Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-31 | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 | Juan Linietsky | |
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format | |||
2015-12-21 | -another approach to solving the deadlock problem :| | Juan Linietsky | |
2015-12-21 | -fixed build system to use pkg-config for evdev | Juan Linietsky | |
2015-12-21 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-21 | -different attempt to avod deadlock problem | Juan Linietsky | |
2015-12-21 | too early to rename thread | Ariel Manzur | |
2015-12-21 | Merge branch 'master' of https://github.com/godotengine/godot | Ariel Manzur | |
2015-12-21 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-21 | -Fix to progress dialog, speding it up | Juan Linietsky | |
-Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya | |||
2015-12-21 | audio threads | Ariel Manzur | |
2015-12-21 | Merge pull request #3109 from mrezai/libpng-filter_neon | Rémi Verschelde | |
Fix libpng link errors on android | |||
2015-12-21 | Fix libpng link errors on android | mrezai | |
2015-12-20 | windows resource version thing | Ariel Manzur | |
2015-12-20 | this failed on mingw on linux (but not on msvc) with 2 problems: | Ariel Manzur | |
1) it didn't print the error to the console, only this: build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"]) scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1 I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc. 2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order. @masoudbh3 can you check it out? thanks It builds on msvc just fine with (and without) these changes. | |||
2015-12-20 | this failed in msvc, didn't in linux and mingw | Ariel Manzur | |
2015-12-20 | fix debouncing in axis buttons | Ariel Manzur | |
2015-12-20 | Merge pull request #3101 from Hinsbart/remapping-new | punto- | |
Better gamepad support | |||
2015-12-20 | Merge pull request #3058 from akien-mga/pr-libpng-1.5.25 | Rémi Verschelde | |
Update to libpng 1.5.26 | |||
2015-12-19 | Update to libpng 1.5.26 | Rémi Verschelde | |
Includes numerous security fixes compared to the previous version which was around 1.5.7 or so. Fixes #2787 | |||
2015-12-18 | Use tabs instead of spaces for new gamepad code | hondres | |
2015-12-18 | thread can't rename itself on initialization :( | Ariel Manzur | |
2015-12-18 | naming the audio thread from within itself | Ariel Manzur | |
2015-12-18 | thread renaming by core_bind | Ariel Manzur | |
2015-12-18 | thread rename for ios and osx (if called from the thread to be renamed) | Ariel Manzur | |
2015-12-18 | Better gamepad support | hondres | |
2015-12-17 | Merge branch 'master' of https://github.com/godotengine/godot | Ariel Manzur | |
2015-12-17 | thread set name | Ariel Manzur | |
2015-12-16 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-16 | -fix function calls in animationtree, closes #2789 | Juan Linietsky | |
2015-12-16 | Merge pull request #3090 from neikeq/fix_3088 | Rémi Verschelde | |
Fix Remove Item option in TileSet plugin | |||
2015-12-16 | compile thing | Ariel Manzur | |
2015-12-16 | small fix for undo redo | Juan Linietsky | |
2015-12-16 | added labels to sections and properties | Juan Linietsky | |
2015-12-15 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-15 | -split view of property editor and editor settings | Juan Linietsky | |
2015-12-15 | Fix Remove Item option in TileSet plugin | Ignacio Etcheverry | |
2015-12-15 | Merge pull request #3080 from akien-mga/pr-input-presets | Rémi Verschelde | |
Prevent deleting input presets as it does not work | |||
2015-12-15 | Merge pull request #3083 from TheHX/pr-file-dialog | Rémi Verschelde | |
Add editor setting for display mode on file dialog and filesystem dock | |||
2015-12-15 | Add editor setting for display mode on file dialog and filesystem dock | Franklin Sobrinho | |
2015-12-15 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2015-12-15 | -fixes to theora video ending sooner than expected, fixes #3066 | Juan Linietsky | |
2015-12-15 | Prevent deleting input presets as it does not work | Rémi Verschelde | |
Follow-up of #3076. Now the only thing possible to do with input presets is to add/remove key bindings. It was already the case previously but it's now clearer in the UI. | |||
2015-12-14 | Merge pull request #3076 from neikeq/rename_actions | Rémi Verschelde | |
Option to rename input actions | |||
2015-12-14 | Merge pull request #3078 from TheHX/pr-project-manager | Rémi Verschelde | |
Avoid project manager from processing gamepad input | |||
2015-12-14 | Forbid renaming input presets | Ignacio Etcheverry | |
2015-12-14 | Added input actions renaming | Ignacio Etcheverry | |
2015-12-14 | Avoid project manager from processing gamepad input | Franklin Sobrinho | |
2015-12-14 | Merge pull request #3036 from slapin/animation-tree-player | Rémi Verschelde | |
Fix non-looping animations not being reset properly in AnimationTreePlayer | |||
2015-12-14 | Merge pull request #3051 from eska014/add-export-hints | Rémi Verschelde | |
Add GDScript export hints for named bit flags, exponential ranges and global filesystem | |||
2015-12-14 | Add GDScript export hint for named bit flags | eska | |
Syntax: `export( int, FLAGS, "A Flag", "Another Flag" ) var flags` |