Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-23 | Add NavigationServer map_force_update() function | smix8 | |
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map. | |||
2022-06-21 | Merge pull request #61770 from aaronfranke/webp | Rémi Verschelde | |
2022-06-21 | Merge pull request #62262 from fire-forge/suffix2 | Rémi Verschelde | |
2022-06-21 | Add support for saving WebP images | Aaron Franke | |
2022-06-21 | Merge pull request #62198 from Calinou/text-resource-remove-extraneous-spaces | Rémi Verschelde | |
Remove spaces in `SubResource()/ExtResource/Resource()` in text resources | |||
2022-06-21 | Merge pull request #62122 from reduz/implement-movie-writer | Rémi Verschelde | |
Implement a Movie Maker mode | |||
2022-06-21 | Merge pull request #62270 from Rindbee/avoid-two-showing-dialog | Rémi Verschelde | |
2022-06-21 | Implement Running Godot as Movie Writer | reduz | |
* Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings). | |||
2022-06-21 | Avoid possibly showing two Dialogs at the same time | Rindbee | |
Update editor/scene_tree_editor.cpp Add a comment to explain why Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-06-20 | Merge pull request #62252 from Maran23/project-window-title-rename-fix | Rémi Verschelde | |
Update project window title when a project setting was changed | |||
2022-06-20 | Improve TileSet editor and add more suffixes | FireForge | |
2022-06-20 | Update project window title when a project setting was changed | Marius Hanl | |
Before this fix the title was just updated when we make the first change in the project settings. Now we always update the window title as it may be changed in the meantime when a project setting is changed (e.g. the app name (application/config/name)). | |||
2022-06-20 | Merge pull request #62249 from Calinou/editor-icons-rename-videostreamplayer | Rémi Verschelde | |
2022-06-20 | Merge pull request #62247 from Rindbee/fix-editor-hang-when-window-as-root | Rémi Verschelde | |
2022-06-20 | Rename VideoPlayer editor icon to VideoStreamPlayer | Hugo Locurcio | |
The icon was previously unused. | |||
2022-06-20 | Merge pull request #62245 from ↵ | Juan Linietsky | |
godotengine/revert-62023-detect-3d-small-textures-no-vram-compress Revert "Disable VRAM compression by default for small textures in Detect 3D" | |||
2022-06-20 | Quickfix editor hangs when rooting a window with exclusive and transient ↵ | Rindbee | |
flags enabled | |||
2022-06-20 | Revert "Disable VRAM compression by default for small textures in Detect 3D" | Juan Linietsky | |
2022-06-20 | Merge pull request #61459 from reduz/new-shader-editor | Rémi Verschelde | |
2022-06-20 | Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x | Rémi Verschelde | |
2022-06-20 | Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.x | Rémi Verschelde | |
2022-06-20 | Merge pull request #58921 from BastiaanOlij/htc_vive_trackers | Rémi Verschelde | |
2022-06-20 | Merge pull request #62176 from reduz/cleanup-hashfuncs | Rémi Verschelde | |
2022-06-20 | Clean up Hash Functions | reduz | |
Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934 * Clean up usage of murmur3 * Fixed usages of binary murmur3 on floats (this is invalid) * Changed DJB2 to use xor (which seems to be better) | |||
2022-06-20 | Merge pull request #62241 from akien-mga/node-child-exiting-tree | Rémi Verschelde | |
2022-06-20 | Node: Rename `child_exited_tree` to `child_exiting_tree` | Rémi Verschelde | |
The name was confusing as this signal is emitted around the same time as `tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is still in tree. Fixes #59210. | |||
2022-06-20 | Merge pull request #62201 from Calinou/navigation-nodes-tweak-editor-icons | Rémi Verschelde | |
2022-06-20 | Merge pull request #62158 from MightiestGoat/particles-material-patch | Rémi Verschelde | |
Adding emission_tex_ofs calculation in process() | |||
2022-06-19 | Merge pull request #62220 from markdibarry/call-group-fixes | Rémi Verschelde | |
Add explicit deferred flags | |||
2022-06-19 | Merge pull request #62210 from MarcusElg/autocomplete-noslider | Yuri Rubinsky | |
2022-06-19 | Allow autocompletion of "noslider" in export_range | Marcus Elg | |
2022-06-19 | Merge pull request #62217 from georgjz/issue62206 | Rémi Verschelde | |
Move definition of const int ERROR_CODE to be reachable by all functi… | |||
2022-06-19 | Add explicit deferred flags | markdibarry | |
2022-06-19 | Move definition of const int ERROR_CODE to be reachable by all functions. | Georg Ziegler | |
2022-06-19 | Merge pull request #60798 from Calinou/doc-os-cmdline-args | Rémi Verschelde | |
2022-06-19 | Merge pull request #62142 from Calinou/doc-gui-incremental-search | Rémi Verschelde | |
2022-06-19 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 5478afdb1e16ab3eda7b316dee28f14890085026) | |||
2022-06-19 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 000499662bdb60e786ab6451c260e62a72ad595d) | |||
2022-06-19 | Add navigation layer bitmask helper functions | smix8 | |
Adds helper functions to work with the navigation layer bitmask. | |||
2022-06-19 | Merge pull request #62205 from akien-mga/doctest-2.4.9 | Rémi Verschelde | |
2022-06-19 | Merge pull request #62207 from Bromeon/feature/gdextension-loading-errors | Rémi Verschelde | |
2022-06-19 | doctest: Update to 2.4.9 | Rémi Verschelde | |
2022-06-19 | GDExtension: print error messages for different error paths during loading | Jan Haller | |
2022-06-19 | Merge pull request #62195 from hakuhan/fix-animate-physical-bone-not-working-bug | Rémi Verschelde | |
Fix physical bone is not animated in running project. | |||
2022-06-19 | Merge pull request #62197 from timothyqiu/aniplayer-hint | Rémi Verschelde | |
Remove argument option for the `remove_animation` that no longer exists | |||
2022-06-19 | Merge pull request #62186 from Calinou/scaling-3d-change-in-editor | Rémi Verschelde | |
Automatically update the editor viewport when 3D scaling options are changed | |||
2022-06-19 | Tweak editor icons for navigation nodes and SkeletonIK3D | Hugo Locurcio | |
This adds a partial 2D/3D color to each icon for easier visual grepping. The icons are not fully colored as these nodes don't inherit from Node2D or Node3D. This is similar in principle to how the WorldEnvironment editor icon is colored. | |||
2022-06-19 | Remove spaces in `SubResource()/ExtResource/Resource()` in text resources | Hugo Locurcio | |
These spaces are not needed for the file to be successfully parsed. Other types such as Vector3 are no longer serialized with spaces after the opening parenthesis and before the closing parenthesis, so this is also more consistent. | |||
2022-06-19 | Remove argument option for the `remove_animation` that no longer exists | Haoyu Qiu | |
2022-06-19 | Fix physical bone is not animated in running project. | baihan | |