Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-24 | Update detect.py | UsernameIsAReservedWord | |
2015-02-24 | fixes platform/windows/detect.py | UsernameIsAReservedWord | |
- fixes issue #1298 : under windows, too long `ar` command lines are split into several smaller command lines. - fixes issue #1285 : under linux, cross compiling with Mingw-w64 now generates actual 64bits EXE. - `MINGW32_PREFIX` and `MINGW64_PREFIX` environment variables are also available for Windows. - started to clean-up the remains of previous hacks and workarounds. - added some documentation into the script. | |||
2015-02-21 | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | |
Tile Rotation | |||
2015-02-21 | Merge pull request #1410 from romulox-x/viewport_clear | Juan Linietsky | |
added option to disable automatic clearing of viewport render buffer | |||
2015-02-21 | added option to disable automatic clearing of viewport render buffer | romulox_x | |
2015-02-19 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2015-02-19 | restored @ for nodepaths/stringnames | Juan Linietsky | |
2015-02-19 | Merge pull request #1398 from NateWardawg/rewording | Juan Linietsky | |
Changed the tooltip message for instancing a scene. | |||
2015-02-19 | Changed the tooltip message for instancing a scene. | Nathan Warden | |
- Old wording was misleading as it gave the impression that you could select any node from another scene. - New wording matches the functionality that you instance the entire scene as a single node. | |||
2015-02-19 | -fix compilation of godot server | Juan Linietsky | |
2015-02-19 | -improved pathfinding accuracy | Juan Linietsky | |
(i hope?) | |||
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky | |
2015-02-18 | Merge pull request #1389 from greay/osx_build | Juan Linietsky | |
fix a small build error on OS X | |||
2015-02-17 | fix for “no viable conversion from 'NSPoint' (aka '_NSPoint') to ↵ | greay | |
'CGPoint'” build error on OS X | |||
2015-02-16 | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz | |
2015-02-16 | Merge branch 'master' of https://github.com/okamstudio/godot into tile_rotation | Carl Olsson | |
2015-02-15 | Merge pull request #1371 from erbridge/fix_shadow_declaration | Juan Linietsky | |
Fix a shadow declaration | |||
2015-02-15 | Fix a shadow declaration. | Felix Laurie von Massenbach | |
2015-02-15 | Godot UI is quick and snappy again! | Juan Linietsky | |
Changed linked listed sort to use auxiliary memory this fixes user interface performance issues. | |||
2015-02-15 | fix return value of slide and reflect | Juan Linietsky | |
closes #1311 | |||
2015-02-15 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | |
Conflicts: scene/2d/tile_map.cpp | |||
2015-02-15 | begin new serialization framework | Juan Linietsky | |
also got rid of STL dependency on triangulator | |||
2015-02-14 | Merge pull request #1362 from not-surt/tile_map_body_mode | Juan Linietsky | |
Added body mode property for TileMap as kinematic body | |||
2015-02-14 | fixes to mouse warp | Juan Linietsky | |
-can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test! | |||
2015-02-14 | -resolved shader set parameter bug, closes #1361 | Juan Linietsky | |
2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky | |
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent) | |||
2015-02-14 | Replace body_mode property with use_kinematic flag. | Carl Olsson | |
Revert 2D Platformer demo's moving platforms to sprite plus body. | |||
2015-02-13 | Added body mode property to TileMap to select between static and kinematic ↵ | Carl Olsson | |
physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices. | |||
2015-02-13 | Reorder tile transforms so transpose occurs before flips. Much more ↵ | Carl Olsson | |
intuitive for flipping transposed tiles. | |||
2015-02-13 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | |
2015-02-12 | Merge pull request #1359 from Hinsbart/fix_win_joy | punto- | |
fix get_joy_name() on windows | |||
2015-02-12 | fix get_joy_name() on windows | Hinsbart | |
2015-02-11 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | |
2015-02-11 | Moved wrapper function to TileMapEditor. | Carl Olsson | |
2015-02-11 | Merge pull request #1356 from rraallvv/iOS_add_CADisplayLink_support | punto- | |
add support for CADisplayLink | |||
2015-02-11 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | |
Conflicts: demos/2d/polygon_path_finder_demo/.fscache | |||
2015-02-11 | Revert variant arg length to 5 and add 5 arg wrapper function for TileMap ↵ | Carl Olsson | |
set_cell. | |||
2015-02-11 | fixes to HTTPClient | Juan Linietsky | |
-small unchunked files should work properly -blocking mode should work properly | |||
2015-02-11 | Merge pull request #1327 from romulox-x/polygonPathFinderClosestPoint | Juan Linietsky | |
changed PolygonPathFinder::get_closest_point to return the closest posit... | |||
2015-02-11 | Merge pull request #1346 from Nulifier/import-plugin | Juan Linietsky | |
Added the ability to add and remove editor import plugins. | |||
2015-02-11 | added missing set_shader_param functions | Juan Linietsky | |
also added code completion hint for shader params | |||
2015-02-10 | customizable content margin in styleboxes | Juan Linietsky | |
2015-02-10 | add support for CADisplayLink | Rhody Lugo | |
2015-02-10 | remove make.bat | Juan Linietsky | |
2015-02-10 | ignore make.bat | Juan Linietsky | |
2015-02-10 | fixes to skinned buffer | Juan Linietsky | |
should avoid targets with large objects using morphs also skinned buffer size is properly customizable on project settings. | |||
2015-02-10 | Added the default arguments to the binding for ↵ | Jeffrey Steward | |
ResourceImportMetadata::add_source to match the c++ version | |||
2015-02-10 | Merge pull request #1352 from Hinsbart/master | Juan Linietsky | |
fix typo in script template | |||
2015-02-10 | fix typo in script template | Hinsbart | |
2015-02-10 | Added get_gui_base to the EditorNode class to allow for import plugins to ↵ | Jeffrey Steward | |
create centered Popups. This is the function used by all the built-in import plugins. Without this, the only alternative is to add it to the EditorNode itself which messes up auto-centering and sizing. |