Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-12 | Merge pull request #44671 from o01eg/fix-gcc-visibility | Rémi Verschelde | |
GDNative: Fix symbols visibility for GCC | |||
2021-03-12 | Merge pull request #46890 from mujpao/fix-export-filter-crash | Rémi Verschelde | |
Fix crash when trying to export zero files. | |||
2021-03-11 | Fix crash when trying to export zero files. | mujpao | |
Fixes crash that happened while exporting if zero files were selected and adds more error handling to EditorExportPlatform class. | |||
2021-03-11 | Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0 | Rémi Verschelde | |
Support for duplication of nested instanced scenes | |||
2021-03-11 | Support for duplication of nested instanced scenes | hilfazer | |
2021-03-11 | Merge pull request #46859 from akien-mga/scons-more-env-woes | Rémi Verschelde | |
SCons: Use default env["ENV"] and prepend PATH to it | |||
2021-03-11 | Merge pull request #46888 from BastiaanOlij/cleanup_storage_rendererrd | Rémi Verschelde | |
Cleanup storage RendererRD | |||
2021-03-11 | Removed time duplicate from ForwardClustered. Just use the variable from its ↵ | Bastiaan Olij | |
superclass | |||
2021-03-11 | Combine init_gi and init_sdfgi into a single init | Bastiaan Olij | |
2021-03-11 | Renamed one more Forward render struct and fixed typo | Bastiaan Olij | |
2021-03-11 | Moving RendererStorageRD *storage to protected, no sense duplicating it in ↵ | Bastiaan Olij | |
forward_clustered | |||
2021-03-10 | Merge pull request #46811 from BastiaanOlij/rename_forward_renderer | Bastiaan Olij | |
Renaming RendererSceneRenderForward to ...ForwardClustered | |||
2021-03-10 | Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered ↵ | Bastiaan Olij | |
so we can introduce RendererSceneRenderForwardMobile | |||
2021-03-10 | Merge pull request #46786 from groud/navigation | Rémi Verschelde | |
Remove Navigation2D/3D nodes | |||
2021-03-10 | Implement Navigation layers | Gilles Roudière | |
2021-03-10 | Remove Navigation2D/3D nodes, and move the navigation map to the world resource | Gilles Roudière | |
2021-03-10 | SCons: Use default env["ENV"] and prepend PATH to it | Rémi Verschelde | |
See discussion in #46814. Now going with the safe option again (like in 3.2) as it turns out that we can't rely on user environments on Windows, since each shell has a different set of env variables (especially the ones necessary to use MSVC). SCons does its own magic when we don't pass it an `ENV` dictionary, so we should preserve it and only add things in a second step. Fixes this warning when compiling with MSVC using git-bash.exe: ``` Missing environment variable: WindowsSdkDir ``` Possibly fixes build issues when having both MinGW and MSVC installed and an older SCons version. | |||
2021-03-10 | doc: Sync classref with current source | Rémi Verschelde | |
2021-03-10 | Merge pull request #46845 from Faless/js/4.x_init_canvas_size | Rémi Verschelde | |
[HTML5] Properly set canvas size during setup. | |||
2021-03-10 | [HTML5] Properly set canvas size during setup. | Fabio Alessandrelli | |
It used to be updated before the first iteration, causing the window/viewport size values to be incorrect during the initialization phase (e.g. during the first `_ready` notification). | |||
2021-03-09 | Merge pull request #46759 from qarmin/crashes_others | Rémi Verschelde | |
Fix crashes when manipulating nodes in editor | |||
2021-03-09 | Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization | Rémi Verschelde | |
Relaxes node name sanitization in gltf documents. | |||
2021-03-09 | Merge pull request #46110 from gongpha/colorbar-in-colorpicker | Rémi Verschelde | |
Add color interpolation bar on each channel in ColorPicker | |||
2021-03-09 | Merge pull request #46670 from Shatur95/fix-enable-created-plugin | Rémi Verschelde | |
Fix enabling of created plugin | |||
2021-03-09 | Merge pull request #46813 from bruvzg/uwp_thread_fix | Rémi Verschelde | |
Move caller_id init to Thread constructor to fix UWP build. | |||
2021-03-09 | Merge pull request #46801 from Faless/js/4.x_allow_hidpi | Rémi Verschelde | |
[HTML5] Respect allow_hidpi option during setup | |||
2021-03-09 | Merge pull request #46814 from akien-mga/scons-fix-env-creation | Rémi Verschelde | |
SCons: Propagate the user's OS environment in env["ENV"] | |||
2021-03-09 | Merge pull request #46784 from Bhu1-V/doc-update | Rémi Verschelde | |
Documentation : Added Additional Description to PhysicsServer2D->area_create() | |||
2021-03-09 | Merge pull request #46805 from likeich/fix_inertia_bug | Rémi Verschelde | |
Fixes division by zero when 3d body does not have valid shape | |||
2021-03-09 | SCons: Propagate the user's OS environment in env["ENV"] | Rémi Verschelde | |
This fixes a regression from #46774 where `env["ENV"]` would miss some important env variables on Windows, such as `SystemRoot`, `PATHEXT`, etc. To have those, we can either use the default `ENV` created by SCons, or propagate the whole external environment. Fixes #46790. | |||
2021-03-09 | Add interpolation bar on each channel in ColorPicker | Kongfa Waroros | |
2021-03-09 | Move caller_id init to Thread constructor to fix UWP build. | bruvzg | |
2021-03-09 | Added Additional Description for PhysicsServer2D->area_create() method. | Bhuvan Vemula | |
2021-03-08 | Fixes division by zero when 3d body does not have valid shape | Kyle | |
Fixes #46738 by setting the default inertia to a valid value when there are no valid shapes for a 3d body. Changed the comment style for the update_inertias method as well. | |||
2021-03-08 | [HTML5] Respect allow_hidpi option during setup | Fabio Alessandrelli | |
The option was forced to `true` before, unlike on other platforms. | |||
2021-03-08 | Merge pull request #44324 from Calinou/doc-basematerial3d-height-no-triplanar | Rémi Verschelde | |
Document that BaseMaterial3D doesn't support height mapping + triplanar | |||
2021-03-08 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit f1f472439ed8043ab6b625c42ff2682476e56b5d) | |||
2021-03-08 | Update AUTHORS and DONORS list | Rémi Verschelde | |
New contributor added to AUTHORS: @Ev1lbl0w Thanks to all contributors and donors for making Godot possible! | |||
2021-03-08 | Merge pull request #46795 from angad-k/use_collision_mask_in_vehicle_raycast | Rémi Verschelde | |
use collision mask in vehicle raycast | |||
2021-03-08 | Merge pull request #46796 from Faless/js/4.x_pwa_simple | Rémi Verschelde | |
[HTML5] Add PWA support to the editor page. | |||
2021-03-08 | [HTML5] Add PWA support to the editor page. | Fabio Alessandrelli | |
This allows to install it as an app, and provide offline support (after the first run). Practically, this boils down to adding a JSON file as a manifest, an offline page to be displayed when the cached files are not avaialble, and a JS file to cache resources and return them. The reason for the "first run requirements" is that some browsers, will emit an "install" by just visiting the page (to see if the JS code is compatibile), and we do not want to force casual visitors to just download the 10 MiB+ compressed editor WebAssembly file without pressing the start button. Special thanks to Hugo Locurcio (Calinou) for the initial work. | |||
2021-03-08 | [HTML5] Catch audio worklet errors on disconnect. | Fabio Alessandrelli | |
Which could happen if the worklet was not fully loaded, or the audio context had already aborted. | |||
2021-03-08 | use collision mask in vehicle raycast | Angad Kambli | |
2021-03-08 | Merge pull request #46792 from akien-mga/linux-fix-detect_prime-steam | Rémi Verschelde | |
Linux: Fix PRIME detection on Steam | |||
2021-03-08 | Merge pull request #46771 from socket220/master | Rémi Verschelde | |
pop-up usability enhancement for support-level button | |||
2021-03-08 | Linux: Fix PRIME detection on Steam | Rémi Verschelde | |
To avoid trying to do PRIME detection on fake `libGL.so` as used by e.g. Renderdoc or Primus, we skip detection if there's a `libGL.so` in `LD_LIBRARY_PATH`... and our luck is that Steam defines it and includes system paths too, thus the actual system `libGL`... 🤦 So if we detect Steam, we skip this check. Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx> | |||
2021-03-08 | Merge pull request #46174 from xill47/mono-appdomain-unhandled-exception-event | Rémi Verschelde | |
Added mono_unhandled_exception call to unhandled_exception hook | |||
2021-03-08 | Added mono_unhandled_exception call to unhandled_exception hook | Ilya Kuznetsov | |
2021-03-08 | Merge pull request #46787 from nemerle/fix_animation_track_editor_opt_confirm | Rémi Verschelde | |
Fix incorrectly connected optimize_dialog/confirmed signal in AnimationTrackEditor | |||
2021-03-08 | fix incorrectly connected optimize_dialog signal | nemerle | |