll wheel should zoom not pan | |||
2020-06-25 | i18n: Sync classref translation template with current docs | Rémi Verschelde | |
2020-06-25 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
2020-06-25 | doc: Sync classref with current source | Rémi Verschelde | |
2020-06-25 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit a84f0811606dc89fa4fb9a66fac0851bacc1fc83) | |||
2020-06-25 | Merge pull request #39799 from YeldhamDev/3d_buttons_regress_fix | Rémi Verschelde | |
Fix regressions in the 3D lock buttons | |||
2020-06-25 | Merge pull request #39822 from Chaosus/shader_fix_const_pass | Yuri Roubinsky | |
Fix few places in shaders where const passing still incorrect | |||
2020-06-25 | Fix few places in shaders where const passing still incorrect | Yuri Roubinsky | |
2020-06-25 | Don't use arbitrary theme editor icons for scripts with the same name | Andrii Doroshenko (Xrayez) | |
The existing theme editor icon could be unintentionally set for any global class with matching name (`Group` icon, `Group` class_name etc), which would only show up in the "Create Dialog" context, but not the scene tree dock. This change prevents this behavior, and ensures that the icon can be actually overidden by explicit icon path in `class_name`, if there's any custom icon to begin with. The correct built-in type's icon is fetched for child classes if there are no custom icons detected throughout base classes as well, so it isn't left empty for those cases. | |||
2020-06-24 | Merge pull request #36052 from Calinou/improve-low-processor-sleep | Rémi Verschelde | |
Improve the low processor mode sleep precision | |||
2020-06-24 | Merge pull request #39739 from MichaelBelousov/fix/long-enum-fix-rider-cast | Rémi Verschelde | |
fix underlying type of enum crashing cast in RiderPathManager | |||
2020-06-24 | Merge pull request #39779 from naithar/feature/ios-modules-master | Rémi Verschelde | |
Enable iOS modules and fix missing symbols errors (4.0) | |||
2020-06-24 | Merge pull request #39798 from akien-mga/main-keep-messagequeue-to-deinit-scene | Rémi Verschelde | |
Main::cleanup: Move MessageQueue deletion further down where it's safer | |||
2020-06-24 | Merge pull request #39617 from mrushyendra/bilinear_interpolation | Rémi Verschelde | |
Fix upscaling image with bilinear interpolation option specified | |||
2020-06-24 | Merge pull request #39805 from RandomShaper/fix_gone_popup_crash | Rémi Verschelde | |
Handle gone TabContainer popup nicely | |||
2020-06-24 | Handle gone TabContainer popup nicely | Pedro J. Estébanez | |
2020-06-24 | Merge pull request #39793 from Xrayez/class-icon-opt | Rémi Verschelde | |
Optimize class icon loading | |||
2020-06-24 | Merge pull request #39800 from Calinou/fix-default-button-styles | Rémi Verschelde | |
Fix default editor/project Button styles after ToolButton removal | |||
2020-06-24 | Fix default editor/project Button styles after ToolButton removal | Hugo Locurcio | |
Before this fix, all Buttons made with the default project theme looked flat until hovered. | |||
2020-06-24 | Updated purchase receipt suitable for sending to apple verification server | Poq Xert | |
(cherry picked from commit bd7192572697e919a8eb7cf6d8b44d699dae24c9) | |||
2020-06-24 | Fix regressions in the 3D lock buttons | Michael Alexsander | |
2020-06-24 | Main::cleanup: Move MessageQueue deletion further down where it's safer | Rémi Verschelde | |
Partial revert of #15702 which triggered the issue. Fixes #39786. | |||
2020-06-24 | Mono: fix bad long casts and wrong underlying enum types in GodotTools | Michael Belousov | |
2020-06-24 | Merge pull request #39792 from bill8224/hotkey-fix | Rémi Verschelde | |
Fix overlapping hotkey designations | |||
2020-06-24 | Optimize class icon loading | Andrii Doroshenko (Xrayez) | |
`get_global_class_name` for `GDScriptLanguage` is slow because it forces to parse an entire script each time. This patch ensures that the icon is actually fetched from the EditorData where they are loaded beforehand. This change also makes the behavior consistent with the existing `get_object_icon` method in EditorNode. | |||
2020-06-24 | Fix overlapping hotkey designations for save all scenes and save all scripts | Bill | |
2020-06-24 | Merge pull request #39781 from Andy0903/tween-word-order-fix | Rémi Verschelde | |
Tween.xml word order fix |