Age | Commit message (Collapse) | Author |
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[HTML5] Clarify editor PWA manifest.json
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Update name and description to clarify it's the web version.
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Remove now unnecessary ResourceImporterCSV importer
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Fix use of Error its uninitialised and resolves importers being broken
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Enable unit testing in MSVC when tests=yes is supplied
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Test sources and build parameter were not supplied to the visual studio project. This resulted in a build that was not able to be test using the --test command. Adding build parameter ensures we can test, and supplying the sources ensures we have all files to write new tests and edit existing ones.
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Its only purpose was to prevent importing CSV files as translations, but it
would still import them as *nothing*, leading to workflow issues.
This is now properly fixed with #47268 which allows disabling the import for
specific files.
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Remove FileSystem dock errors on unimported files
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* Removes error shown when file is in 'keep' mode
* Display a warning when attempting to open the file
* Closes #47296
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Sync controller mappings DB with SDL2 community repo
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Fix transparent editor theme being brighter
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Document more NavigationMesh properties
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Synced with gabomdq/SDL_GameControllerDB@807ac1fbf9352da30ecbef869eced4a5bbf3c13e.
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JSON parser fix
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Add disabled theme icons for CheckBox
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Rename many global enums relating to input
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Display scene file extensions in the editor only if there's ambiguity
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Calinou/editor-tweak-save-branch-as-scene-messages
Tweak error messages for the Save Branch as Scene editor option
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[HTML5] Logitech Dual Action Gamepad FF/Linux
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Move duplicated code into a function
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Allow to drop files on filtered scene tree
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[Godot Physics]: Correct typo in moment of inertia calculations.
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The moment of inertia calculation for BoxShape is:
```
Vector3(
(p_mass / 3.0) * (ly * ly + lz * lz),
(p_mass / 3.0) * (lx * lx + lz * lz),
(p_mass / 3.0) * (lx * lx + ly * ly));
```
where the final line includes both the x and y extents.
However, for CapsuleShape3D, CylinderShape3D, ConvexPolygonShape3D, ConcavePolygonShape3D, and HeightMapShape3D, the final line read `(p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)`. I believe this is a mistake, considering the comment in each case mentions using an AABB approximation, which should follow the same approach as BoxShape.
This change corrects the final line to include both the x and y components of the shape's extent.
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Make the expected method calling order in SurfaceTool more explicit
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Add unit tests for export templates
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Fix PhysicalBone gizmo not showing
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Rename PHashTranslation to OptimizedTranslation
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Use real_t in 2D nodes
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Use real_t in GridMap and VariantParser
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More detailed documentation for KinematicBody safe collision margin
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Fix translations update in window & Dialogs (AcceptDialog/ConfirmationDialog/FileDialog) (Fix 39320, 39258 & 45887)
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Fix feature tag casing in the Windows pen tablet project setting name
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Bring the Raycast2D improvements to Rayshape2D
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Fix wrong width with PopupMenus on first opening in the editor
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Remove hardcoded names in generated objects
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YeldhamDev/translation_resource_notification_removal
Remove translation change notification when setting the locale of a Translation resource
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Add a "keep" import mode to keep files as-is and export them.
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Improved 3D Scene Importer
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The new CollisionObject gizmo used for custom shapes was used with
higher priority due to alphabetical order and was preventing physical
bones from being displayed in the editor.
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* Added option for importers to show an Advanced settings dialog
* Created advanced settings dialog for Scene Importer
* Cleaned up importers (remove many old/unused options)
* Added the ability to customize every node, material, mesh and animation individually
* Saving to animations and meshes to files is now a manual process, making it more predictable
* Added the ability for materials to be replaced by external files (or to be made external, up to you).
* When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it.
WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
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Feature tags are case-sensitive.
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