Age | Commit message (Collapse) | Author |
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Renamed:
- `modules/mono/mono_gd/gd_mono_class_member.h` -> `i_mono_class_member.h`
- `modules/upnp/upnpdevice.h` -> `upnp_device.h`
- `modules/websocket/websocket_multiplayer.h` -> `websocket_multiplayer_peer.h`
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Also drop some unused files.
Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`
Dropped:
- `scene/resources/bounds.h`
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Also drop some unused files.
Renamed:
- `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h`
(same for `osx`)
- `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h`
- in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`,
`godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to
use `windows`. Some classes renamed accordingly too.
- `EditorExportAndroid` and `EditorExportUWP` renamed to
`EditorExportPlatformAndroid` and `EditorExportPlatformUWP`
- `power_android` and `power_osx` renamed to `PowerAndroid` and
`PowerOSX`
- `OSUWP` renamed to `OS_UWP`
Dropped:
- `platform/windows/ctxgl_procaddr.h`
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Renamed:
- `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h`
(same for `coremidi` and `winmidi`)
- `main/timer_sync.h` -> `main_timer_sync.h`
- `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
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Also drop some unused files.
Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`
Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
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Fix 3D Listener nodes not being used
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Minor cleanup in the Project Manager
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Fix many asan and ubsan reported issues
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Fixed Null appearing inside export variables with type hints and no default value
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Allow usage of depth texture when contact shadows are disabled
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Added ability to set_instance_transform_2d in multimesh
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[GLES2] Initialize color buffer to white in gles2 multimesh
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Fix canvas light shaders on GLES2
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Fix canvas particle material for old GLSL versions
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Add disabled tab style
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Make LIGHT_VEC affect 2D shadows again
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Fix CSGShape not updating on changing visibility
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Check for null pointer in RasterizerSceneGLES2::render_shadow
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Use "origin" instead of "o" in Transform2D.Rotation
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[Mono] Fix Transform2D origin
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Windows: Default to system MSBuild and add VSCode hint path
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Don't pass FrameworkPathOverride to MSBuild. It's causing issues with some nuget packages.
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Cleanup editor's top bar of old nodes
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Hiding CSGShape should force the CSG operation to skip it which is intented
behaviour according to how CSGBrush is created for each shape.
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[DOCS] Added warnings about Dictionary element erasure while iterating over it
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General cleanup of script and doc search bars
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Do not initialize Mono if 'res://.mono/' and mscorlib are missing
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Fix check to determine if [[noreturn]] attribute is usable
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This is the whole reason 'fill_search_dirs' was added for, yet somehow I forgot to pass the config parameter.
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This is needed to avoid aborting due to missing mscorlib for projects that do not use C#.
If 'res://.mono/' exists, then we assume the project uses C#, in which case a missing mscorlib should still abort.
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Some cases had been handled in #17602, but those two were missed.
Fixes #24677.
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SCons: Fix import clash between Godot and system modules
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SCons: Make MD5-timestamp decider and implicit_cache debug-only
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Be explicit about usage of GDScript tests
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See #24965 for details. `sys.path.insert` is hacky, but should work
relatively well for both Python 2 and Python 3. When we eventually
deprecate Python 2 support, we could look into using importlib.
Fixes #24965.
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As advised by @bdbaddog in #25403, those options reduce the certainty
that all everything will be rebuilt as it should, so they are not advised
for release builds.
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Also drop empty "image" test, and print proper error when passing wrong
test name.
Fixes #25638.
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