Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-16 | Merge pull request #61085 from timothyqiu/as-over | Rémi Verschelde | |
2022-05-16 | Merge pull request #57006 from Calinou/web-editor-no-threads-modal | Rémi Verschelde | |
2022-05-16 | Merge pull request #58624 from dzil123/fix_update_gridmap_cursor | Rémi Verschelde | |
2022-05-16 | Merge pull request #59231 from Sauermann/fix-top-level-identification | Rémi Verschelde | |
2022-05-16 | Merge pull request #61061 from smix8/navigation_mesh_sample_distance_range_4.x | Rémi Verschelde | |
2022-05-16 | Merge pull request #59799 from Sauermann/fix-gridcontainer-remaining-pixel | Rémi Verschelde | |
2022-05-16 | Merge pull request #59596 from Calinou/doc-camera-project-ray-normal-origin | Rémi Verschelde | |
2022-05-16 | Fix AnimatedSprite doesn't emit animation_finished when changing playback ↵ | Haoyu Qiu | |
direction | |||
2022-05-16 | Merge pull request #60126 from Calinou/image-improve-error-messages | Rémi Verschelde | |
2022-05-16 | Merge pull request #60086 from fire-forge/editorspinslider-hide-slider | Rémi Verschelde | |
2022-05-16 | Merge pull request #60130 from fire-forge/theme-node-names | Rémi Verschelde | |
2022-05-16 | Clamp NavigationMesh sample_distance above zero | smix8 | |
While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes. Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes. This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them. | |||
2022-05-16 | Merge pull request #61003 from vnen/gdscript-await-stack-fix | Rémi Verschelde | |
2022-05-16 | Merge pull request #60507 from bruvzg/textmesh | Rémi Verschelde | |
Implement TextMesh. | |||
2022-05-16 | Merge pull request #60463 from Geometror/improve-vs-1 | Rémi Verschelde | |
2022-05-16 | Merge pull request #61010 from derammo/visual_script_selector_paths | Rémi Verschelde | |
2022-05-16 | Merge pull request #60986 from fire-forge/capitalism | Rémi Verschelde | |
2022-05-16 | Merge pull request #61068 from ↵ | Rémi Verschelde | |
Calinou/editor-gpuparticles3d-tweak-attractor-gizmo | |||
2022-05-16 | Merge pull request #61058 from Calinou/doc-performance | Rémi Verschelde | |
2022-05-16 | Merge pull request #60992 from Calinou/doc-gpuparticles3d-attractors-collision | Rémi Verschelde | |
2022-05-16 | Merge pull request #61071 from timothyqiu/leading-stylebox | Rémi Verschelde | |
2022-05-16 | Merge pull request #61057 from smix8/navigation_obstacle_transform_error_4.x | Rémi Verschelde | |
2022-05-16 | Merge pull request #61038 from smix8/navigation_obstacle_rid_config_warn_4.x | Rémi Verschelde | |
2022-05-16 | Merge pull request #61032 from smix8/navigationmesh_bake_no_threads_4.x | Rémi Verschelde | |
2022-05-16 | Merge pull request #60958 from smix8/navigation_server_rid_utility_4.x | Rémi Verschelde | |
2022-05-16 | Merge pull request #61074 from timoschwarzer/fix-ios-vibration-duration | Rémi Verschelde | |
2022-05-16 | Merge pull request #60999 from reduz/replace-rbhash-by-hashmap | Rémi Verschelde | |
2022-05-16 | Fix crash when editing pinned StyleBox | Haoyu Qiu | |
2022-05-16 | Replace most uses of Map by HashMap | reduz | |
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated! | |||
2022-05-16 | Fix vibration duration on iOS | Timo Schwarzer | |
Fixes #61063 | |||
2022-05-16 | Merge pull request #61070 from somnathsarkar/screenuv-fix | Hugo Locurcio | |
2022-05-16 | Document GPUParticles3D attractors and collision | Hugo Locurcio | |
2022-05-16 | Fix computation of screen_uv | Somnath Sarkar | |
2022-05-16 | Use a different color for GPUParticlesAttractor3D editor gizmos | Hugo Locurcio | |
This makes attractor gizmos (orange) distinguishable from collision gizmos (blue). | |||
2022-05-16 | Improve the Performance class documentation | Hugo Locurcio | |
This makes documentation for the Performance class 100% complete. | |||
2022-05-16 | Disable threaded NavigationMesh bake on unsupported OS | smix8 | |
Automatically disables threaded NavigationMesh bake when OS does not support threads. | |||
2022-05-15 | Fix NavigationObstacle2D/3D get_global_transform() error | smix8 | |
Fixes NavigationObstacle2D/3D reporting a 'get_global_transform: Condition "!is_inside_tree()" error when estimating the agent radius. The collisionshapes that are lower in the SceneTree order than the obstacle node are not loaded in the SceneTree yet so the global_transform function fails. Also adds warning message when this happens. | |||
2022-05-15 | Merge pull request #61047 from akien-mga/thorvg-0.8.1 | Rémi Verschelde | |
2022-05-15 | thorvg: Sync with upstream 0.8.1 | Rémi Verschelde | |
And backport fix for FreeBSD support. Fixes #60003. | |||
2022-05-15 | Expose NavigationObstacle2D/3D get_rid() and add config warning | smix8 | |
Exposes get_rid() function for scripting. Adds configuration warning when obstacle is used with not intended static body parent. | |||
2022-05-14 | Merge pull request #61016 from macjuul/mono-script-editor-fix | Rémi Verschelde | |
Fix script editor opening when external editor is configured for C# | |||
2022-05-14 | Fix script editor opening when external editor is configured | Julian Mills | |
2022-05-13 | fixed path calculations in visual script selector | derammo | |
incorrect usage of lstrip was mangling file names | |||
2022-05-13 | GDScript: Fix stack manipulation for `await` | George Marques | |
The stack now contains three special addresses that should no be copied to the state, since it contains references that creates cycles. They can be recreated when the function is resumed. This commit also removes the clearing of stack from the GDScriptFunctionState destructor, since it should be cleared when the function exits. The state stack should only be cleared manually if the instance is freed before the state resumes (which is already being done). Otherwise this would destruct the stack twice, causing crashes. | |||
2022-05-13 | Merge pull request #60569 from ↵ | Hugo Locurcio | |
snailrhymer/shape-collision-description-improvements | |||
2022-05-13 | Document Shape2D's collide_and_get_contacts() and ↵ | SnailRhymer | |
collide_with_motion_and_get_contacts() Expand on the format of the output array for collide_and_get_contacts and collide_with_motion_and_get_contacts, and describe how the contact point pairs can be used to calculate collision normals and depths. | |||
2022-05-13 | Merge pull request #60998 from bruvzg/etc_arm64 | Rémi Verschelde | |
2022-05-13 | Merge pull request #60894 from derammo/derammo_opengl3_windows | Rémi Verschelde | |
2022-05-13 | etcpak: Update to upstream commit f128369 (May 13, 2022) | bruvzg | |
2022-05-13 | Merge pull request #60981 from Calinou/doc-animatedsprite2d | Rémi Verschelde | |