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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
Merge pull request #56444 from Calinou/3d-editor-freelook-sensitivity-scale-w...
Rémi Verschelde
2022-01-03
Merge pull request #53957 from fabriceci/new-template-workflow
Rémi Verschelde
2022-01-03
Merge pull request #56327 from pycbouh/editor-theme-goes-brrr-but-then-halts
Rémi Verschelde
2022-01-03
Merge pull request #56132 from m4gr3d/fix_android_studio_builds
Fredia Huya-Kouadio
2022-01-03
Merge pull request #56153 from Chaosus/shader_uniform_limit_warning
Rémi Verschelde
2022-01-03
Add a shader warning when the uniform buffer limit is exceeded
Yuri Roubinsky
2022-01-03
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding
Rémi Verschelde
2022-01-03
Merge pull request #55312 from YeldhamDev/theme_editor_undo
Rémi Verschelde
2022-01-03
Merge pull request #56297 from Chaosus/fix_win32_cursor_resize
Rémi Verschelde
2022-01-03
Merge pull request #56190 from Chaosus/shader_varying_pass_to_func
Rémi Verschelde
2022-01-03
Merge pull request #56187 from Chaosus/fix_default_texture
Rémi Verschelde
2022-01-03
Merge pull request #56259 from Chaosus/fix_property_editor_resize
Rémi Verschelde
2022-01-03
Merge pull request #56370 from Chaosus/fix_shader_instance_uniform
Rémi Verschelde
2022-01-02
Merge pull request #56440 from KoBeWi/returnals
Max Hilbrunner
2022-01-02
Improve editor template workflow
fabriceci
2022-01-02
Fix usage of "Return" in the docs
kobewi
2022-01-02
Scale freelook sensitivity with zoom in the 3D editor
Hugo Locurcio
2022-01-02
Merge pull request #56315 from luzpaz/typos
Max Hilbrunner
2022-01-02
Merge pull request #53020 from Lertsenem/doc/fix_vector2_reflect
Max Hilbrunner
2022-01-02
Fix various typos
luz paz
2022-01-02
Merge pull request #56184 from skyace65/ObjectNotificationsLink
Max Hilbrunner
2021-12-31
Merge pull request #56261 from skyace65/OSDebug
Max Hilbrunner
2021-12-31
Merge pull request #56334 from skyace65/ConvexWarning
Max Hilbrunner
2021-12-31
Fix incorrect updating global uniform buffer
Yuri Roubinsky
2021-12-30
Add undo/redo capabilities to the theme editor
Michael Alexsander
2021-12-29
Add warning to only use convex hull points when setting the point property fo...
skyace65
2021-12-29
Merge pull request #56214 from timothyqiu/alpha-channel
Clay John
2021-12-29
Make the theme editor correctly stop updating after it was hidden
Yuri Sizov
2021-12-29
Merge pull request #56292 from skyace65/CullMode
Yuri Roubinsky
2021-12-29
Merge pull request #56299 from raulsntos/fix-37812
Ignacio Roldán Etcheverry
2021-12-28
Fix getting properties state when reloading C#
Raul Santos
2021-12-28
Fix cursor stucking in resize shape
Yuri Roubinsky
2021-12-27
Fix "flip faces" description
skyace65
2021-12-26
State that get static memory usage only works in debug
skyace65
2021-12-26
Fix size of the default property popup after opening a Color property
Yuri Roubinsky
2021-12-24
Merge pull request #56210 from 1ace/vk-engine-version
Rémi Verschelde
2021-12-24
Alpha channel indicates opacity, not transparency
Haoyu Qiu
2021-12-24
drivers/vulkan: limit pEngineName to only the engine name, without its version
Eric Engestrom
2021-12-23
Merge pull request #56202 from 1ace/vk-engine-version
Rémi Verschelde
2021-12-23
drivers/vulkan: set the engineVersion to Godot's version
Eric Engestrom
2021-12-23
Allow pass varyings as out param to the function, when it's possible
Yuri Roubinsky
2021-12-23
Merge pull request #56183 from raulsntos/fix-56180
Ignacio Roldán Etcheverry
2021-12-23
Fix default texture of unassigned sampler with hint_normal
Yuri Roubinsky
2021-12-22
Add a link to the notifications tutorial page in the object class reference
skyace65
2021-12-23
Fix `KeyValuePairAt` memory leak
Raul Santos
2021-12-23
Merge pull request #55636 from bruvzg/vis_char_modes
Rémi Verschelde
2021-12-22
Merge pull request #56165 from timothyqiu/escape-fix
Rémi Verschelde
2021-12-23
Fix `make_rst.py` missing escape in front of some links
Haoyu Qiu
2021-12-22
Merge pull request #56131 from Chaosus/shader_refactor_render_modes
Rémi Verschelde
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