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2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-21-another approach to solving the deadlock problem :|Juan Linietsky
2015-12-21-fixed build system to use pkg-config for evdevJuan Linietsky
2015-12-21Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-21-different attempt to avod deadlock problemJuan Linietsky
2015-12-21too early to rename threadAriel Manzur
2015-12-21Merge branch 'master' of https://github.com/godotengine/godotAriel Manzur
2015-12-21Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-21-Fix to progress dialog, speding it upJuan Linietsky
-Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya
2015-12-21audio threadsAriel Manzur
2015-12-21Merge pull request #3109 from mrezai/libpng-filter_neonRémi Verschelde
Fix libpng link errors on android
2015-12-21Fix libpng link errors on androidmrezai
2015-12-20windows resource version thingAriel Manzur
2015-12-20this failed on mingw on linux (but not on msvc) with 2 problems:Ariel Manzur
1) it didn't print the error to the console, only this: build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"]) scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1 I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc. 2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order. @masoudbh3 can you check it out? thanks It builds on msvc just fine with (and without) these changes.
2015-12-20this failed in msvc, didn't in linux and mingwAriel Manzur
2015-12-20fix debouncing in axis buttonsAriel Manzur
2015-12-20Merge pull request #3101 from Hinsbart/remapping-newpunto-
Better gamepad support
2015-12-20Merge pull request #3058 from akien-mga/pr-libpng-1.5.25Rémi Verschelde
Update to libpng 1.5.26
2015-12-19Update to libpng 1.5.26Rémi Verschelde
Includes numerous security fixes compared to the previous version which was around 1.5.7 or so. Fixes #2787
2015-12-18Use tabs instead of spaces for new gamepad codehondres
2015-12-18thread can't rename itself on initialization :(Ariel Manzur
2015-12-18naming the audio thread from within itselfAriel Manzur
2015-12-18thread renaming by core_bindAriel Manzur
2015-12-18thread rename for ios and osx (if called from the thread to be renamed)Ariel Manzur
2015-12-18Better gamepad supporthondres
2015-12-17Merge branch 'master' of https://github.com/godotengine/godotAriel Manzur
2015-12-17thread set nameAriel Manzur
2015-12-16Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-16-fix function calls in animationtree, closes #2789Juan Linietsky
2015-12-16Merge pull request #3090 from neikeq/fix_3088Rémi Verschelde
Fix Remove Item option in TileSet plugin
2015-12-16compile thingAriel Manzur
2015-12-16small fix for undo redoJuan Linietsky
2015-12-16added labels to sections and propertiesJuan Linietsky
2015-12-15Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-15-split view of property editor and editor settingsJuan Linietsky
2015-12-15Fix Remove Item option in TileSet pluginIgnacio Etcheverry
2015-12-15Merge pull request #3080 from akien-mga/pr-input-presetsRémi Verschelde
Prevent deleting input presets as it does not work
2015-12-15Merge pull request #3083 from TheHX/pr-file-dialogRémi Verschelde
Add editor setting for display mode on file dialog and filesystem dock
2015-12-15Add editor setting for display mode on file dialog and filesystem dockFranklin Sobrinho
2015-12-15Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-15-fixes to theora video ending sooner than expected, fixes #3066Juan Linietsky
2015-12-15Prevent deleting input presets as it does not workRémi Verschelde
Follow-up of #3076. Now the only thing possible to do with input presets is to add/remove key bindings. It was already the case previously but it's now clearer in the UI.
2015-12-14Merge pull request #3076 from neikeq/rename_actionsRémi Verschelde
Option to rename input actions
2015-12-14Merge pull request #3078 from TheHX/pr-project-managerRémi Verschelde
Avoid project manager from processing gamepad input
2015-12-14Forbid renaming input presetsIgnacio Etcheverry
2015-12-14Added input actions renamingIgnacio Etcheverry
2015-12-14Avoid project manager from processing gamepad inputFranklin Sobrinho
2015-12-14Merge pull request #3036 from slapin/animation-tree-playerRémi Verschelde
Fix non-looping animations not being reset properly in AnimationTreePlayer
2015-12-14Merge pull request #3051 from eska014/add-export-hintsRémi Verschelde
Add GDScript export hints for named bit flags, exponential ranges and global filesystem
2015-12-14Add GDScript export hint for named bit flagseska
Syntax: `export( int, FLAGS, "A Flag", "Another Flag" ) var flags`